Embodiment of Orzhov10(W/B)
Legendary Creature – Avatar Incarnation
Flash
Flying, lifelink, intimidate
Creature spells you cast have delve. (You may exile any number of cards in your graveyard as you cast the spell. It costs 1 less to cast for each card exiled this way.) 5/5
Bolas' MachinationsUBR
Sorcery
Choose one – Target player exiles the top four cards of his or her library; or target player discards a card; or target player sacrifices a land. Hellbent – You may choose all three if you have no cards in hand.
Ancient Awakening2URRG
Enchantment – Aura
Enchant land
Enchanted land is a 10/10 red Elemental creature with trample, first strike, and hexproof. It's still a land.
Chaos FlareXUR
Sorcery
Flip X coins. For each flip you win, draw a card. For each flip you lose, Chaos Flare deals 2 damage to each creature and each player.
Weird Mutation :symru::symg:
Instant
Choose one – Put a +1/+1 counter on target creature; or switch target creature's power and toughness until end of turn.
If Weird Mutation's entwine cost was paid, you may draw a card.
Entwine 2
Scourge of Kessig4RRGG
Creature – Dragon
Flying, trample
:symr::symr:: Scourge of Kessig gets +2/+0 until end of turn.
:symg::symg:: Regenerate Scourge of Kessig. 7/5
Celestial Colossus13
Artifact Creature – Angel Construct
Flying, vigilance
Celestial Colossus can block an additional creature.
If Celestial Colossus would be put into a graveyard from anywhere, reveal Celestial Colossus and shuffle it into its owner's library instead. 8/13
Sorcery
Destroy target land if that land's controller controls more lands than you. You gain 3 life.
Next: WWU
Sorcery
Put X 3/3 green and white Elephant Soldier creature tokens with lifelink onto the battlefield.
Next: 3RU
Legendary Creature – Avatar Incarnation
Flash
Flying, lifelink, intimidate
Creature spells you cast have delve. (You may exile any number of cards in your graveyard as you cast the spell. It costs 1 less to cast for each card exiled this way.)
5/5
Next: 10(G/W)
Creature – Wurm
When Krosan Wurm enters the battlefield, return a green creature you control to its owner's hand.
4/4
Next: :symur::symur:
Sorcery
Choose one – Target player exiles the top four cards of his or her library; or target player discards a card; or target player sacrifices a land.
Hellbent – You may choose all three if you have no cards in hand.
Next: RGW
Artifact
When Serum Vial is put into a graveyard from the battlefield, draw a card.
Next: 1RGGW
Enchantment – Aura
Enchant land
Enchanted land is a 10/10 red Elemental creature with trample, first strike, and hexproof. It's still a land.
Next: (2/G)
Sorcery
Flip X coins. For each flip you win, draw a card. For each flip you lose, Chaos Flare deals 2 damage to each creature and each player.
Next: XBG
Creature – Human
Protection from green
5/5
Next: GGG
Instant
Choose one – Put a +1/+1 counter on target creature; or switch target creature's power and toughness until end of turn.
If Weird Mutation's entwine cost was paid, you may draw a card.
Entwine 2
Next: 1RW
Creature – Dragon
Flying, trample
:symr::symr:: Scourge of Kessig gets +2/+0 until end of turn.
:symg::symg:: Regenerate Scourge of Kessig.
7/5
Next: XUUBB
Creature – Sphinx
Flying
At the beginning of each upkeep, each player exiles the top two cards of his or her library.
3/4
Next: 1UBB
Artifact Creature – Angel Construct
Flying, vigilance
Celestial Colossus can block an additional creature.
If Celestial Colossus would be put into a graveyard from anywhere, reveal Celestial Colossus and shuffle it into its owner's library instead.
8/13
Next: 3G
Enchantment – Aura
Enchant creature
Enchanted creature has double strike.
Next:
Snow Artifact Creature – Golem
Snow landwalk
2/3
Next: 3GU