Decayed UltimatumWUBBBRG
Sorcery
Each player sacrifices all creatures he or she controls. Then exiles all graveyard unless he or she loses 2 life for each card not exiled this way.
Final Gambit0
Sorcery
~ is red.
As an additional cost to play ~, discard your hand.
Draw seven cards. At the end of this turn or if this turn ends, you lose the game.
Horite CharioteerRRRW
Creature - Bird Soldier
Flying
When ~ enters the battlefield or deals combat damage to a player, put a +1/+1 counter on a Creature you control.
3/2
FloodspawningXUG
Sorcery
Return up to X target creatures to it's owner's hand. For each creature returned this way, it's controller puts a 1/1 Blue Squid token into the battlefield.
Worshipper's Orb3(W/P)(W/P)(W/P)
Artifact
Non-artifact creatures cannot attack unless it's controller pays (W/P)(W/P) for each attacking creature.
At the beginning of each player's upkeep, put a 1/1 White Soldier Artifact Creature token into the battlefield.
Magmasurge PhoenixRRRR
Creature - Phoenix
Flying
Haste
At the end of turn, sacrifice ~. RR: Return ~ from your graveyard to your hand. Do this any time you can play a sorcery.
4/2
Blazing Whirlwind1UUR
Sorcery
Return target creature to it's owner's hand. If you played another instant or sorcery this phase, ~ deals 3 damage to target creature or player. The desert winds bring many things back and many things unexpected.
Warchaser Lamassu7WBR
Creature - Lamassu
Flying
Vigilance
Whenever ~ attacks, each other attacking creature gets +2/+0 and Vigilance until end of turn. 3W: Creatures you control gain lifelink until end of turn.
8/9
Warchaser Lamassu7WBR
Creature - Lamassu
Flying
Vigilance
Whenever ~ attacks, each other attacking creature gets +2/+0 and Vigilance until end of turn. 3W: Creatures you control gain lifelink until end of turn.
8/8
Avatar's LightingBRW
Sorcery
Domain - ~ deals X damage to target creature or player and you gain X life where X is the number of basic land types among lands you control.
Mangled Scrapwalker X
Artifact Creature - Construct
~ enters the battlefield with X +1/+1 counters on it.
When ~ is dealt damage, remove that many +1/+1 counters on it instead.
at the beginning of your upkeep, double the number of +1/+1 counters on ~ unless an opponent pays 3
0/0
Sorcery
Each player sacrifices all creatures he or she controls. Then exiles all graveyard unless he or she loses 2 life for each card not exiled this way.
Next: WWUU
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
~ is red.
As an additional cost to play ~, discard your hand.
Draw seven cards. At the end of this turn or if this turn ends, you lose the game.
Next:
XX(R/W)(R/W)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Bird Soldier
Flying
When ~ enters the battlefield or deals combat damage to a player, put a +1/+1 counter on a Creature you control.
3/2
Next: GGGB
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Return up to X target creatures to it's owner's hand. For each creature returned this way, it's controller puts a 1/1 Blue Squid token into the battlefield.
Next: 1URG
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Non-artifact creatures cannot attack unless it's controller pays (W/P)(W/P) for each attacking creature.
At the beginning of each player's upkeep, put a 1/1 White Soldier Artifact Creature token into the battlefield.
Next: 3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Creatures you control have hexproof.
At the beginning of your upkeep, put a +1/+1 counter on an artifact creature you control.
Next:
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Phoenix
Flying
Haste
At the end of turn, sacrifice ~.
RR: Return ~ from your graveyard to your hand. Do this any time you can play a sorcery.
4/2
Next:2WWGG
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Return target creature to it's owner's hand. If you played another instant or sorcery this phase, ~ deals 3 damage to target creature or player.
The desert winds bring many things back and many things unexpected.
Next: XUBG
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Drake
Flying
Ferocious - As long as you control a creature with power of 4 or greater, ~ gets +4/+4.
3/4
Next: X(B/G)(B/G)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Lamassu
Flying
Vigilance
Whenever ~ attacks, each other attacking creature gets +2/+0 and Vigilance until end of turn.
3W: Creatures you control gain lifelink until end of turn.
8/9
Next:W(R/B)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Lamassu
Flying
Vigilance
Whenever ~ attacks, each other attacking creature gets +2/+0 and Vigilance until end of turn.
3W: Creatures you control gain lifelink until end of turn.
8/8
Next:W(R/B)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
7WWUU
Creature - Angel
Flying
2(U/W)T: Detain target nonland permanent.
Spells opponents play cost 2 to cast.
9/9
Next: 4RRR
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Put two 1/1 White Soldier tokens into the battlefield.
Next: WWUURR
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Domain - ~ deals X damage to target creature or player and you gain X life where X is the number of basic land types among lands you control.
Next:
(U/G)(G/U)(G/U)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Construct
~ enters the battlefield with X +1/+1 counters on it.
When ~ is dealt damage, remove that many +1/+1 counters on it instead.
at the beginning of your upkeep, double the number of +1/+1 counters on ~ unless an opponent pays 3
0/0
Next: 5WB
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.