Coral Fissure :symuw::symbu::symu::symu:
Instant
Choose Three- Counter Target Spell; or Target player Draws a Card; or Target creature deals no damage this turn; or return up to two target permanents to their owner's hands; or up to two target creatures get -1/-1 until end of turn.
Miracle Grow :symgw::symgw::symgw::symgw::symgw:
Sorcery
Put a Miracle Grow Enchantment Token into play. It has "At the end of each turn, put a +1/+1 counter on each creature that did not attack that turn."
Blinding Light :16mana::symw::symw::symw::symw::symw::symw::symw::symw::symw::symw::symw::symw::symw:
Enchantment
Blinding Light is indestructible.
Players may not look at cards or search for cards. (This includes cards in hands, library, graveyard, and removed from play. Cards drawn are drawn face-down.)
Whenever a creature attacks, that creature's controller flips a coin. If that player loses the flip, that creature attacks its controller instead.
Judgement Day :12mana::symwb::symwb::symwb:
Sorcery
Convoke- Angels and Demons (Each Angel or Demon you tap while playing this spell reduces its total cost by or by one mana of that creature's color.)
Destroy all Nonwhite Creatures if an Angel creature was tapped to play ~.
Destroy all Nonblack creatures if a Demon Creature was tapped to play ~.
If both were tapped, Remove all creatures your opponents control from the game. If Creatures are removed this way, remove all untapped Creatures from the Game.
Motorcycle
Artifact- Equipment
Equipped Creature has haste and +3/+0.
If Equipped Creature is blocked by a creature with Defender, destroy the equipped creature and all creatures blocking it. Remove Motorcycle from the game.
Equip 0
Since the "(2/S)" isn't really a legal Mana symbol or cost, I think this should work...
Ice Rink 6
Enchantment
You may pay the cost of Ice Rink using :snow:. If you do, reduce the cost of Ice Rink by 2 for each paid.
Non-Snow Creatures come into play tapped.
Snow Creatures that come into play gain haste until the end of the turn.
:snow:: The next Creature that comes into play is considered to be a Snow Creature. Any player may play this ability. This ability only works for creatures that player controls.
Jackson Pollack :symwg::symrw::symub::symbg::symbr::symgu::symrg:
Planeswalker- Jackson Pollack
{-1}: All Permanents in play, as well as all cards in all graveyards, libraries, hands, and graveyards are all colors until your next Upkeep.
{+2}: Put a 0/1 Splatter Creature token of the color of your choice into play under your control.
{-15}: If you control ten Green Creatures, ten Blue creatures, ten Black Creatures, ten White Creatures, and ten Red Creatures, you win the game.
<{3}>
I was posting, and the guy hit "post" before I. Oh well...I took too long.
Heated Super Soaker :symu::symr::symr:
Artifact- Equipment
Equip 0
Tap an untapped Island you control: Put a pressure counter on Heated Super Soaker. Add U to your mana pool. T: Deal 1 damage to target creature for each pressure counter on Heated Super Soaker. Remove all pressure counters from Heated Super Soaker.
The Sun :symr::symr::symw:
Legendary Creature- Elemental
As The Sun comes into play, pay 13 or counter The Sun.If it is countered this way, remove it from the game instead of putting it into it's owner's graveyard.
Indestructible, Shroud
Creatures can't Attack.
The Sun cannot be used to pay the costs of other cards. (Costs sometimes include Sacrificing, Tapping, or Returning a Permanent.)
At the beginning of each upkeep, put a Flare counter on The Sun, then deal 1 damage to each permanent and player for each Flare counter on The Sun.
If The Sun has 20 or more Flare Counters on it, You win the game.
40/40
Time Freeze :symu::symu::symu:
Instant
Split Second
Return Target Permanent to it's owner's hand if it's activated abilities have been activated more than five or more times this turn.
Look At Me! I Have Wings! :1mana::symw::symw::symw::symw:
Enchantment- Aura
Enchant Creature
Enchanted Creature gains Flying and is an Angel in addition to its other creature types.
At the beginning of your upkeep, return target creature card in your graveyard to play. Remove enchanted creature from the game.
Instant
Choose Three- Counter Target Spell; or Target player Draws a Card; or Target creature deals no damage this turn; or return up to two target permanents to their owner's hands; or up to two target creatures get -1/-1 until end of turn.
Next: UURR
Sorcery
Put a Miracle Grow Enchantment Token into play. It has "At the end of each turn, put a +1/+1 counter on each creature that did not attack that turn."
Next: 1RW
Enchantment
Blinding Light is indestructible.
Players may not look at cards or search for cards. (This includes cards in hands, library, graveyard, and removed from play. Cards drawn are drawn face-down.)
Whenever a creature attacks, that creature's controller flips a coin. If that player loses the flip, that creature attacks its controller instead.
Next: 2
Creature- Insect
Flying
Muck Bug can be blocked as though it didn't have flying.
Most Muck Bugs sit in feces all day.
1/1
Next: W
Sorcery
Convoke- Angels and Demons (Each Angel or Demon you tap while playing this spell reduces its total cost by or by one mana of that creature's color.)
Destroy all Nonwhite Creatures if an Angel creature was tapped to play ~.
Destroy all Nonblack creatures if a Demon Creature was tapped to play ~.
If both were tapped, Remove all creatures your opponents control from the game. If Creatures are removed this way, remove all untapped Creatures from the Game.
Next: 6GG
Creature- Knight
First Strike, Life Link
3/2
Next:BG
Creature- Beast
Vigilance
Whenever Hemsleuir attacks, tap target creature with Vigilance other than Hemsleuir.
2/4
Next: 3
Artifact- Equipment
Equipped Creature has haste and +3/+0.
If Equipped Creature is blocked by a creature with Defender, destroy the equipped creature and all creatures blocking it. Remove Motorcycle from the game.
Equip 0
Next: 7
Ice Rink 6
Enchantment
You may pay the cost of Ice Rink using :snow:. If you do, reduce the cost of Ice Rink by 2 for each paid.
Non-Snow Creatures come into play tapped.
Snow Creatures that come into play gain haste until the end of the turn.
:snow:: The next Creature that comes into play is considered to be a Snow Creature. Any player may play this ability. This ability only works for creatures that player controls.
Next: 2RR
Planeswalker- Jackson Pollack
{-1}: All Permanents in play, as well as all cards in all graveyards, libraries, hands, and graveyards are all colors until your next Upkeep.
{+2}: Put a 0/1 Splatter Creature token of the color of your choice into play under your control.
{-15}: If you control ten Green Creatures, ten Blue creatures, ten Black Creatures, ten White Creatures, and ten Red Creatures, you win the game.
<{3}>
Next: :2mana::xmana::ymana:
Heated Super Soaker :symu::symr::symr:
Artifact- Equipment
Equip 0
Tap an untapped Island you control: Put a pressure counter on Heated Super Soaker. Add U to your mana pool.
T: Deal 1 damage to target creature for each pressure counter on Heated Super Soaker. Remove all pressure counters from Heated Super Soaker.
Next: RRR
Legendary Creature- Elemental
As The Sun comes into play, pay 13 or counter The Sun.If it is countered this way, remove it from the game instead of putting it into it's owner's graveyard.
Indestructible, Shroud
Creatures can't Attack.
The Sun cannot be used to pay the costs of other cards. (Costs sometimes include Sacrificing, Tapping, or Returning a Permanent.)
At the beginning of each upkeep, put a Flare counter on The Sun, then deal 1 damage to each permanent and player for each Flare counter on The Sun.
If The Sun has 20 or more Flare Counters on it, You win the game.
40/40
Next: UUU
Instant
Split Second
Return Target Permanent to it's owner's hand if it's activated abilities have been activated more than five or more times this turn.
Next: UUU
Creature- Spirit Plant
Discard ~: Choose one- Add U or R to your mana pool; or deal 1 damage to target permanent.
0/1
Next: RW
Enchantment- Aura
Enchant Creature
Enchanted Creature gains Flying and is an Angel in addition to its other creature types.
At the beginning of your upkeep, return target creature card in your graveyard to play. Remove enchanted creature from the game.
Next: XXX