Intermediary ReformationWWUBB
Sorcery
In addition to cast ~, exile a creature card from your graveyard.
Return target creature card from a graveyard to the battlefield under your control. That creature has "t, Exile this creature: Return target creature card from a graveyard to the battlefield under your control."
Empty Request0
Sorcery
Look at the top card of target library.
At the beginning of your upkeep, if ~ is in your hand, you may reveal it. If you do, put it on top of your library.
GracecasterGWU
Creature - Human Shaman G: Untap ~. W,t: Target creature you control gains protection from the color of your choice until end of turn. U,t: Target creature or spell becomes the color of your choice until end of turn.
1/4
Glorified WreckWUB
Creature - Zombie Soldier
Vigilance
When ~ attacks, choose one—tap target creature; or, sacrifice ~ and return target creature card from your graveyard to your hand.
2/3
Light's GraceW
Sorcery
Each player may reveal the top card of his or her library. If the revealed card is white or a Plains, that player may add it to his or her hand.
Recurring Rebirth2(G/W)B
Sorcery
Return target creature card from your graveyard to the battlefield.
Whenever a creature is put into your graveyard from the battlefield, you may exile that card and a land card in your graveyard. If you do, return ~ from your graveyard to your hand.
Centaur Hero2GW
Creature - Centaur Archer
Reach, Vigilance GW,t: Prevent the next 1 damage that would be dealt to each creature you control this turn. At the beginning of the next end step, you may have Centaur Hero deal damage to target creature with flying equal to the amount of damage prevented this way.
3/4
Leader2WW
Sorcery
Target creature gets +3/+3 and gains flying and vigilance until end of turn.
////////// Follower2RR
Sorcery
Untap target creature and gain control of it until end of turn. That creature gets +1/+0 and gains haste until end of turn.
Mana Channels3UR
Enchantment
All spells have "Add 1 mana of any color in this spell's cost to your mana pool."
Whenever a player casts a spell with any mana from a nonland source, Mana Channels deals 1 damage to that player.
Funeral FireRR(W/B)
Enchantment
Whenever a creature you control is put into a graveyard from play, put a flame counter on ~.
At the beginning of your upkeep, you may remove X flame counters from ~. If you do, ~ deals X damage to target creature or player.
Hope's Shadow1WB
Instant
Prevent all damage that would be dealt to target creature this turn. At the beginning of the next end step, destroy that creature. It can't be regenerated.
Faithless FireWBR
Sorcery
~ deals 2 damage to each creature. For each nonwhite creature destroyed this way, you gain 1 life. For each nonblack creature destroyed this way, target player loses 1 life.
next; xGW
Private Mod Note
():
Rollback Post to RevisionRollBack
Type 2 GW Populate
EDH WB Teysa WU Isperia
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Sorcery
Scry 1, then draw a card at the beginning of the next end step.
next; (W/U)(W/U)
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Intermediary Reformation WWUBB
Sorcery
In addition to cast ~, exile a creature card from your graveyard.
Return target creature card from a graveyard to the battlefield under your control. That creature has "t, Exile this creature: Return target creature card from a graveyard to the battlefield under your control."
next; WBR
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Look at the top card of target library.
At the beginning of your upkeep, if ~ is in your hand, you may reveal it. If you do, put it on top of your library.
next; 1W
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
The next time target creature with flying would be dealt damage this turn, instead it gets +0/+2 until end of turn.
next; B
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Human Shaman
G: Untap ~.
W,t: Target creature you control gains protection from the color of your choice until end of turn.
U,t: Target creature or spell becomes the color of your choice until end of turn.
1/4
next; BR
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Zombie Soldier
Vigilance
When ~ attacks, choose one—tap target creature; or, sacrifice ~ and return target creature card from your graveyard to your hand.
2/3
next; UBR
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Bird Soldier
Flying
(2/W): ~ gains vigilance and gets +0/+2 until end of turn.
2/3
next; 1(B/P)(R/P)
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Each player may reveal the top card of his or her library. If the revealed card is white or a Plains, that player may add it to his or her hand.
next; BB
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Return target creature card from your graveyard to the battlefield.
Whenever a creature is put into your graveyard from the battlefield, you may exile that card and a land card in your graveyard. If you do, return ~ from your graveyard to your hand.
next; (W/U)R
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Centaur Archer
Reach, Vigilance
GW,t: Prevent the next 1 damage that would be dealt to each creature you control this turn. At the beginning of the next end step, you may have Centaur Hero deal damage to target creature with flying equal to the amount of damage prevented this way.
3/4
next; UBB
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Target creature gets +3/+3 and gains flying and vigilance until end of turn.
//////////
Follower 2RR
Sorcery
Untap target creature and gain control of it until end of turn. That creature gets +1/+0 and gains haste until end of turn.
next; WUB
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Enchantment
All spells have "Add 1 mana of any color in this spell's cost to your mana pool."
Whenever a player casts a spell with any mana from a nonland source, Mana Channels deals 1 damage to that player.
next; 2(G/W)
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Enchantment
Whenever a creature you control is put into a graveyard from play, put a flame counter on ~.
At the beginning of your upkeep, you may remove X flame counters from ~. If you do, ~ deals X damage to target creature or player.
next; WUU
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
Prevent all damage that would be dealt to target creature this turn. At the beginning of the next end step, destroy that creature. It can't be regenerated.
next; xxU
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
~ deals 2 damage to each creature. For each nonwhite creature destroyed this way, you gain 1 life. For each nonblack creature destroyed this way, target player loses 1 life.
next; xGW
Type 2
GW Populate
EDH
WB Teysa
WU Isperia