Amalgam RiftWUBRG
Sorcery
Choose one or more -
* Exile target white creature.
* Exile target blue creature.
* Exile target black creature.
* Exile target red creature.
* Exile target green creature.
Platinum Thread0
Artifact
When ~ has seven or more charge counters on it, sacrifice it. If you do, draw three cards and you gain 3 life. T: Put a charge counter on ~.
Bloodwing Celestial1WWBBRR
Creature - Angel
Flying
Whenever ~ deals combat damage to a player, put target permanent card from that player's graveyard onto the battlefield under your control. ~ deals X damage to target creature or player, where X is that permanent's converted mana cost.
5/5
Solstice Harvest2RGW
Sorcery
Choose one or both - Search your library for up to three basic land cards and put them onto the battlefield tapped; or target teammate of yours gains control of up to three target lands you control.
Blithe Habits7RWU
Enchantment
~ costs 1 less to cast for each permanent on the battlefield.
Whenever a permanent enters the battlefield under an opponent's control, gain control of it.
At the beginning of your end step, for each permanent you control but don't own, target opponent gains control of target permanent he or she doesn't own.
Ravage the Cranium5WBBBB
Sorcery
Delve
Search target opponent's library for up to seven creature cards and exile them. You gain X life, where X is the total power of cards exiled this way.
Plax Formationx2UUG
Sorcery
Put X tokens onto the battlefield that are copies of target permanent. If X was 5 or more, put twice that many tokens onto the battlefield instead.
Regal PhaseWWUUBBRRGG
Sorcery
For the rest of the game, you have no maximum handsize, you choose which creatures block and how they block, if you would gain life, you gain that much life plus 1 instead, if an opponent would lose life, he or she loses that much life plus 1 instead and you may play an additional land on each of your turns.
Sorcery
Choose one or more -
* Exile target white creature.
* Exile target blue creature.
* Exile target black creature.
* Exile target red creature.
* Exile target green creature.
Next: XX
Artifact
When ~ has seven or more charge counters on it, sacrifice it. If you do, draw three cards and you gain 3 life.
T: Put a charge counter on ~.
Next: X6UB
Creature - Angel
Flying
Whenever ~ deals combat damage to a player, put target permanent card from that player's graveyard onto the battlefield under your control. ~ deals X damage to target creature or player, where X is that permanent's converted mana cost.
5/5
Next: 20
Sorcery
~ deals 2 damage to each creature. You gain life equal to the damage dealt this way.
Next: 5WU
Sorcery
Draw a card, then discard a card.
Next: 4GWU
Sorcery
Choose one or both - Search your library for up to three basic land cards and put them onto the battlefield tapped; or target teammate of yours gains control of up to three target lands you control.
Next: 4WWB
Enchantment
~ costs 1 less to cast for each permanent on the battlefield.
Whenever a permanent enters the battlefield under an opponent's control, gain control of it.
At the beginning of your end step, for each permanent you control but don't own, target opponent gains control of target permanent he or she doesn't own.
BBBRRG
Sorcery
Search your library for up to X Forest cards and put them into your hand. Then shuffle your library.
Next: BRRG
Bit of Vanilla
Instant - Reagent (w)
You gain 1 life.
Splice onto white
Pinch of Mandrake
Instant - Reagent (u)
Scry 1.
Splice onto blue
Drop of Liquorice
Instant - Reagent (b)
Exile target card in a graveyard.
Splice onto black
Dash of Cinnamon
Instant - Reagent (r)
Target creature can't block this turn.
Splice onto red
Nip of Mint
Instant - Reagent (g)
Target creature gets +1/+0 until end of turn.
Splice onto green
Next: 1UBBR
Instant
Target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Next: 4WWU
Ravage the Cranium 5WBBBB
Sorcery
Delve
Search target opponent's library for up to seven creature cards and exile them. You gain X life, where X is the total power of cards exiled this way.
Next: 5RGGGG
Instant
Copy target instant or sorcery spell X times, then counter it. If X is 5 or more, draw X cards.
Next: x2GGR
Plax Formation x2UUG
Sorcery
Put X tokens onto the battlefield that are copies of target permanent. If X was 5 or more, put twice that many tokens onto the battlefield instead.
Next: x2WWB
Sorcery
For the rest of the game, you have no maximum handsize, you choose which creatures block and how they block, if you would gain life, you gain that much life plus 1 instead, if an opponent would lose life, he or she loses that much life plus 1 instead and you may play an additional land on each of your turns.
Next: 3RRRG
Instant
Choose one or more - Exile target Aura; and/or exile target Equipment.
Next: 4BBGG