Rendezvous Checkpoint
Enchantment
Whenever a creature enters the battlefield, deal damage to target creature equal to the number of noncreature, nonland permanents you
Tribal Artifact - Merfolk
Flash
When ~ enters the battlefield, if an opponent controls sixty or fewer permanents, each player draws two cards and untaps a permanent. If an artifact other than Wet Dreams entered the battlefield this turn, you may return a nonland, nonartifact permanent with converted mana cost less than 2 to its
Goblin Warlord
:1mana::symr::symr:
Creature - Goblin Warrior (M)
Goblin spells you cast cost less to cast.
When you cast the third goblin spell in a turn, you may sacrifice ~.
If you do, put X 1/1 red Goblin creature tokens into play where X is the converted mana cost of all spells that you have cast this turn.
1/
Inevitable Victory Enchantment - Shrine
At the beginning of your upkeep, you may put Inevitable Victory into play by
removing a white permanent you control from the game.
Whenever a creature is returned to its owner's hand, you may flip target face up permanent face down.
Its controller
Inevitable Victory Enchantment - Shrine At the beginning of your upkeep, you may put Inevitable Victory into play by removing a white permanent you control from
Enchantment
Whenever a creature enters the battlefield, deal damage to target creature equal to the number of noncreature, nonland permanents you
Creature - Spirit Soldier
Fate's Herald gets +1/+0 as long as you control another white permanent.
Whenever a
Tribal Artifact - Merfolk
Flash
When ~ enters the battlefield, if an opponent controls sixty or fewer permanents, each player draws two cards and untaps a permanent. If an artifact other than Wet Dreams entered the battlefield this turn, you may return a nonland, nonartifact permanent with converted mana cost less than 2 to its
:symg::symg::symg::symg:
Tribal Enchantment -
:1mana::symr::symr:
Creature - Goblin Warrior (M)
Goblin spells you cast cost less to cast.
When you cast the third goblin spell in a turn, you may sacrifice ~.
If you do, put X 1/1 red Goblin creature tokens into play where X is the converted mana cost of all spells that you have cast this turn.
1/
Sorcery
Each player taps all nonland permanents he or she
Sorcery
Choose one - Destroy target tapped land; or each player sacrifices a land.
Entwine :symb::symb:
Next: Sacrificial
Sorcery
Choose one - Destroy target tapped land; or each player sacrifices a land.
Entwine
Enchantment - Shrine
At the beginning of your upkeep, you may put Inevitable Victory into play by
removing a white permanent you control from the game.
Whenever a creature is returned to its owner's hand, you may flip target face up permanent face down.
Its controller
Enchantment - Shrine
At the beginning of your upkeep, you may put Inevitable Victory into play by
removing a white permanent you control from
Planeswalker - Jaashen
+1:
Creature- Wombat
As Hallucinating Wombat comes into play, reveal any number
Creature - Spirit
Absorb 2, protection from blue.
: If you would prevent damage that would
Legendary Creature - Cat
At the beginning of your upkeep, gain X life, where X is