Inevitable Victory Enchantment - Shrine
At the beginning of your upkeep, you may put Inevitable Victory into play by
removing a white permanent you control from the game.
Whenever a creature is returned to its owner's hand, you may flip target face up permanent face down.
Its controller may lose
Judgement Game :1mana::symr::symw:
Enchantment
At the beginning of your opponent's combat phase, choose five permanents he or she controls. Separate them into three
Shame of the Past :4mana::symu:
Enchantment - Aura
Enchant Player
Enchanted player has "If a creature you own is tapped and attacking, you may pay :2mana:. If you don't, sacrifice it and
Serpent Song :3mana::symu::symu:
Enchantment - Aura
Enchant creature
Creatures you control have ": Target player flips a coin. If that player loses the flip, tap all enchantments that player controls."
Enchanted creature is a Serpent and has ":symq:: Target player flips
Urza's Mox
Artifact
:symtap:: Add to your mana pool for each legendary permanent you control.
:1mana:, : Each legendary permanent you control becomes the target of each ability that is targeting another
Absolutist Perception :2mana::symw::symr: Sorcery
Up to 6 target creatures can't attack or block this turn.
If you have three or less cards in your hand, all creatures gain "Whenever this creature attacks
Draconic Brethren :4mana::symr::symr:
Creature - Dragon
Flying, haste
Whenever Draconic Brethren blocks a non-Dragon creature, Draconic Brethren gets +X/+0 until end of turn, where X is the blocked creature's converted mana cost. "1 is my worst number for
Legendary Creature - Avatar
Absorb, Flying
/9
Many thanks to Sgt. Chubbz of Damnation studios.
Many thanks to Sgt. Chubbz of Damnation studios.
Many thanks to Sgt. Chubbz of Damnation studios.
Sorcery
Search your library for an instant or an enchantment and put that card onto the stack. It
Many thanks to Sgt. Chubbz of Damnation studios.
Enchantment - Shrine
At the beginning of your upkeep, you may put Inevitable Victory into play by
removing a white permanent you control from the game.
Whenever a creature is returned to its owner's hand, you may flip target face up permanent face down.
Its controller may lose
Many thanks to Sgt. Chubbz of Damnation studios.
Enchantment
At the beginning of your opponent's combat phase, choose five permanents he or she controls. Separate them into three
Many thanks to Sgt. Chubbz of Damnation studios.
Enchantment - Aura
Enchant Player
Enchanted player has "If a creature you own is tapped and attacking, you may pay :2mana:. If you don't, sacrifice it and
Many thanks to Sgt. Chubbz of Damnation studios.
Enchantment - Aura
Enchant creature
Creatures you control have ": Target player flips a coin. If that player loses the flip, tap all enchantments that player controls."
Enchanted creature is a Serpent and has ":symq:: Target player flips
Many thanks to Sgt. Chubbz of Damnation studios.
Artifact - Equipment
Equipped creature
Many thanks to Sgt. Chubbz of Damnation studios.
Tribal Enchantment - Citizen Aura
Many thanks to Sgt. Chubbz of Damnation studios.
Artifact
:symtap:: Add to your mana pool for each legendary permanent you control.
:1mana:, : Each legendary permanent you control becomes the target of each ability that is targeting another
Many thanks to Sgt. Chubbz of Damnation studios.
Many thanks to Sgt. Chubbz of Damnation studios.
Creature - Ooze Hydra Mutant
Graft X
(G/U)
Many thanks to Sgt. Chubbz of Damnation studios.
Sorcery
Up to 6 target creatures can't attack or block this turn.
If you have three or less cards in your hand, all creatures gain "Whenever this creature attacks
Many thanks to Sgt. Chubbz of Damnation studios.
Creature - Dragon
Flying, haste
Whenever Draconic Brethren blocks a non-Dragon creature, Draconic Brethren gets +X/+0 until end of turn, where X is the blocked creature's converted mana cost.
"1 is my worst number for
Many thanks to Sgt. Chubbz of Damnation studios.