Heliod, Sky Charioteer2W
Legendary Enchantment Creature- God
Indestructible, flying
Heliod isn't a creature unless an opponent controls three or more tapped creatures. WW: Tap target creature. W: Target creature gains vigilance until end of turn.
4/5
Forefather's Protector2RW
Enchantment Creature- Aura Spirit Warrior
Enchant creature you control (If an aura is not attached to a legal target, it is put into its owner's graveyard.)
Enchanted creature gets +2/+2. T: Enchanted creature gets +2/+2 and gains indestructible until end of turn.
4/4
(This card is technically impossible in the current rules, which say that an aura can't be a creature.)
Dainty Light-DancerW
Enchantment Creature- Fairy
When Dainty Light-Dancer enters the battlefield, draw a card.
Dainty Light-Dancer gets +1/+1 as long as you control another Enchantment.
0/0
Aura Hoarder2U
Enchantment Creature- Rogue
When Aura Hoarder enters the battlefield, move all auras that could legally enchant Aura Hoarder onto it. (They're still controlled by the same players as before.)
All aura spells that could legally target Aura Hoarder must target it.
2/2
Ventifact Golem3
Artifact Creature- Golem X, T: Put X charge counters on Ventifact Golem. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Golem has a charge counter on it, tap it and remove all charge counters from it. Add C to your mana pool for each charge counter removed this way.
2/3
Quibbling Killbot3
Artifact Creature- Killbot
When you switch Quibbling Killbot for Mary O'Kill, or when you switch Mary O'Kill for Quibbling Killbot, you may have it deal 1 damage to target creature or player
3/1
Octopoid1
Artifact Creature- Octopus Construct (C)
Kicker 7
Octopoid enters the battlefield, tap target permanent. If Octopoid was kicked, instead tap eight target permanents, and those permanents don't untap during their controllers' next untap step.
1/2
Hiveling Progenitor2
Artifact Creature- Insect
Flying
When Hiveling Progenitor deals combat damage to a player, you may sacrifice it. If you do, create a colorless artifact token named The Hive with "5, Tap: Create a 1/1 colorless Insect artifact creature token with flying named Wasp."
1/1
Bombardier Gnomes2
Artifact Creature- Gnome xR, Sacrifice Bombardier Gnomes: Bombardier Gnomes deal X to target player that it dealt combat damage to this turn.
1/2
Ultimate TransformationRWGUB
Legendary Enchantment
When Ultimate Tramsformation enters the battlefield, you become a 20/20 creature for the rest of the game. Prevent all damage dealt to you by blocking or blocked creatures. (You still count as a player. You have no color, or creature types. If you leave the battlefield, you lose the game.)
At the beginning of each upkeep, you gain your choice of menace, vigilance, or Annihilator 1 until end of turn. 3: Counter target spell that targets you.
Legendary Enchantment Creature- God
Indestructible, flying
Heliod isn't a creature unless an opponent controls three or more tapped creatures.
WW: Tap target creature.
W: Target creature gains vigilance until end of turn.
4/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment Creature- Aura Spirit Warrior
Enchant creature you control
(If an aura is not attached to a legal target, it is put into its owner's graveyard.)
Enchanted creature gets +2/+2.
T: Enchanted creature gets +2/+2 and gains indestructible until end of turn.
4/4
(This card is technically impossible in the current rules, which say that an aura can't be a creature.)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment Creature- Fairy
When Dainty Light-Dancer enters the battlefield, draw a card.
Dainty Light-Dancer gets +1/+1 as long as you control another Enchantment.
0/0
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Aura Hoarder 2U
Enchantment Creature- Rogue
When Aura Hoarder enters the battlefield, move all auras that could legally enchant Aura Hoarder onto it. (They're still controlled by the same players as before.)
All aura spells that could legally target Aura Hoarder must target it.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Golem
Trample
4: Xanthic Guardian becomes a noncreature artifact until end of turn.
6/6
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Golem
X, T: Put X charge counters on Ventifact Golem. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Golem has a charge counter on it, tap it and remove all charge counters from it. Add C to your mana pool for each charge counter removed this way.
2/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Killbot
When you switch Quibbling Killbot for Mary O'Kill, or when you switch Mary O'Kill for Quibbling Killbot, you may have it deal 1 damage to target creature or player
3/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Octopus Construct (C)
Kicker 7
Octopoid enters the battlefield, tap target permanent. If Octopoid was kicked, instead tap eight target permanents, and those permanents don't untap during their controllers' next untap step.
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Moonman Miners 5
Artifact Creature- Moonman
T: Add CCC to your mana pool. This mana can't be used to cast spells.
T: Add C to your mana pool.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Insect
Flying
When Hiveling Progenitor deals combat damage to a player, you may sacrifice it. If you do, create a colorless artifact token named The Hive with "5, Tap: Create a 1/1 colorless Insect artifact creature token with flying named Wasp."
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact creature- Construct
RWUBG,T: Destroy target nonland permanent.
1/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Gnome
xR, Sacrifice Bombardier Gnomes: Bombardier Gnomes deal X to target player that it dealt combat damage to this turn.
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment
Phasing
Creatures can't attack.
Permanents can't be the targets of spells.
Alright!! What is next for this venerable thread?
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment
Level up: B
_________________
{Lvl 3-5}
Creatures get -1/-1.
_____________________
{Lvl 6+}
Creaturs get -2/-2.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment
When Ultimate Tramsformation enters the battlefield, you become a 20/20 creature for the rest of the game. Prevent all damage dealt to you by blocking or blocked creatures. (You still count as a player. You have no color, or creature types. If you leave the battlefield, you lose the game.)
At the beginning of each upkeep, you gain your choice of menace, vigilance, or Annihilator 1 until end of turn.
3: Counter target spell that targets you.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.