That’s why I was asking if anyone knew how to contact Megiddo. I would really really like it to be him that starts the club on nexus, otherwise it would just feel wrong.
Roiling Mantle1RG
Enchantment - Aura {R}
Enchant land you control
Enchanted land gets +3/+3 and is a 0/0 red and green Elemental creature with haste and trample. It’s still a land.
Other land creatures you control gain trample.
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
Wartide Elemental3RW
Creature - Elemental Soldier {R}
Haste, vigilance
Wartide Elemental gets +1/+0 for each tapped creature you control.
Wartide Elemental gets +0/+1 for each untapped creature you control.
2/0
Lightning InsigniaR
Enchantment {U}
Whenever Lightning Insignia enters or leaves the battlefield, it deals 2 damage to any target. 3R: Destroy Lightning Insignia.
Evoke 2RR(You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
IIW: Treasure Tokens! (Remember Rapacious Dragon updated the wording!)
Ruined Colosseum
Land (R)
: Add , , or .
If you would win the game or an opponent would lose the game, instead sacrifice Ruined Colosseum.
When you sacrifice Ruined Colosseum, until the end of your next turn, You can’t win the game and your opponents can’t lose the game.
IIW: Treasure Tokens! (Remember Rapacious Dragon updated the wording!)
Thassa's DictumUUU
Enchantment {R}
As Thassa’s Dictum enters the battlefield, choose Weal or Woe.
• Weal — At the beginning of each player’s draw step, that player draws an additional card.
• Woe — If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player draws a card and discards a card.
IIW: Treasure Tokens! (Remember Rapacious Dragon updated the wording!)
Aminatou, Eternal Seer(W/B)U
Legendary Planeswalker - Aminatou {U}
You may look at the top card of your library.
\-1/: Exile the top card of your library face down. You may look at and play that card for as long as you control Aminatou.
[5]
Fortified Clearing
Land {R}
Fortified Clearing enters the battlefield tapped.
Champion a land (When this enters the battlefield, sacrifice it unless you exile another land you control until this leaves the battlefield.) T: Add two mana in any combination of R, G, and/or W.
Hundred-Handed One is a direct pull from the Hecatoncheires... but I get the point.
Valen, The War King1RWB
Legendary Artifact Creature - God Wonder {MR} (As this Wonder enters and after your draw step, you may tap a creature to put a brick counter on this.)
Indestructible
As long as it has less than three brick counters on it, Valen isn’t a creature.
Remove a brick counter from Valen: Untap target attacking creature you control. After this phase there is an additional combat phase. Each other creature that attacked or blocked this turn, cannot attack or block until end of turn. Activate this ability only once per turn.
7/4
Mr. Rithaniel: Lawkeeper Ascension This doesn't feel like an ascension as you don't have to do anything, and it eventually just turns on. Necromancer Ascension I would have liked to see this ascend by self mill/pitching, and have some spell or creature recursion be the payoff. Torturer Ascension This is weird in red, feels mono-black or UB Animist Ascension plays dangerously well with Khalni Heart Expedition, probably okay Prophet Ascension This is my favorite of the bunch, but I'm not exactly sure how this would act if it gained its 10th counter while you are below your starting life total. (proliferate or some such)
JamBlock: Overflowing Gearhulk I'm not a fan of higher CMC=more counters, as you're already getting a higher CMC spell for "free".
graffd02
"A deck can have any number of cards named" isn't an existing cycle... Blood Sylex and Undergrowth Creeper seem broken Scaled Mandrill compares poorly to Relentless Rats for a two color card. Crackle is probably mostly fine, it would probably replace Relentless Rats in a Thrumming Stone deck as it could go off more instantaneous (and is part blue) Faithful Pike-mate weird wording aside, this is alight, probably just a smidge better than rats, but is less resilient to toughness drain.
TotallyHaywire: Star-Eater Titan protection aside, this feels more WB than BR Ice-Breaker Titan the secret haste mode on this will almost always be the right decision (targeting itself with its ETB), and as such shouldn't be 'hidden' as it is. "untap each creature you control that's not attacking" is odd, but I get the connection to anti-blue (but is honestly more anti-white, and just good with mana-dorks/outlast) Death-Banisher Titan the second ability feels more like a static ability than a triggered one, and is definitely blue or black. Fire-Walker Titan Super Double Reflector Mage is probably too strong (even if they get to pick the targets) noncombat damage prevention is cool, but I think it needs to be worded differently. Fate-Bringer Titan this exile a single card each time would be plenty strong.
TheRavenManIsSquee: Finale of Power This feels like it is black only to meet the prerequisite of being gold.
Subject16: Solemn Confluence Solid! Morbid Confluence This should have been gold not hybrid. 2GG Fugue is not a good sign. Surging Confluence 2nd and 3rd mode don't work for hybrid. Manic Confluence This would be good if the ritual mode specified that the mana could only be spent on instants or sorceries. Passionate Confluence 1st mode isn't white, and the 3rd mode is RW (not hybrid)
Forestsguy: Faithful Confluence 3x Zealous Persecution with extra flexibility and on one card seems too strong even as a sorcery, the potential for a blowout with the 3rd mode in multiplayer also very scary. Epiphanous Confluence Good. Predatory Confluence The 2nd should be limited to permanent cards to prevent recurring two of these endlessly, the 3rd mode is too strong with the doubling. Zealous Confluence The extra turns is WAY too strong, making 8 hasty lifelink power for 6 is pretty strong, but is probably fine. Wondrous Confluence Exiling a graveyard is much more (W/B) territory. the other modes are fine and fun.
I'm going to give it to Subject16's Solemn Confluence
Next challenge is Nonblack zombies.
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Enchantment - Aura {R}
Enchant land you control
Enchanted land gets +3/+3 and is a 0/0 red and green Elemental creature with haste and trample. It’s still a land.
Other land creatures you control gain trample.
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
IIW: Treasure Tokens
Creature - Elemental Soldier {R}
Haste, vigilance
Wartide Elemental gets +1/+0 for each tapped creature you control.
Wartide Elemental gets +0/+1 for each untapped creature you control.
2/0
IIW: Non-Blue, Non-Colorless artifacts.
Enchantment {U}
Whenever Lightning Insignia enters or leaves the battlefield, it deals 2 damage to any target.
3R: Destroy Lightning Insignia.
Evoke 2RR (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
IIW: Treasure Tokens! (Remember Rapacious Dragon updated the wording!)
Land (R)
: Add , , or .
If you would win the game or an opponent would lose the game, instead sacrifice Ruined Colosseum.
When you sacrifice Ruined Colosseum, until the end of your next turn, You can’t win the game and your opponents can’t lose the game.
IIW: Treasure Tokens! (Remember Rapacious Dragon updated the wording!)
Enchantment {R}
As Thassa’s Dictum enters the battlefield, choose Weal or Woe.
• Weal — At the beginning of each player’s draw step, that player draws an additional card.
• Woe — If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player draws a card and discards a card.
IIW: Treasure Tokens! (Remember Rapacious Dragon updated the wording!)
Legendary Planeswalker - Aminatou {U}
You may look at the top card of your library.
\-1/: Exile the top card of your library face down. You may look at and play that card for as long as you control Aminatou.
[5]
IIW: Niche Commanders
Land {R}
Fortified Clearing enters the battlefield tapped.
Champion a land (When this enters the battlefield, sacrifice it unless you exile another land you control until this leaves the battlefield.)
T: Add two mana in any combination of R, G, and/or W.
IIW: Copy things
Valen, The War King 1RWB
Legendary Artifact Creature - God Wonder {MR}
(As this Wonder enters and after your draw step, you may tap a creature to put a brick counter on this.)
Indestructible
As long as it has less than three brick counters on it, Valen isn’t a creature.
Remove a brick counter from Valen: Untap target attacking creature you control. After this phase there is an additional combat phase. Each other creature that attacked or blocked this turn, cannot attack or block until end of turn. Activate this ability only once per turn.
7/4
IIW: Artifacts with the subtype "Wonder"
Creature - Zombie {U}
Haste
Whenever you cast an instant, you may cast Lichten Reaper from your graveyard as though it had flash.
1/1
IIW: 15 words or less in the text box (symbols count as zero, CARDNAME counts as one)
Lawkeeper Ascension This doesn't feel like an ascension as you don't have to do anything, and it eventually just turns on.
Necromancer Ascension I would have liked to see this ascend by self mill/pitching, and have some spell or creature recursion be the payoff.
Torturer Ascension This is weird in red, feels mono-black or UB
Animist Ascension plays dangerously well with Khalni Heart Expedition, probably okay
Prophet Ascension This is my favorite of the bunch, but I'm not exactly sure how this would act if it gained its 10th counter while you are below your starting life total. (proliferate or some such)
JamBlock:
Overflowing Gearhulk I'm not a fan of higher CMC=more counters, as you're already getting a higher CMC spell for "free".
graffd02
"A deck can have any number of cards named" isn't an existing cycle...
Blood Sylex and Undergrowth Creeper seem broken
Scaled Mandrill compares poorly to Relentless Rats for a two color card.
Crackle is probably mostly fine, it would probably replace Relentless Rats in a Thrumming Stone deck as it could go off more instantaneous (and is part blue)
Faithful Pike-mate weird wording aside, this is alight, probably just a smidge better than rats, but is less resilient to toughness drain.
TotallyHaywire:
Star-Eater Titan protection aside, this feels more WB than BR
Ice-Breaker Titan the secret haste mode on this will almost always be the right decision (targeting itself with its ETB), and as such shouldn't be 'hidden' as it is. "untap each creature you control that's not attacking" is odd, but I get the connection to anti-blue (but is honestly more anti-white, and just good with mana-dorks/outlast)
Death-Banisher Titan the second ability feels more like a static ability than a triggered one, and is definitely blue or black.
Fire-Walker Titan Super Double Reflector Mage is probably too strong (even if they get to pick the targets) noncombat damage prevention is cool, but I think it needs to be worded differently.
Fate-Bringer Titan this exile a single card each time would be plenty strong.
TheRavenManIsSquee:
Finale of Power This feels like it is black only to meet the prerequisite of being gold.
Subject16:
Solemn Confluence Solid!
Morbid Confluence This should have been gold not hybrid. 2GG Fugue is not a good sign.
Surging Confluence 2nd and 3rd mode don't work for hybrid.
Manic Confluence This would be good if the ritual mode specified that the mana could only be spent on instants or sorceries.
Passionate Confluence 1st mode isn't white, and the 3rd mode is RW (not hybrid)
Forestsguy:
Faithful Confluence 3x Zealous Persecution with extra flexibility and on one card seems too strong even as a sorcery, the potential for a blowout with the 3rd mode in multiplayer also very scary.
Epiphanous Confluence Good.
Predatory Confluence The 2nd should be limited to permanent cards to prevent recurring two of these endlessly, the 3rd mode is too strong with the doubling.
Zealous Confluence The extra turns is WAY too strong, making 8 hasty lifelink power for 6 is pretty strong, but is probably fine.
Wondrous Confluence Exiling a graveyard is much more (W/B) territory. the other modes are fine and fun.
I'm going to give it to Subject16's Solemn Confluence
Next challenge is Nonblack zombies.