Ulamog's Cluestone2
Artifact (C) t: Add one mana of any color to your mana pool. Use this mana only to cast colorless spells. 2, t, Sacrifice Ulamog's Cluestone: Draw a card. Spend only colorless mana to activate this ability.
Harvester of Hope2B
Creature - Eldrazi (R)
Devoid (This card has no color.) B, Sacrifice a colorless creature: Target opponent reveals his or her hand. Choose a card with converted mana cost equal to the sacrificed creature's mana cost. That player discards that card.
3/2
Ink-Treader - I really like the flavor here where it pulls from life and death. The deathtouch plus mana ability feel a little weird, but it does add some utility to the creature after it's no longer needed for ramping.
Asrama - I really like this as a one-shot Vexing Shusher.
Am Shegar - Treant Awakener is interesting, but I'm kinda wary of it. It's hard to judge from a balance perspective. It's interesting from a deckbuilding perspective, as it makes you consider nonbasic lands for a different reason than you usually would. Ur-Druid is a cool idea, and I like where it's going. It may need to be slightly less than 6 mana, but conceptually cool.
scarbo - It's like we're in Urza's block again, but free spells are in the right color!
Atogaholic -
iphanx - This is definitely too strong. It hoses artifacts (with activated abilities) completely and utterly and at a negligible cost to you.
PanchoPonceN - It's cute but I can't get excited about it.
HMs: Ink-Treader, Asrama, scarbo
Winner: Am Shegar
Next: Legendary but no name given
Mechagenesis1WW
Enchantment (R)
Whene Mechagenesis enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deal combat damage to a player or planeswalker, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
The posts still "exist", so they take up a post number for actual bookkeeping. But for all intents & purposes, they don't exist, so they aren't factored into the replies (or your post count). It may also count merged posts, but I'd have to double check that.
The All-Nexus
Affinity for everything (This spell costs 1 less to cast for each permanent, spell, triggered ability, activated ability or emblem you control.)
First of all, that implies that Progenitus has only protection from permanents, spells, triggered abilities, activated abilities and emblems, which is just not the case. It also has protection from players, Goblins, cards in libraries, people named Steve in un-games.
So should it not have affinity for players? Cards in libraries? Affinity for your life total? Cards in hand? I just do not feel that this truly has affinity for everything.
Quote from Comprehensive Rules »
702.40. Affinity
702.40a Affinity is a static ability that functions while the spell is on the stack. “Affinity for [text]” means “This spell costs you {1} less to cast for each [text] you control.”
I went with the best approximations for things you are likely to control.
-You could control other players, but this is a corner case.
-You don't control cards in any player's library.
-You don't control your life total.
-You don't control the cards in your hand.
It's affinity for everything that you're likely to be able to say you "control".
EDIT: Would you expect the phrase "bands with everything" to allow you to attack with your opponents' creatures or with your lands (ignore that this would just be represented as banding)? Or "splice onto everything" to let you splice onto cards in your library? Or "everythingcycling" to let you search through your graveyard for a card? These examples are loose, but "everything" means different things depending on the individual ability.
The All-Nexus205
Legendary Artifact (M)
Affinity for everything (This spell costs 1 less to cast for each permanent, spell, triggered ability, activated ability or emblem you control.)
Spells you cast have affinity for everything. After the purification of Mirrodin, Koth found that the unity of the Machine Orthodoxy had resulted in the blinkmoths converging into a single mind.
This is intended to cost 25, but the mana symbols only go up to 20.
I really wanted it to be symmetrical, but I couldn't do that without making it super clunky (since you'll obviously just fail to find when instructed to search your own library and remove stuff).
Bound for Oblivion2BB
Enchantment (R)
At the beginning of your upkeep, each player sacrifices a permanent.
Whenever a nonland permanent an opponent controls is put into a graveyard from the battlefield, you may search that player's hand, graveyard, and library for all cards with the same name as that permanent and exile them. If a library is searched this way, shuffle it.
Foundry InitiateR
Creature - Human Artificer (U)
Whenever an artifact enters the battlefield under your control, Foundry Initiate deals 1 damage to target creature.
"Spare parts are both a boon and a danger to artificers. A little tinkering is great fun, but a little too much tinkering and a city block burns down."
—Kiran Nalaar
1/1
Sinch - The power level increase on having spell mastery seems far too strong compared to the regular mode.
arbys - This is pretty cute. The variance on the spell mastery is hard to judge, but it's probably ok?
Cardz - Different but somewhat unexciting.
Sinch2 - The second thing definitely needs to be part of the first ability. Otherwise, it's like Mirari but cost scales, which is fine.
scarby - Make this a sorcery and then I like it. Instant double random discard is super strong.
net10n - This is a little different from regular spell mastery stuff, since it has to check while you're casting (otherwise you can't choose modes/targets), but I like the idea behind it.
AmSham - Maybe this should be a may ability? It's definitely a strong spell mastery ability, but I can see cases where you won't actually want it.
Inky - I like this a lot, but I'm not sure if the costing is right.
Chemmy - This is almost definitely too strong, but it's cute.
AmSham2 - So you don't get both bonuses for the same exilings?
Porps - YES THIS IS EVERYTHING
Chemmy2 - Frogs!
arby2? - It's like Flames of the Firebrand but really convoluted.
wontersprang - This land feels pretty solid without being broken, but this is the wrong game.
Artifact (C)
t: Add one mana of any color to your mana pool. Use this mana only to cast colorless spells.
2, t, Sacrifice Ulamog's Cluestone: Draw a card. Spend only colorless mana to activate this ability.
IIW: 5 damage
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Creature - Eldrazi (R)
Devoid (This card has no color.)
B, Sacrifice a colorless creature: Target opponent reveals his or her hand. Choose a card with converted mana cost equal to the sacrificed creature's mana cost. That player discards that card.
3/2
IIW: Converge
Draft my cube! (630 cards)
Asrama - I really like this as a one-shot Vexing Shusher.
Am Shegar - Treant Awakener is interesting, but I'm kinda wary of it. It's hard to judge from a balance perspective. It's interesting from a deckbuilding perspective, as it makes you consider nonbasic lands for a different reason than you usually would. Ur-Druid is a cool idea, and I like where it's going. It may need to be slightly less than 6 mana, but conceptually cool.
scarbo - It's like we're in Urza's block again, but free spells are in the right color!
Atogaholic -
iphanx - This is definitely too strong. It hoses artifacts (with activated abilities) completely and utterly and at a negligible cost to you.
PanchoPonceN - It's cute but I can't get excited about it.
Winner: Am Shegar
Next: Legendary but no name given
Draft my cube! (630 cards)
Enchantment (R)
Whene Mechagenesis enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deal combat damage to a player or planeswalker, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
IIW: green two drops
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Goldnight Harrier WW
Creature - Human Warrior (U)
Whenever Goldnight Harrier blocks or becomes blocked, choose one —
Vaguely based off Midnighter.
IIW: Green two-drops
EDIT: I could have sworn I fixed the templating here yesterday. o.O
Draft my cube! (630 cards)
-You could control other players, but this is a corner case.
-You don't control cards in any player's library.
-You don't control your life total.
-You don't control the cards in your hand.
It's affinity for everything that you're likely to be able to say you "control".
EDIT: Would you expect the phrase "bands with everything" to allow you to attack with your opponents' creatures or with your lands (ignore that this would just be represented as banding)? Or "splice onto everything" to let you splice onto cards in your library? Or "everythingcycling" to let you search through your graveyard for a card? These examples are loose, but "everything" means different things depending on the individual ability.
Affinity is completely different from protection.
Draft my cube! (630 cards)
Legendary Artifact (M)
Affinity for everything (This spell costs 1 less to cast for each permanent, spell, triggered ability, activated ability or emblem you control.)
Spells you cast have affinity for everything.
After the purification of Mirrodin, Koth found that the unity of the Machine Orthodoxy had resulted in the blinkmoths converging into a single mind.
This is intended to cost 25, but the mana symbols only go up to 20.
IIW: Green two-drops
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Enchantment (R)
At the beginning of your upkeep, each player sacrifices a permanent.
Whenever a nonland permanent an opponent controls is put into a graveyard from the battlefield, you may search that player's hand, graveyard, and library for all cards with the same name as that permanent and exile them. If a library is searched this way, shuffle it.
IIW: Green two-drops
Draft my cube! (630 cards)
Creature - Human Artificer (U)
Whenever an artifact enters the battlefield under your control, Foundry Initiate deals 1 damage to target creature.
"Spare parts are both a boon and a danger to artificers. A little tinkering is great fun, but a little too much tinkering and a city block burns down."
—Kiran Nalaar
1/1
IIW: Green two-drops
Draft my cube! (630 cards)
arbys - This is pretty cute. The variance on the spell mastery is hard to judge, but it's probably ok?
Cardz - Different but somewhat unexciting.
Sinch2 - The second thing definitely needs to be part of the first ability. Otherwise, it's like Mirari but cost scales, which is fine.
scarby - Make this a sorcery and then I like it. Instant double random discard is super strong.
net10n - This is a little different from regular spell mastery stuff, since it has to check while you're casting (otherwise you can't choose modes/targets), but I like the idea behind it.
AmSham - Maybe this should be a may ability? It's definitely a strong spell mastery ability, but I can see cases where you won't actually want it.
Inky - I like this a lot, but I'm not sure if the costing is right.
Chemmy - This is almost definitely too strong, but it's cute.
AmSham2 - So you don't get both bonuses for the same exilings?
Porps - YES THIS IS EVERYTHING
Chemmy2 - Frogs!
arby2? - It's like Flames of the Firebrand but really convoluted.
wontersprang - This land feels pretty solid without being broken, but this is the wrong game.
win: Porps
Noxt: Gunslinging mechanic for a Wild West set
Draft my cube! (630 cards)
Draft my cube! (630 cards)