Was gonna wait for more entries but it looks like things really slowed down here. Judging now.
KarmaHoudini - Feldon of the Third Path did it better but I like the concept. Small rules tweak: the second ability should be a replacement effect to stop memory issues with Deglamer and friends, and the second ability should say "artifact card". Also, you never use X, though I assume you meant CMC of the reanimated artifact. Amish/10
void_nothing - A really interesting little combat trick. Not too string at that cost (compare Cenn's Tactician), though still a nice flavor that leads to interesting themes. Might consider changing it to "was blocked this turn", unless it's a barber that braids your beard mid-combat. Wizard/10
Winterspring - Neat! All the shenanigans of Goblin Welder with little of the original power. A cool niche uncommon. Wish it had flavor text. Dwarf/10
willows - I assume Ironbeard Architect lives in a world where both of these things are common (or at least artifacts are). Giving your defenders high power is somewhat counterintuitive - is the plan on having Wakestone Gargoyle as a keyword in the set? It's hard to tell how good or bad this is without further context. Hippie/10
Forestsguy - Hnnngh that mana cost is bothersome. Aside from rearranging the equipment's effect to be on the equipment tokens rather than the creature, it's actually pretty solid. Haste is pointless on the swords as you can't declare further attackers once the equip trigger has happened. Either remove haste from the swords or have it trigger at the beginning of the combat step, before attackers are declared. ZZ Top/10
CC Chemtrails - I am bothered at the ease of use here - the restriction can be decided by something as simple as a land drop. However, given we have Azure Mage, this is significantly less aggressive, and has to tap to be used, the cost is probably fine, if still strong. Beardface/10
Winterspring- Complaints aren't legal in any formats. How do I play this. Babyface/10
RedKid43 - Ooh, interesting twist on Ulvenwald Tracker. Looks very samey while being a completely different card, focusing on amplifying damage rather than outright removal. Would probably slap a R on that ability but it looks good. Gandalf/10
WINNER: RedKid43 HONORABLE MENTIONS: void_nothing, Forestsguy but really you all did well. GREAT BEARD BONUS: Forestsguy, willows. Does a dwarf have a beard or does a beard have a dwarf? NEXT CHALLENGE: Hinduism
Dormant Ostrodon1GB
Enchantment {R}
Whenever a creature dies, choose one - put two +1/+1 counters on Dormant Ostrodon; or Dormant Ostrodon becomes a 3/3 Lizard Skeleton creature and loses this ability.
Continuity Breach4GUR
Sorcery {R}
Exile all permanents, hands, and graveyards. For each permanent exiled this way, its controller puts a permanent card exiled this way he or she owns onto the battlefield under his or her control.
Probably not worded correctly. Too lazy to figure it out.
Forced Donation1UR
Sorcery (R)
Target player other than you gain control of target creature.
iiw: futuristic goblin card
Too late, but nice design. No complaints.
Lich's Tome8
Artifact {M}
If you would lose life, instead draw twice that many cards.
When Lich's Tome leaves the battlefield, exile your library.
If a card would be put into your library from anywhere, exile it instead.
Prey on the Weak2BR
Enchantment (R)
At the beginning of each upkeep, if a player has 10 or less life, ~ deals 1 damage to them.
Divinities Vigor2WW
Enchantment (R)
At the beginning of each upkeep, if a player has 20 or more life, they gain 2 life.
Faledra, Oath Weaver1WRU
Legendary Creature - Human Wizard (M)
Creatures can't attack their owners. T: Exchange control of two target creatures. Loyalties change, but are never forgotten.
3/4
IIW: Cards that HATE something.
The enchantments are weak, and honestly a little boring. Spice them up and we got a stew going. Here's an idea: Double the life swing and make it go the other way.
Faldera seems like good fun, and she has cool flavor. Hosing Act of Treason/Mind Control effects in those colors is a little counterproductive, but it's still a fun buildaround card (I'd much rather have seen this in Zedruu's place).
Destroy all lands. Then, each player exiles the top X cards of his or her library, where X is the number of cards destroyed this way. Each player puts all land cards exiled this way onto the battlefield.
Players may play cards they own exiled with Worldspasm. (This effect lasts indefinitely. If you cast a spell this way, you still pay its costs.)
IIW: A new instant/sorcery-only mechanic
Fair and non-disruptive as far as Armageddon effects go. I don't foresee this having a particularly huge impact on the game aside from replacing a bunch of lands with cards. Less of a bomb and more of a big inconvenience. What were you going for?
At the beginning of each combat, choose a player at random. All creatures must attack that player this combat if able and no other player. (Creatures cannot attack their controllers)
Outsiders think the Fomori are quick to anger; truly they are just always seeking an excuse to test their skill in combat.
===
Having trouble finding a templating I like for this effect.
Raving Dead and Ruhan of the Fomori are fine because they're localised, and you know what you're getting into. This has a lot of potential for feel-bad randomness; even in one-on-one, you basically flip a coin to see if you can attack this turn. Choosing a player other than the active player would make it more interesting.
Cecil, Azor Moderator1WU
Legendary Creature - Human Advisor Join Forces - WU, T: Each player starting with you may pay any amount of mana. Counter target spell unless it's controller pays X, where X is the total amount of mana paid this way. "In the Forum of Azor, every Ravnican has the right to speak; wether they are to be heard is for the rest of Ravnica to decide."
2/2
IIW: Strive
Rudeness guaranteed! Not Ertai-levels of dickishness but not far off. As a more interactive version of that card, this seems doable. Certainly fits the bill of a multiplayer curveball.
Gunboat Diplomacy3WB
Enchantment (R)
Players and permanents they control can't be the target of spells controlled by players with less creatures than them.
I don't understand why this is black. This seems like either a green or a white card. Stopping people from pumping their own creatures is funny, but other than that I don't see much need for this over the likes of Leyline of Sanctity and Privileged Position.
Edmund, Exemplar of Grace
Legendary Creature - Human Knight (M)
First strike
Edmund deals damage to players in the form of emblems with "Creatures attacking you get +1/+1."
3/3
IIW: Chancellors
As funny is this is, you're underestimating how powerful stacking emblems is. One hit and you've got an Overrun on you for the rest of the game. Any more and it just gets worse. I'd rather he deals damage regularly, and just gives them one emblem on hit.
Baleful Star1WB
Sorcery (R)
Destroy target permanent you don't control.
Sacrifice a permanent: You may choose a new target for Baleful Star. Any player may activate this ability but only if Baleful Star is on the stack. (You can't choose a permanent controlled by Baleful Star's controller.)
IIW: A top-down mythic rare artifact.
Aah, takes me back to the days of running Chain of Acid in every green deck. I'd stick a nonland clause in there for safety's sake, so we don't just end up making strictly better Vindicates. If I understand the rules correctly, players can sacrifice the targeted permanent without the spell fizzling, as that's only checked when the spell resolves. This is a brilliant political card, and has the is devastating if people don't play it right.
Goblin Trailblazer1RR
Creature - Goblin (M)
Haste
Whenever Goblin Trailblazer attacks, put a +1/+1 counter on it for each nonbasic land your opponents control.
1/1
IIW: keep making overpowered mythics until you win your next CF round
I doubt this is balanced, and it's not really an interesting effect, especially for a mythic. Needs more jazz hands and glitter.
HM: Cardz5000, IcariiFA, MOON-E Winner: Sir Aureus Next: A top-down mythic rare artifact.
Vizkopa Vault Guard1B
Creature - Vampire Cleric {U}
At the beginning of each end step, if you gained life this turn, each opponent loses 2 life. As the vampires collect blood from their victims, so do the Orzhov drain the city of wealth.
2/1
Spoiled FateBB
Instant {M}
Kicker4BB
If Spoiled Fate was kicked, two target players exchange life totals.
Each opponent loses life equal to twice the amount of life he or she gained this turn.
I suppose monohybrid lends itself well to making cycles.
Ignifrax(2/R)(2/R)(2/R)
Creature - Elemental {R}
Trample
When Ignifrax enters the battlefield, if red mana was spent to cast it, it gains haste and "at the beginning of your end step, sacrifice this creature". These behemoths of coal and ash will wander peacefully for centuries, until the smallest flame awakens their true nature.
6/6
Reclaimed Relic1(2/G)
Artifact {U} T: Add G to your mana pool. Time and nature had ground the metal to worthless rust, but the magic remained intact.
Into the Broken SunX(2/W)(2/W)
Instant {U}
Exile target creature with converted mana cost X.
Don't forget, everyone at the table gets to see the cards! (Plus I don't really think about development when I make cards here...)
That's true, multiplayer is a self-balancing environment in a way. I'm not sure that matters enough though - either it drops too early for everyone to deal with it, or it drops late enough that it doesn't matter.
Also you have my IIW but Atogaholic won (his challenge is "Tertiary")
Oops. I'm sure he'll live.
Dual entry just in case:
Fevered HateR
Sorcery {U} Strive - Fevered Hate costs 1R more to cast for each target beyond the first.
Any number of target creatures each get +2/-2 until end of turn.
Limit Remover Machination
Artifact Creature - Construct (R)
Reveal ~ as you draft it. Reveal the cards you have drafted and note the highest converted mana cost of a nonland revealed this way.
~'s casting cost is equal to the number noted this way.
4/4
Consortium's Doomsday Machine
Artifact Creature - Horror (R)
Trample
Will off the Council - Reveal ~ as you draft it. Starting with you, each player votes for power or toughness. Note the votes.
~'s casting cost is equal to the number of votes, gets +2/+1 for each vote for power and +1/+2 for each vote for toughness.
0/0
IIW: Doomsday Machines
I feel like I just got punched in the eye by a rules book. Assuming there's a way to word these in a way that works, they're cute designs. Limit Remover Machination is an agressive body if you don't draft any bombs (or pick it first and get a 4/4 for 0). Doomsday Machine will always be over the curve (assuming an 8-man draft, it'll be an 8/16 trample for 8 on its best day), no to mention multiples. They're adorable ideas but need a big rethink.
Recompense1U
Instant (U)
Draw X cards, where X is equal to one plus the number of players who voted for a choice you didn't vote for during the last vote.
IIW: What are the other two paths?
Nice, but potential memory issues. Minor issues mind you, and none that are fixed easily. "If you voted this turn, ..."?
Despotic Constable2WB
Creature - Human Soldier Will of the Council - When Despotic Constable comes into play, starting with you, each player votes for appeasement or punishment. If appeasement gets more votes, each player loses 2 life and you gain life equal to the life lost this way. If punishment gets more votes or the vote is tied, creatures your opponents control get -2/-2 until end of turn.
2/3
IIW: Creatures with Unusual Jobs
Despotic Constable is a little too close to Bite of the Black Rose for my liking. It's very powerful though, especially considering it's almost always a one-sided Infest in one-on-one.
Temporal Impulsiveness1RR
Sorcery [R] Will of the Council—Starting with you, each player votes for past or future. If past gets the most votes, each player may cast an instant or sorcery card in their graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. If future gets the most votes or is tied for the most votes, each player discards their hand, then draws seven cards.
IIW: explore the mantle of the color pie
Seems fine. I'm sure there's something degenerate to be done, but
Destroy target creature targeted by a spell an opponent controls.
"One way or another, you won't be doing business with him again." -Marchesa, the Black Rose
IIW: Cards for Lifegain.dec
Cancel++. Honestly it might be better to say "Counter target spell you don't control. Destroy all creatures being targeted by that spell". It's a cool design though, takes me back to Teferi's Response.
Highland Development1RR
Enchantment (R) Parley — At the beginning of your upkeep, each player reveals the top card of his or her library. You may cast one of those cards and spend mana as though it were mana of any color to cast it. Then each player draws a card.
(Compare with Phyrexian Arena)
I'm not entirely sure this is how Parley is meant to be used but I'll let it slide. Not so much Phyrexian Arena as it is a worse Well of Ideas. Cool effect, but could use some testing in terms of cost. One could argue it's more at home in blue/black, although red is still feasible.
Reveal Bureaucratic Intimidator as you draft it. Note the players seated to the left and right of you.
Intimidate.
Whenever players finish voting, if a noted player voted differently than you, you may change that player's vote.
3/3 "Miss Marchesa only asks for your utmost and loyal support in this coming electoral race."
IIW: Political Satire
Edit: Thank you Cythare!
*sprays you with water*
Taking away players' decisions is bad. You're taking an interactive mechanic and saying it's no longer interactive for two players.
Oh, and 2B for a 3/3 intimidate is also brutal. Cost more or be more fragile please.
Paliano's Finest2W
Creature - Human Soldier (U)
Whenever players finish voting, each opponent who voted for a choice you didn't vote for can't attack you during his or her next combat phase. The most honest and upstanding police force money can buy.
2/3
Grandiose Illusionist3U
Creature - Human Rogue (R)
Dethrone
Grandiose Illusionist can't be blocked.
When Grandiose Illusionist enters the battlefield, you may have target player gain 20 life. If you do, when Grandiose Illusionist leaves the battlefield, that player loses 20 life.
2/1
IIW: Tertiary
Funnily enough, Paliano's Finest is exactly what I was looking for.
Grandiose Illusionist is super cute too. Unblockable might be a touch too brutal but other than that it's spot-on.
Mana Brokerage
Conspiracy (R)
Other players may pay any amount of mana to have you add that mana to your mana pool.
You may pay any amount of mana to have another player add that mana to his or her mana pool. (Mana includes its color.)
In other words, players can trade mana, but they need your permission to do so (and trust that you don't spend the mana). Credit to Moon-E for this wording.
This will almost always be last-picked, and it almost always will be hilarious. The fact is that no matter how bad conspiracies are, they're free to use. I'd love to see a control player pick this up in order to play Counterspell-for-hire.
Kerreg, Sword of the Council
Legendary Creature - Human Knight Will of the Council — Starting with you, at the beginning of combat on your turn, each player votes for a player that is not you. Kerreg attacks a player with the most votes or tied for the most votes this combat if able.
Dethrone
5/5
IIW: What is this? a plane for ants?
As much as I hate this being those colors, it's probably the most suitable. If anything, blue can probably be cut. I recognize that Dethrone was thrown in for extra intrigue, but it detracts from the main mechanic.
Otherworldly Flask3
Artifact (M)
Draft Otherworldly Flask face up.
Whenever you draft a card, if you have less than three card names noted with cards named Otherworldly Flask, you may choose to draft that card face up and note its name. T: Choose a card you own from outside the game with a name you noted as you drafted cards named Otherworldly Flask. You may play that card without paying its mana cost. "This ingenious device is meant to hold a wish-granting djinn. Here I've simply cut out the middle man."
-Daretti, Scrap Savant
IIW: Strive
Woo the Grixis control deck now gets free, instant-speed Pelakka Wurms turn 3. If you still had to pay for it it *might* be balanced. It's a very cool idea though.
Ugh, Oculus is back. I'm going to have to start winning again, aren't I?
Muzzio's Entomologist2U
Creature — Human Artificer (R) 2U, T: Put a 1/1 colorless Insect artifact creature token with flying onto the battlefield.
Whenever an Insect you control deals combat damage to a player, you may draw a card. “Artifice doesn't just mimic life, it flatters it.”
2/2
IIW: Cards for your first ever deck.
As much as I love the card, the costs make me uneasy.
If a curious 1/1 for 3 with flying is okay (let's say a Sturmgeist fixed at 1/1), then a spellshaper that makes them for 2U is okay. If you don't have to discard a card, it should cost more. But as soon as this dies, the tokens stop being curious, which makes it less valuable. 1U 1/2 with 3U activation? Hm.
Temporal Impulsiveness1RR
Sorcery [R] Will of the Council—Starting with you, each player votes for past or future. If past gets the most votes, each player may cast an instant or sorcery card in their graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. If future gets the most votes or is tied for the most votes, each player discards their hand, then draws seven cards.
IIW: explore the mantle of the color pie
This gave me an idea too cute to waste.
Muzzio's Mandate2U
Sorcery {R} Will of the Council - Starting with you, each player votes for progress or nostalgia. If progress gets the most votes, you may put an artifact card from your hand onto the battlefield. If nostalgia gets the most votes or is tied for the most votes, you may return an artifact card from your graveyard to the battlefield.
That card is pretty gross though. While we're slowly creeping up to improving Elite Vanguard (Soldier of the Pantheon is a minor improvement), the effects shouldn't be this strong, nor should they be at uncommon. A monocolor rare with only one of those abilities could possibly see print, but not with both.
While this card could possibly be red, you've really shoehorned it in. Barring lack of precedent, I wouldn't call the first ability red (Auriok Windwalker, Leonin Shikari), and the anthem effect gives no reason for this to be red. If the bonus was +2/+0 I'd be more inclined to say it's fine (except for the part where it's still way too good).
Was gonna wait for more entries but it looks like things really slowed down here. Judging now.
KarmaHoudini - Feldon of the Third Path did it better but I like the concept. Small rules tweak: the second ability should be a replacement effect to stop memory issues with Deglamer and friends, and the second ability should say "artifact card". Also, you never use X, though I assume you meant CMC of the reanimated artifact. Amish/10
void_nothing - A really interesting little combat trick. Not too string at that cost (compare Cenn's Tactician), though still a nice flavor that leads to interesting themes. Might consider changing it to "was blocked this turn", unless it's a barber that braids your beard mid-combat. Wizard/10
Winterspring - Neat! All the shenanigans of Goblin Welder with little of the original power. A cool niche uncommon. Wish it had flavor text. Dwarf/10
willows - I assume Ironbeard Architect lives in a world where both of these things are common (or at least artifacts are). Giving your defenders high power is somewhat counterintuitive - is the plan on having Wakestone Gargoyle as a keyword in the set? It's hard to tell how good or bad this is without further context. Hippie/10
Forestsguy - Hnnngh that mana cost is bothersome. Aside from rearranging the equipment's effect to be on the equipment tokens rather than the creature, it's actually pretty solid. Haste is pointless on the swords as you can't declare further attackers once the equip trigger has happened. Either remove haste from the swords or have it trigger at the beginning of the combat step, before attackers are declared. ZZ Top/10
CCChemtrails - I am bothered at the ease of use here - the restriction can be decided by something as simple as a land drop. However, given we have Azure Mage, this is significantly less aggressive, and has to tap to be used, the cost is probably fine, if still strong. Beardface/10Winterspring- Complaints aren't legal in any formats. How do I play this. Babyface/10
RedKid43 - Ooh, interesting twist on Ulvenwald Tracker. Looks very samey while being a completely different card, focusing on amplifying damage rather than outright removal. Would probably slap a R on that ability but it looks good. Gandalf/10
WINNER: RedKid43
HONORABLE MENTIONS: void_nothing, Forestsguy but really you all did well.
GREAT BEARD BONUS: Forestsguy, willows. Does a dwarf have a beard or does a beard have a dwarf?
NEXT CHALLENGE: Hinduism
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Enchantment {R}
Whenever a creature dies, choose one - put two +1/+1 counters on Dormant Ostrodon; or Dormant Ostrodon becomes a 3/3 Lizard Skeleton creature and loses this ability.
IIW: Things with impressive beards
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sorcery {R}
Exile all permanents, hands, and graveyards. For each permanent exiled this way, its controller puts a permanent card exiled this way he or she owns onto the battlefield under his or her control.
Probably not worded correctly. Too lazy to figure it out.
IIW: Wedge uncommons or the original Khans.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Too late, but nice design. No complaints.
Lich's Tome 8
Artifact {M}
If you would lose life, instead draw twice that many cards.
When Lich's Tome leaves the battlefield, exile your library.
If a card would be put into your library from anywhere, exile it instead.
IIW: Bearded things.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
The enchantments are weak, and honestly a little boring. Spice them up and we got a stew going. Here's an idea: Double the life swing and make it go the other way.
Faldera seems like good fun, and she has cool flavor. Hosing Act of Treason/Mind Control effects in those colors is a little counterproductive, but it's still a fun buildaround card (I'd much rather have seen this in Zedruu's place).
Fair and non-disruptive as far as Armageddon effects go. I don't foresee this having a particularly huge impact on the game aside from replacing a bunch of lands with cards. Less of a bomb and more of a big inconvenience. What were you going for?
Raving Dead and Ruhan of the Fomori are fine because they're localised, and you know what you're getting into. This has a lot of potential for feel-bad randomness; even in one-on-one, you basically flip a coin to see if you can attack this turn. Choosing a player other than the active player would make it more interesting.
Rudeness guaranteed! Not Ertai-levels of dickishness but not far off. As a more interactive version of that card, this seems doable. Certainly fits the bill of a multiplayer curveball.
I don't understand why this is black. This seems like either a green or a white card. Stopping people from pumping their own creatures is funny, but other than that I don't see much need for this over the likes of Leyline of Sanctity and Privileged Position.
As funny is this is, you're underestimating how powerful stacking emblems is. One hit and you've got an Overrun on you for the rest of the game. Any more and it just gets worse. I'd rather he deals damage regularly, and just gives them one emblem on hit.
Aah, takes me back to the days of running Chain of Acid in every green deck. I'd stick a nonland clause in there for safety's sake, so we don't just end up making strictly better Vindicates. If I understand the rules correctly, players can sacrifice the targeted permanent without the spell fizzling, as that's only checked when the spell resolves. This is a brilliant political card, and has the is devastating if people don't play it right.
I doubt this is balanced, and it's not really an interesting effect, especially for a mythic. Needs more jazz hands and glitter.
HM: Cardz5000, IcariiFA, MOON-E
Winner: Sir Aureus
Next: A top-down mythic rare artifact.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Creature - Vampire Cleric {U}
At the beginning of each end step, if you gained life this turn, each opponent loses 2 life.
As the vampires collect blood from their victims, so do the Orzhov drain the city of wealth.
2/1
Spoiled Fate BB
Instant {M}
Kicker4BB
If Spoiled Fate was kicked, two target players exchange life totals.
Each opponent loses life equal to twice the amount of life he or she gained this turn.
IIW: Throw multiplayer games a curveball.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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S'pose so. I'm just wary of making it too much better than Ball Lightning.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Ignifrax (2/R)(2/R)(2/R)
Creature - Elemental {R}
Trample
When Ignifrax enters the battlefield, if red mana was spent to cast it, it gains haste and "at the beginning of your end step, sacrifice this creature".
These behemoths of coal and ash will wander peacefully for centuries, until the smallest flame awakens their true nature.
6/6
Reclaimed Relic 1(2/G)
Artifact {U}
T: Add G to your mana pool.
Time and nature had ground the metal to worthless rust, but the magic remained intact.
Into the Broken Sun X(2/W)(2/W)
Instant {U}
Exile target creature with converted mana cost X.
IIW: Commander 2015's commanders.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Isn't this just a worse Sire of Insanity?
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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You control a Boros Lawmaker. Getting someone else to judge you would be redundant.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
That's true, multiplayer is a self-balancing environment in a way. I'm not sure that matters enough though - either it drops too early for everyone to deal with it, or it drops late enough that it doesn't matter.
Oops. I'm sure he'll live.
Dual entry just in case:
Fevered Hate R
Sorcery {U}
Strive - Fevered Hate costs 1R more to cast for each target beyond the first.
Any number of target creatures each get +2/-2 until end of turn.
IIW: Bearded things.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I feel like I just got punched in the eye by a rules book. Assuming there's a way to word these in a way that works, they're cute designs. Limit Remover Machination is an agressive body if you don't draft any bombs (or pick it first and get a 4/4 for 0). Doomsday Machine will always be over the curve (assuming an 8-man draft, it'll be an 8/16 trample for 8 on its best day), no to mention multiples. They're adorable ideas but need a big rethink.
Nice, but potential memory issues. Minor issues mind you, and none that are fixed easily. "If you voted this turn, ..."?
Despotic Constable is a little too close to Bite of the Black Rose for my liking. It's very powerful though, especially considering it's almost always a one-sided Infest in one-on-one.
Seems fine. I'm sure there's something degenerate to be done, but
Cancel++. Honestly it might be better to say "Counter target spell you don't control. Destroy all creatures being targeted by that spell". It's a cool design though, takes me back to Teferi's Response.
I'm not entirely sure this is how Parley is meant to be used but I'll let it slide. Not so much Phyrexian Arena as it is a worse Well of Ideas. Cool effect, but could use some testing in terms of cost. One could argue it's more at home in blue/black, although red is still feasible.
*sprays you with water*
Taking away players' decisions is bad. You're taking an interactive mechanic and saying it's no longer interactive for two players.
Oh, and 2B for a 3/3 intimidate is also brutal. Cost more or be more fragile please.
Funnily enough, Paliano's Finest is exactly what I was looking for.
Grandiose Illusionist is super cute too. Unblockable might be a touch too brutal but other than that it's spot-on.
This will almost always be last-picked, and it almost always will be hilarious. The fact is that no matter how bad conspiracies are, they're free to use. I'd love to see a control player pick this up in order to play Counterspell-for-hire.
As much as I hate this being those colors, it's probably the most suitable. If anything, blue can probably be cut. I recognize that Dethrone was thrown in for extra intrigue, but it detracts from the main mechanic.
Woo the Grixis control deck now gets free, instant-speed Pelakka Wurms turn 3. If you still had to pay for it it *might* be balanced. It's a very cool idea though.
As much as I love the card, the costs make me uneasy.
If a curious 1/1 for 3 with flying is okay (let's say a Sturmgeist fixed at 1/1), then a spellshaper that makes them for 2U is okay. If you don't have to discard a card, it should cost more. But as soon as this dies, the tokens stop being curious, which makes it less valuable. 1U 1/2 with 3U activation? Hm.
WINNER: Atogaholic
HM: CC, ManyCookies
Next: Strive
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Oh god I was just about to waste a lot of time wasn't I. Thanks for keeping track of this in my absence.
The original intention was creatures, but as long as it's something that would fit into the setting I'm not fussed.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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This gave me an idea too cute to waste.
Muzzio's Mandate 2U
Sorcery {R}
Will of the Council - Starting with you, each player votes for progress or nostalgia. If progress gets the most votes, you may put an artifact card from your hand onto the battlefield. If nostalgia gets the most votes or is tied for the most votes, you may return an artifact card from your graveyard to the battlefield.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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While this card could possibly be red, you've really shoehorned it in. Barring lack of precedent, I wouldn't call the first ability red (Auriok Windwalker, Leonin Shikari), and the anthem effect gives no reason for this to be red. If the bonus was +2/+0 I'd be more inclined to say it's fine (except for the part where it's still way too good).
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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