Life Finds a Way 2WWGG
Sorcery
Exile all nonland permanents except nonartifact creatures. For each permanent exiled this way, its controller creates a 1/1 green Saproling creature token.
Ephara, Enlightened Senator5WU
Legendary Enchantment Creature - God
~ costs 1 less to cast for each card you've drawn this turn.
Indestructible
As long as your devotion to white and/or blue is less than 5, ~ isn't a creature
If you would draw a card, instead Scry 4, then draw a card.
4/4
Kreshek, Lord of the Four Rivers1UU
Legendary Creature - Merfolk Wizard
Islandwalk
Whenever a Merfolk you control becomes tapped, target player draws a card, then discards a card.
2/3
Double Agent2UB
Creature - Human Rogue
At the beginning of your upkeep, sacrifice another creature. If you can't, discard two cards.
At the beginning of your end step, target opponent gains control of ~.
3/3
Wishmaster4UU
Creature - Djinn
Flying
~ enters the battlefield with three wish counters on it. 2UU, Remove a wish counter from ~: You may choose a card you own from outside the game, reveal that card, and put it into your hand.
4/4
Day of WrathWW
Sorcery
Creatures you control gain two your choices of first strike, lifelink, vigilance, protection from black or protection from red until end of turn.
Sorcery
Exile all nonland permanents except nonartifact creatures. For each permanent exiled this way, its controller creates a 1/1 green Saproling creature token.
Glasswood Wisp
Bloody Halo
Darksteel Geode
Legendary Enchantment Creature - God
~ costs 1 less to cast for each card you've drawn this turn.
Indestructible
As long as your devotion to white and/or blue is less than 5, ~ isn't a creature
If you would draw a card, instead Scry 4, then draw a card.
4/4
Hint
Living Stalagmite
The Devourer of All
Instant
Exile target creature and that creature's owner's graveyard.
Next:
Splice and Merge
Weak and Numb
Tilt
Instant
Exile target nonblack, nonartifact creature. ~ deals 3 damage to that creature's controller.
Next:
Disturbia Spawn
Amberscale Creeper
Slap Down
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable
Sacrifice ~: Enchanted creature gains hexproof until end of turn.
Next:
Oqana the Piercing Gleam W
Fedgeen the Frowning Gust U
Heggata the Mordant Decay B
Teo the Ravaging Flare R
Brox the Steady Bloom G
Creature - Elemental Giant
Trample, vigilance
Permanents you control attached to permanents you control are indestructible.
5/5
Next: Ajani, the Scorned
Sorcery
Each player discards his or her hand, then rolls a six-sided die, then draws cards equal to the die roll.
Next: Coma Renderer
Legendary Creature - Merfolk Wizard
Islandwalk
Whenever a Merfolk you control becomes tapped, target player draws a card, then discards a card.
2/3
Selesnya Arboretum
Simic Greenhouse
Golgari Hotbed
Artifact
Players can't skip, gain or end turns.
Virulent Goo
Creature - Human Rogue
At the beginning of your upkeep, sacrifice another creature. If you can't, discard two cards.
At the beginning of your end step, target opponent gains control of ~.
3/3
Birds of Dark Paradise
Creature - Djinn
Flying
~ enters the battlefield with three wish counters on it.
2UU, Remove a wish counter from ~: You may choose a card you own from outside the game, reveal that card, and put it into your hand.
4/4
Next: Astral Shift
Creature - Illusion
Players may pay 0 rather than pay mana costs of spells, that target ~.
1/1
Creature - Beast Spirit
When ~ or another creature enters the battlefield, you may have it gain or lose shroud.
4/4
Asphyxiator
Sorcery
Creatures you control gain two your choices of first strike, lifelink, vigilance, protection from black or protection from red until end of turn.
Next: Settled Phantasm
Instant
~ deals 1 damage to target creature. When a creature dealt damage this way dies this turn, draw two cards.
Fiery Bloom