@ Flatline: Just for one last thing, one reason cycling itself is way better than Sphinx of Magosi (IMO) is that you can always just cycle it for a card if you don't get the combo going, need to smooth out early or so on. Sphinx of Magosi has a good chance of being a dead card in your hand with its 6 CMC and no way to use it except playing it, but you can always just ditch Infinity Sphinx for a card at the very low price of U, so it takes away one of the notable downsides of Sphinx of Magosi, which is putting a 6 CMC card in your deck that won't necessarily win when dropped and can be a very dead card. A U cycle card is always useful as a filter for very cheap. Reliability can be a pretty big thing for a card's power level.
And then it can do the cheaper cycle draw AND combo with stuff like Wild Mongrel, as well.
@ Flatline on Infinity Sphinx: I was mostly just worried about the combo with itself, because the cycle is only one blue mana. Not only is it pretty strong with itself, an extra draw each turn for 1U essentially, but it also has strong and cheap synergy with any cards that take advantage of cycling, on a fairly big flying beater in the best color to protect it.
I was also somewhat worried by the fact that it might not have enough big downside with only a U cycling cost. It not only puts itself into the GY really good for recursion, which could potentially allow silly cycling stuff, but you can basically always ditch it for a card if you have to, making it kind of low risk. I felt like either the cycling or recursion effect should have cost slightly more, probably the cycling cost, and then maybe bring its actual mana cost down by 1 or U? Make it a bit more consistant to get out but lower the top end power.
I should note that I'm not the biggest MTG player here so my balance thoughts are probably not the best.
Landsoul was me randomly thinking about mechanics to work well with my old Monochromatic mechanic, the idea being it counts either basic lands or non-basic lands, with the basic lands working well with monochromatic. Feel like it could be cleaner or better done, but oh well.
@ Piar: Putting them in thread is good, but it is somewhat less visible/odd that you edit them in, since that doesn't pick up notifications. Might want to make sure they get into a new post instead. The judgings look good though, I almost wanna do my own, haha.
@ Flatline: Yeah, busy times can get in the way, maybe you'll throw some judgings of your own this month since you're not competing? If you manage to find some time, anyway.
I generally do try to win but I don't feel I exactly have winning material and I'm pretty willing to just throw out silly stuff I don't expect to win days, so it's more just trying my best while having fun and hoping I can maybe do a win.
Darn, I forgot an entry for Day one! Oh well, it's not too bad to miss one day, right?
When it comes to critique, I definitely don'y mind waiting a while for it, especially when it feels kinda sadly rare, so do what you feel is best Piar.
Whenever Leechmonger deals damage to a creature, put a number of +1/+1 counters on it equal to the damage dealt or something? I was afraid Wither would make that not work because it doesn't "deal" damage.
Not sure if I worded my card right. Basically, it siphons the Wither's -1/-1 counters into +1/+1 counters for itself (IE deal 2 Wither damage, get 2 +1+1s).
@ Flatline: I might go with that wording, but yeah, I definitely don't want it to be sac, since I feel it harms the flavor (and to an extent balance becomes iffy) of the card and makes it feel a bit TOO close to Tinker.
@Ruki - In response to your HM, the reason Twilight of the Idols costs more than Wrath of God is that, originally the card exiled all legendary *permanents* and was modeled more after Apocalypse. Still, even though it's now just legendary creatures and planeswalkers, it exiles rather than destroys, so I kept it at 5 mana.
I figured the fact it is a lot more narrow than something like Wrath of God is why it could cost less.
@ Flatline: It is good to be around again! RL stuff has had me not have access to a lot of stuff lately and that gave me too much stress to really remember to DCC, but things are more chill now, so hopefully I can make a more every day mark!
@ Groovelord in thread: She probably should have the non-angel clause. If I did that, I'd also make a non-demon clause to the first one for symmetry. It fits flavorfully, too.
Hey guys! New computer, can't access the old one, and I forgot how to do the mana symbols, so I just typed them out: Is that okay? I also don't think I worded the first part of the ability correct, would enjoy some help there.
I thought this was a fun card idea for the potential of Eldritch Moon: The fourth sister of Gisela/Bruna/Sigarda's is raised and fights alongside Sigarda against the Brusela combination, using her darker/anti-hero methods (hence the angel/demonness) now that the world is apoclyptic and Avacyn isn't there to kill her. The way she revives stuff works with her own resurrection. Perhaps Lily revived her in desperation? (She might hate angels, but I bet she hates dying more)
@RukiMotmiya, I have some friendly advice I'd like to offer....Your cards are generally quite good, but your wording needs some work. If I remember correctly, you come from a Yu-Gi-Oh background correct? I highly recommend that you check out bravelion's Lion's Lair articles on formatting and wording MTG cards. It is very well put together and thorough. I think it could help you out a lot if you have the time to take a look at it. I have no idea if this is what hopefulhawkeye is talking about, but you were asking for feedback so.....
Edit: BTW, you can find a link to the Lion's Lair articles in bravelion83's signature.
My background is very heavy on Yu-Gi-Oh (Like 10 years) and then hearthstone, yeah. I should do that sometime!
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And then it can do the cheaper cycle draw AND combo with stuff like Wild Mongrel, as well.
I was also somewhat worried by the fact that it might not have enough big downside with only a U cycling cost. It not only puts itself into the GY really good for recursion, which could potentially allow silly cycling stuff, but you can basically always ditch it for a card if you have to, making it kind of low risk. I felt like either the cycling or recursion effect should have cost slightly more, probably the cycling cost, and then maybe bring its actual mana cost down by 1 or U? Make it a bit more consistant to get out but lower the top end power.
I should note that I'm not the biggest MTG player here so my balance thoughts are probably not the best.
EDIT: Thank you!
Landsoul was me randomly thinking about mechanics to work well with my old Monochromatic mechanic, the idea being it counts either basic lands or non-basic lands, with the basic lands working well with monochromatic. Feel like it could be cleaner or better done, but oh well.
@ Flatline: Yeah, busy times can get in the way, maybe you'll throw some judgings of your own this month since you're not competing? If you manage to find some time, anyway.
I generally do try to win but I don't feel I exactly have winning material and I'm pretty willing to just throw out silly stuff I don't expect to win days, so it's more just trying my best while having fun and hoping I can maybe do a win.
When it comes to critique, I definitely don'y mind waiting a while for it, especially when it feels kinda sadly rare, so do what you feel is best Piar.
And you're not competing this month Flatline?
Whenever Leechmonger deals damage to a creature, put a number of +1/+1 counters on it equal to the damage dealt or something? I was afraid Wither would make that not work because it doesn't "deal" damage.
I figured the fact it is a lot more narrow than something like Wrath of God is why it could cost less.
@ Groovelord in thread: She probably should have the non-angel clause. If I did that, I'd also make a non-demon clause to the first one for symmetry. It fits flavorfully, too.
EDIT: Improved Viscara's wording, corrected Shukkets name in my voting.
I thought this was a fun card idea for the potential of Eldritch Moon: The fourth sister of Gisela/Bruna/Sigarda's is raised and fights alongside Sigarda against the Brusela combination, using her darker/anti-hero methods (hence the angel/demonness) now that the world is apoclyptic and Avacyn isn't there to kill her. The way she revives stuff works with her own resurrection. Perhaps Lily revived her in desperation? (She might hate angels, but I bet she hates dying more)
EDIT: Got the mana symbols to work.
Alright, cool to know. That's a new word to add to my vocab!
My background is very heavy on Yu-Gi-Oh (Like 10 years) and then hearthstone, yeah. I should do that sometime!