I think your best shot is to put Conspiracy on top of their deck with Noxious Revival, Chaos Warp Alexi's Cloak (50/50 odds ftw), and then cast Hellkite to kill Labman and Blood Artist (plus 2 to the dome), block their attackers, then pass the turn back to them so they can deck out.
If anyone has a better than 50/50 plan for this game, good on them.
Edit: Nope. Fails because they can Burial up Labman, recast, Mulldrifter.
Dredge, sacrificing Puppeteer Clique and reanimating Soul of Innistrad.
Use Shadow Guildmage to put Soul on top of owner's library.
Plague Witch discards Exhume to kill herself.
Set Adrift is played with Delve 5 (so U) to put Guildmage on top of my library.
Eot cycle Undead Gladiator.
Upkeep discard Golgari Grave-Troll (4 IDless cards), dredge into GGT, x2 Narcomoba, x3 Bridge. Drop Mountain, use remainder of blanks to cycle Slice and Dice into 6 zombies, plus Anger and and 2x Narcomoeba...
Wait, hang on. Not Narcomoeba. Bloodghast. Then flip into 4x Narcomoeba. Attack for 16.
Shimmer Myr, exiling 3x Elvish Spirit Guide
Black Lotus, Grindstone (and activate it, decking them thanks to their mono-colour deck or bad deck order), Lion's Eye Diamond.
Topdeck Mikokoro, Center of the Sea, and activate it using LED, making them draw their last card. Victory!
Edit... wait, no, that's 1 mana off. CURSES! I can deck them, but not make them draw a card...
Tragic Slip a Strix. Make the other Strix Red with Scuttlemutt. Equip Cackling Imp with Sword of War and Peace (sacrifice Scuttlemutt to Phyrexian Tower for mana). Caress of Phyrexia THEM, draw a card (sacrificing Golem). Swing with Imp, get damage trigger from Sword. In response, make Sword a dude with Toymaker and then give it Infect with Tainted Strike. Trigger resolves, their Poison total goes to 10, they lose.
Play Intervention Pact, then play Patrician's Scorn for no mana. The top card is either Greater Mossdog, or Counterbalance is destroyed.
City of Traitors+Simian Spirit Guide pay for Sculpting Steel. Sculpting Steel copies Mox Lotus (note: not a targeted effect). Infinite mana for you. Cyclonic Rift clears their board of annoying permanents, and a (large but not infinite) Fireball kills them (OLD SCHOOL STYLE!).
Your opponent is playing 100 islands.Dec which consists of...100 islands. One is foil. He starts the game with 1 life.
You must win the game through decking your opponent. Your opponent must not own any cards in any zone. Phasing is not to be used. The card pool is vintage with the optional inclusion of ante cards, any of which must begin the game in your sideboard if you choose to use them. Aim to use a minimal number of cards. Your draw will be random so your deck must still be operational in any configuration. Your opponent will attempt to play in such a way as to prevent your efforts and victory.
i might be missing something, but how is this possible? no cards in any zone? that includes my hand, exile, the battlefield, either library, either graveyard? where else can they end up?
The answer lies in "ante", my friend. You need to make them ante all their cards.
Now. My chosen method is Sunder (putting their lands into their hand) followed by Temporal Cascade (shuffling their and, incidentally, your) hand and graveyard into their library) followed by infinite Demonic Attorneys (putting both player's libraries into the ante), followed by a single Beacon of Creation from my SB so I have a card in my library, followed by infinite Darkpacts (gaining ownership of all their islands), followed by passing the turn.
To make this all happen, I need an Izzet Guildmage, a Burning Wish, Channel the Suns (in my SB) and a Fork (thus giving me infinite mana -> Infinite Burning Wishes), plus this all needs to be instant speed (Leyline of Ante-ticipation, welcome).
Plus 18 mana to kick it all off;
Izzet Guildmage (in play, since worst case scenario draws either it or the Leyline of Anticipation, and leyline costs more)
Leyline of Anticipation (4 mana)
Burning Wish (6 mana)
resp. copy Burning Wish (9 mana)
Copy fishes out Channel the Suns, casts it (13 mana)
Fork (15 mana)
Copy Fork (18 mana)
Infinite mana (all colours but red) and infinite Sorceries from the SB which can all be copied an infinite number of times...
So, my deck:
Izzet Guildmage
Burning Wish
Fork
Leyline of Anticipation
9 Island
9 Mountain
(no matter what the hand, there's not enough non-land cards to ever have to discard anything)
SB:
Channel the Suns
Sunder
Temporal Cascade
Demonic Attorney
Beacon of Creation
Darkpact
Private Mod Note
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If anyone has a better than 50/50 plan for this game, good on them.
Edit: Nope. Fails because they can Burial up Labman, recast, Mulldrifter.
Dredge, sacrificing Puppeteer Clique and reanimating Soul of Innistrad.
Use Shadow Guildmage to put Soul on top of owner's library.
Plague Witch discards Exhume to kill herself.
Set Adrift is played with Delve 5 (so U) to put Guildmage on top of my library.
Pass the turn.
Eot cycle Undead Gladiator.
Upkeep discard Golgari Grave-Troll (4 IDless cards), dredge into GGT, x2 Narcomoba, x3 Bridge. Drop Mountain, use remainder of blanks to cycle Slice and Dice into 6 zombies, plus Anger and and 2x Narcomoeba...
Wait, hang on. Not Narcomoeba. Bloodghast. Then flip into 4x Narcomoeba. Attack for 16.
Damage!
In response (with 7 CiH):
Shimmer Myr, exiling 3x Elvish Spirit Guide
Black Lotus, Grindstone (and activate it, decking them thanks to their mono-colour deck or bad deck order), Lion's Eye Diamond.
Topdeck Mikokoro, Center of the Sea, and activate it using LED, making them draw their last card. Victory!
Edit... wait, no, that's 1 mana off. CURSES! I can deck them, but not make them draw a card...
Intervention Pact
Patrician's Scorn
City of Traitors
Simian Spirit Guide
Sculpting Steel
Cyclonic Rift
Fireball
(seven cards)
Play Intervention Pact, then play Patrician's Scorn for no mana. The top card is either Greater Mossdog, or Counterbalance is destroyed.
City of Traitors+Simian Spirit Guide pay for Sculpting Steel. Sculpting Steel copies Mox Lotus (note: not a targeted effect). Infinite mana for you. Cyclonic Rift clears their board of annoying permanents, and a (large but not infinite) Fireball kills them (OLD SCHOOL STYLE!).
1) No Forest to cast Channel the Suns (*facepalm*)
2) Even with a Forest, I can't get infinite BLUE mana (*facepalm*)
Solution: Replace Channel the Suns with Rude Awakening, replace a land with a Swamp and add a Forest. There we go. Mucho more infinite mana.
The answer lies in "ante", my friend. You need to make them ante all their cards.
Now. My chosen method is Sunder (putting their lands into their hand) followed by Temporal Cascade (shuffling their and, incidentally, your) hand and graveyard into their library) followed by infinite Demonic Attorneys (putting both player's libraries into the ante), followed by a single Beacon of Creation from my SB so I have a card in my library, followed by infinite Darkpacts (gaining ownership of all their islands), followed by passing the turn.
To make this all happen, I need an Izzet Guildmage, a Burning Wish, Channel the Suns (in my SB) and a Fork (thus giving me infinite mana -> Infinite Burning Wishes), plus this all needs to be instant speed (Leyline of Ante-ticipation, welcome).
Plus 18 mana to kick it all off;
Izzet Guildmage (in play, since worst case scenario draws either it or the Leyline of Anticipation, and leyline costs more)
Leyline of Anticipation (4 mana)
Burning Wish (6 mana)
resp. copy Burning Wish (9 mana)
Copy fishes out Channel the Suns, casts it (13 mana)
Fork (15 mana)
Copy Fork (18 mana)
Infinite mana (all colours but red) and infinite Sorceries from the SB which can all be copied an infinite number of times...
So, my deck:
Izzet Guildmage
Burning Wish
Fork
Leyline of Anticipation
9 Island
9 Mountain
(no matter what the hand, there's not enough non-land cards to ever have to discard anything)
SB:
Channel the Suns
Sunder
Temporal Cascade
Demonic Attorney
Beacon of Creation
Darkpact