Did you mean Bottomless Vault or something like that? You can't pop the Depths with the cards you have there. Plus, Dark Depths was already used. It's not mana-producing-only.
I've been out with school (:-/) but I'm back now!!! Hopefully I can avoid continuing my streak of failing to win. Here I just outrace with multi-Squire.
But the games are resolved with "perfect play": You know your opponent's cards and make the best play, much like a machine would decide for you. You "play" two games (one starting on the play, other on the draw) and each game can end with a Win (W), a Draw (D) or a Lose (L) for you....
Card Blind has plenty of variants and today I'll start the "Speed" variant and play it with 3 cards. All you have to do is submit a deck (of 3 cards) that "WW" the previous deck: Win the game when it starts on the play and also win the game when it starts on the draw.
The OP describes what is required. The issue here is the definition of "ideal". Your most recent deck v. the previous has something like this happen:
Opp drops Mountain, Fanatic.
You drop your land, next turn play the Wall.
Opp attacks into the Wall.
You Pongify your Wall or the Fanatic, whenever you want; it doesn't end up mattering:
If you get an Ape, your opp. will hit it for one with the Mogg and another 2 with the Spray. Neither player has a further way to win.
If you give your opp. the Ape, neither of you will have a way to win. Combat damage + Spray kills the Wall, but the token ceases to exist once it is bounced.
Similarly, in the example before, your Duelist will just trade with the Leech.
You guys decide who goes next beating whom, it's late and I'm not thinking very clearly.
Indrik Stomphowler
Rushwood Grove
I get 1 'howler online ASAP. I can race the Shard, and if you drop Halo, I 'howler it.
This doesn't work. 'Shop can't pay for the Gnomes echo cost, as the echo cost isn't a spell. My Mutts will beat in FTW after your Gnomes die.
Mishra's Workshop
Scuttlemutt
Scuttlemutt
Did you mean Bottomless Vault or something like that? You can't pop the Depths with the cards you have there. Plus, Dark Depths was already used. It's not mana-producing-only.
Aven Squire
Remote Farm
Akrasan Squire
Akrasan Squire
Plains
I've been out with school (:-/) but I'm back now!!! Hopefully I can avoid continuing my streak of failing to win. Here I just outrace with multi-Squire.
Anyway.
Saprazzan Cove
Chisei, Heart of Oceans
Saprazzan Cove
I just keep countering up the Coves for Chisei.
One more go... <sigh>
Imaginary Pet
Saprazzan Skerry
Convincing Mirage
Ok, hope there aren't any combat issues with a 4/4 v. 2 1/1s.
And, for the heck of it,
MountainShock
Dwarven Pony
Convincing Mirage
Saprazzan Skerry
Azorius Guildmage
Disciple of Grace
Remote Farm
The OP describes what is required. The issue here is the definition of "ideal". Your most recent deck v. the previous has something like this happen:
Opp drops Mountain, Fanatic.
You drop your land, next turn play the Wall.
Opp attacks into the Wall.
You Pongify your Wall or the Fanatic, whenever you want; it doesn't end up mattering:
If you get an Ape, your opp. will hit it for one with the Mogg and another 2 with the Spray. Neither player has a further way to win.
If you give your opp. the Ape, neither of you will have a way to win. Combat damage + Spray kills the Wall, but the token ceases to exist once it is bounced.
Similarly, in the example before, your Duelist will just trade with the Leech.
You guys decide who goes next beating whom, it's late and I'm not thinking very clearly.
Dwarven Hold
Rakka Mar
Mountain
Ghitu Encampment
Saprazzan Skerry
Welkin Tern