Barer of Ill Omen - 1B
Creature - Zombie
When ~ or any other zombie enters the battlefield under your control, you may destroy any number of non-zombie creatures with a total CMC equal or less than it's CMC.
2/1
So this is my removal tool for black control/midrange. It kills a lot of relevant creatures (Goyf, Scooze, Bob, Snappy, and an unlimited number of flipped delvers), and then adds a body. As a plus, it boosts zombie tribal, though not the various zombie token generators.
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I can't say I'm a fan of even more removal in Modern. I know you're trying to boost control, but any decent removal will go into mid-range as well. Also, some them feel like a sort of mishmash with 'do X, with drawback Y' with no real logic beyond an attempt to balance them.
Gleaming Form is interesting: it's removal that works best for a non-creature deck. I'd be tempted to not actually exile, the creature, because cards without drawbacks are boring.
Hungry Bubble - WU
Enchantment - Aura
When ~ enters the battlefield, attach it to target creature. If that creature is face up, turn it face down, it becomes a 2/2 colorless morph creature.
Enchanted creature has flying, defender, and indestructible.
Maybe even skip the morph part. Now the player can only get their card back in 3 ways: sac if somehow and resurrect it, bounce it back to their hand, or using one of white's 'protection from' effects, all 3 of which are not that common in the game. To me, this is much more interesting than exiling.
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Both the names and the effects are just a rough draft.
<Chant cards>
Some of them probably need balancing, but I think, this gets the idea across just fine.
I like the basic idea, and some of these could be really good with Thalia in play. A few less "creature gains +X/+Y" effects might be good, though.
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
The Sweeper Modern Wants and Needs1WW
Sorcery
Destroy each creature with CMC 3 or less. Spell Mastery - If there are 2 or more instants or sorceries in your graveyard, you may cast ~ anytime you could cast an instant.
I play with sweepers a lot. That being said, I think a turn 3 sweeper is kind of unfun. Sweepers tend to be very good against aggro and being swept can be a complete blow out against certain decks. The challenge of playing white control is to get to turn 4 and then sweep. That's the FUN part when you're playing control, once you sweep, it's often game over. What white needs are things that will let it survive that long. This means playable non-creature lifegain, more fog effects, and ghostly prison effects. Alternatively, some sort of ramp would work (though it shouldn't be as good as green ramp), but it has to be ramp that puts land in the field (instead of in hand, like that hybrid green white Lay of the Land who's name I can't remember) and it have to work even if your opponent has less land than you. I actually have a green-white control deck which main decks 8 sweepers and sweeping on turn 3 isn't that hard.
The real problem with white control, however, is that it has nothing to fight spell-based combo with. A white color-shifted print of Negate would help.
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Seriously Wizards, can we get this one done already?
Serra's Citadel
Legendary Land
[tap]: Add 1 to your mana pool
1W[tap]: Put target enchantment card from your graveyard on top of your library.
Serra's realm isn't gone, it's magic is as potent and as pure as ever. One simply need only know where to look.~~Elysdeon
Card manipulation for white? Don't you know that white is the color of sucking?
That being said, artifacts tend to get sacrificed and destroyed a lot more often than enchantments. Academy Ruins is mostly used to recover Mindslavers and other tap/sacrifice artifacts more than to recover artifacts that have been destroyed. Still, Enchantment Control would like this, and maybe aura?
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Race War 1B
Enchantment
When Race War enters the battlefield, each player chooses a creature type.
Creatures of the chosen types get -1/-1.
Not certain about this, maybe it needs to be a creature or something. It's too focused as hate: a blow out vs a handful of decks, and barely anything against anything else. Although it is pretty good against blue decks that play X/1 humans like Snapcaster and Delver.
It being a creature would probably be better since this is pretty specific. Maybe have it be on a 3 mana 2/3?
That could work. Frankly, you don't want to cast this to early anyways; you want it to enter the battlefield after your opponent has revealed the most common type of creature they have, and put some X/1's out that will die instantly.
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Icon of the Gentle BreezeWWUU Creature - Avatar
Flying, Protection from Black, from Red, and from Green.
If a spell or ability you don't control would cause you to discard Icon of the Gentle Breeze, you may put two 1/1 blue and white bird creature tokens with flying onto the battlefield. 3/3
Icon of ShadowsUUBB Creature - Avatar
Protection from White, from Red, and from Green.
Whenever a white, red, and/or green creature enters the battlefield under an opponent's control, put a 2/2 blue and black illusion creature token onto the battlefield, then exile that illusion token at the end of the turn. 3/4
Icon of IndependenceBBRR Creature - Avatar
Icon of Independence can't be countered.
Haste, Protection from White, from Blue, and from Green. 4/4
Icon of MightRRGG Creature - Avatar
Icon of Might can't be countered.
Trample, Protection from White, from Blue, and from Black.
If a spell or ability you don't control would cause you to discard Icon of Might, put a 3/3 green and red beast creature token onto the battlefield. 5/5
Icon of CommunityWWGG Creature - Avatar
Icon of Community can't be countered.
Vigilance, Protection from Blue, from Black, and from Red.
If a spell or ability you don't control would cause you to discard Icon of Community, gain 7 life. 4/5
Icon of Might is ridiculously pushed, even when compared to the other Icons. It essentially has hexproof, as the only red removal spell that can kill it is Roast and green doesn't have removal. It also can't be profitably blocked. So it is basically a 4 mana 5/5 with hexproof and unblockable that can't be discarded or countered. At least try to balance your cards.
Ah, I didn't realize that... hm... perhaps as a 4/4 or a 4/3 just to make it more vulnerable to red removal since it's so resilient to everything else?
Because the format needs another reason to play Lightning Bolt?
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Ashling's Rocky Retreat
Legendary Land
As Ashling's Rocky Retreat enters the battlefield, choose odd or even.
T: Add R to your mana pool. Spend this mana only to cast a spell of the chosen value, and that spell can't be countered.
This would be way to good for spell-based combo.
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
precedent: boseiju, who shelters all--needs to CIPT, and some form of additional payment, likely at least the same if not more.
CIPT might be a good idea, but I don't think an additional payment is necessary (as Valanarch said, look at CoS). Boseiju makes instants and sorceries uncounterable, which is a much bigger deal than making creatures uncounterable since instants and sorceries are primarily dealt with by counterspells.
On a side note, CIPT is a pretty huge drawback. Are there any CIPT lands that commonly see Modern Play (excluding Amulet decks) other than manlands? One thing I think Modern could use are more powerful utility lands that are not color-fixers. It would make mono and 2 color decks more playable, since they are more likely to be able to take advantage of them.
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I've been thinking about uncounterable creatures: I think it's much safer to make creature uncounterable than spells since there are there ways of dealing with them, but at the same time cheap, efficient creatures are already over-represented in the format. I'd really like to see some tools for ramp decks. So how about this:
Land of Uncounterable Creatures
Land T: Add 1 to your mana pool, if this mana is used to cast a creature spell with Converted Mana Cost of 4 or higher, then that spell can not be countered.
There aren't too many creatures in modern that are relevant at CMC 4 or higher. The big ones being Primeval Titan, Kiki-Jiki, Tasigur, Wormcoil Engine, and Emrakul (who can't be countered anyways). Maybe 5 or higher would be safer?
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Race War 1B
Enchantment
When Race War enters the battlefield, each player chooses a creature type.
Creatures of the chosen types get -1/-1.
Not certain about this, maybe it needs to be a creature or something. It's too focused as hate: a blow out vs a handful of decks, and barely anything against anything else. Although it is pretty good against blue decks that play X/1 humans like Snapcaster and Delver.
Private Mod Note
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Price of DecadenceRRRR aka "chop that Ugin back to size!"
Instant
Price of Decadence deals damage to each player equal to the highest converted mana cost among permanents that player controls.
As this is probably too strong, but I wanted to have the ridiculous version on the table before proposing the more sane variant: Chant of Destruction1RR
Instant
Chant of Destruction deals damage to target creature or planeswalker equal to that card's converted mana cost.
Geomancer's EffigyRR
Enchantment
Whenever a land is put into a graveyard from the battlefield, put an [insert fancy word] counter on Geomancer's Effigy. R, sacrifice a land: Until end of turn, Geomancer's Effigy becomes an elemental creature with "this creature's power and toughness are each equal to half the number of [insert the same fancy word] counters on it, rounded down."
Price of Decadence is a bit situational; a lot of the time this is going to be 4 or 5 damage, Sure, it hates on Tron, but even doing 8 damage for 4 mana isn't that great.
Chant of Destruction is interesting, but it tends to be more effective against less cost effective creatures. It's a like printing a black removal card that says "Destroy target non-Tarmogoyf, non-Delver, non-Scavenging Ooze creature."
I'd rather see something like this:
Pay life, end life - 1B
Instant
Destroy target creature, you lose life equal to it's converted mana cost.
(Apologies if this card exists already)
Basically, I prefer cards that punish playing cost effective creatures are more effective against popular creatures, instead of less effective.
Geomancer is good.
Private Mod Note
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I saw this on a reddit, a new cantrip between Serum Visions and Preordain:
Oracle VisionsU
Sorcery
Scry 1, draw a card, Scry 1
The problem with Preordain is not that it is too strong. The problem is Twin exists. Twin is already pushing it in regards to speed/consistency, so any card that would make it stronger can't be printed. If twin were nerfed, then we could just unban Preordain (and probably AV, and maybe Ponder, maybe DTT as well).
Private Mod Note
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Leaping Lightning R
Instant
Kicker 3
Leaping Lightning deals 2 damage to target creature or player.
If the kicker cost was paid, Leaping Lightning deals 2 damage to another target creature or player.
Nice. Kicker is so under-used.
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
@AJ you're definitely right about Evoker Mage, although Spine of Ish Sah + that would make for a hilarious combo deck before it gets banned. What if it had to be sacrificed for the effect?
Like:
Evoker Mage2U Creature 2/2
Sacrifice Evoker Mage: You may put 1 permanent into play from your hand without paying it's casting cost. If you do, sacrifice that permanent after it comes into play.
Or if it had an upper limit:
Evoker Mage2U Creature 2/2
You may choose to cast permanents that have a converted mana cost of 5 or less for free instead. If you do, sacrifice that permanent after it comes into play.
These would probably work. I actually came up with a card like this a while back, and I ultimately concluded that the problem was that you sac the card at the end. My card was:
Evocation - 3U
Sorcery
Search your library for a creature card, put it on the battlefield, then shuffle it into your library.
Private Mod Note
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Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
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Creature - Zombie
When ~ or any other zombie enters the battlefield under your control, you may destroy any number of non-zombie creatures with a total CMC equal or less than it's CMC.
2/1
So this is my removal tool for black control/midrange. It kills a lot of relevant creatures (Goyf, Scooze, Bob, Snappy, and an unlimited number of flipped delvers), and then adds a body. As a plus, it boosts zombie tribal, though not the various zombie token generators.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Gleaming Form is interesting: it's removal that works best for a non-creature deck. I'd be tempted to not actually exile, the creature, because cards without drawbacks are boring.
Hungry Bubble - WU
Enchantment - Aura
When ~ enters the battlefield, attach it to target creature. If that creature is face up, turn it face down, it becomes a 2/2 colorless morph creature.
Enchanted creature has flying, defender, and indestructible.
Maybe even skip the morph part. Now the player can only get their card back in 3 ways: sac if somehow and resurrect it, bounce it back to their hand, or using one of white's 'protection from' effects, all 3 of which are not that common in the game. To me, this is much more interesting than exiling.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I like the basic idea, and some of these could be really good with Thalia in play. A few less "creature gains +X/+Y" effects might be good, though.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I play with sweepers a lot. That being said, I think a turn 3 sweeper is kind of unfun. Sweepers tend to be very good against aggro and being swept can be a complete blow out against certain decks. The challenge of playing white control is to get to turn 4 and then sweep. That's the FUN part when you're playing control, once you sweep, it's often game over. What white needs are things that will let it survive that long. This means playable non-creature lifegain, more fog effects, and ghostly prison effects. Alternatively, some sort of ramp would work (though it shouldn't be as good as green ramp), but it has to be ramp that puts land in the field (instead of in hand, like that hybrid green white Lay of the Land who's name I can't remember) and it have to work even if your opponent has less land than you. I actually have a green-white control deck which main decks 8 sweepers and sweeping on turn 3 isn't that hard.
The real problem with white control, however, is that it has nothing to fight spell-based combo with. A white color-shifted print of Negate would help.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Card manipulation for white? Don't you know that white is the color of sucking?
That being said, artifacts tend to get sacrificed and destroyed a lot more often than enchantments. Academy Ruins is mostly used to recover Mindslavers and other tap/sacrifice artifacts more than to recover artifacts that have been destroyed. Still, Enchantment Control would like this, and maybe aura?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
That could work. Frankly, you don't want to cast this to early anyways; you want it to enter the battlefield after your opponent has revealed the most common type of creature they have, and put some X/1's out that will die instantly.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Because the format needs another reason to play Lightning Bolt?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
This would be way to good for spell-based combo.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
CIPT might be a good idea, but I don't think an additional payment is necessary (as Valanarch said, look at CoS). Boseiju makes instants and sorceries uncounterable, which is a much bigger deal than making creatures uncounterable since instants and sorceries are primarily dealt with by counterspells.
On a side note, CIPT is a pretty huge drawback. Are there any CIPT lands that commonly see Modern Play (excluding Amulet decks) other than manlands? One thing I think Modern could use are more powerful utility lands that are not color-fixers. It would make mono and 2 color decks more playable, since they are more likely to be able to take advantage of them.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Land of Uncounterable Creatures
Land
T: Add 1 to your mana pool, if this mana is used to cast a creature spell with Converted Mana Cost of 4 or higher, then that spell can not be countered.
There aren't too many creatures in modern that are relevant at CMC 4 or higher. The big ones being Primeval Titan, Kiki-Jiki, Tasigur, Wormcoil Engine, and Emrakul (who can't be countered anyways). Maybe 5 or higher would be safer?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Not certain about this, maybe it needs to be a creature or something. It's too focused as hate: a blow out vs a handful of decks, and barely anything against anything else. Although it is pretty good against blue decks that play X/1 humans like Snapcaster and Delver.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Price of Decadence is a bit situational; a lot of the time this is going to be 4 or 5 damage, Sure, it hates on Tron, but even doing 8 damage for 4 mana isn't that great.
Chant of Destruction is interesting, but it tends to be more effective against less cost effective creatures. It's a like printing a black removal card that says "Destroy target non-Tarmogoyf, non-Delver, non-Scavenging Ooze creature."
I'd rather see something like this:
Pay life, end life - 1B
Instant
Destroy target creature, you lose life equal to it's converted mana cost.
(Apologies if this card exists already)
Basically, I prefer cards that punish playing cost effective creatures are more effective against popular creatures, instead of less effective.
Geomancer is good.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
The problem with Preordain is not that it is too strong. The problem is Twin exists. Twin is already pushing it in regards to speed/consistency, so any card that would make it stronger can't be printed. If twin were nerfed, then we could just unban Preordain (and probably AV, and maybe Ponder, maybe DTT as well).
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Nice. Kicker is so under-used.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
These would probably work. I actually came up with a card like this a while back, and I ultimately concluded that the problem was that you sac the card at the end. My card was:
Evocation - 3U
Sorcery
Search your library for a creature card, put it on the battlefield, then shuffle it into your library.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)