I think the jump charm design is A+ and something wizards should definitely print. Well done
Thank you! In a pre-trophy world i'd even say its probably too good, but then they printed a 2 cmc instant speed vindicate in the same set that they printed a 3 mana sorcery speed lighting bolt Precision Bolt so who knows where R&D are at this point.
"fixed counterspell"
Instant UU
Counter target spell. That spell's controller may search their library for a basic land and put it onto the battlefield tapped.
Jump Charm
Instant UR
Pick one:
Counter target spell unless it's controller pays 1.
Deal 1 damage to any one target creature and 1 Damage to it's controller.
Draw 2 cards, then discard 2 cards.
Mardu Talisman1WRB Enchantment
Flash
When Mardu Talisman enters the battlefield, pick 1:
- Exile target creature, it's controller may search their library for a basic land card and put it into play tapped.
- Target opponent reveals their hand. You pick a nonland card from it and put that card in exile. You lose 2 life.
- Mardu Talisman deals 3 damage to any target 3WRB: Exile Mardu Talisman, then return it to the battlefield.
Removal from Time 1WUB Instant
Split Second
Exile target spell or permanent.
Nayasaurus Rex 1GRW Creature
When Nayasaurus Rex enters the battlefield, pick 1:
- Exile another target permanent, then return it to the battlefield.
- Create a 2/2 Dinosaur Token with Vigilance
- Nayasaurus Rex deals damage equal to it's power to target creature, then that creature deals damage equal to it's power to Nayasaurus Rex. 2/4
Any sweeper for nonartifact, nonland, colorless permenants...
Or spot removal for the same.
Eldrazi needs a check / balance.
This past weekend, we had 3 High Profile Modern events. 2 GPs, and an SCG Open. Over all 3 tournaments Top 32, there were only 5 Eldrazi Tron decks. Bant Eldrazi only had 2 decks. So out of 96 decks, only 7 were Eldrazi. That's literally just 7%. Eldrazi are not a problem. If they are in your metagame, then your metagame is abundant with decks that the Eldrazi decks prey on. And that isn't the fault of the Eldrazi decks.
Swashbuckler 1R
Pirate Soldier
Mutiny - When ~ enters the battlefield, if you control 2 other pirates, gain control of target permanent with CMC 3 or less for as long as you control Swashbuckler.
2/1
Deckhand U
Pirate Soldier
Mutiny - When ~ enters the battlefield, if you control 1 other pirate, you may put a +1/-1 counter on target creature you control.
2/1
First Mate 1RU
Pirate Soldier
Mutiny - When ~ enters the battlefield, if you control 3 other pirates or any pirate with the word "captain" in it's name, pick one:
Search your library for a Pirate with cmc 1 or less and put it into play.
Search your library for a Pirate with cmc 4 or less and put it into your hand.
3/3
Captain ~ 2RU
Legendary Pirate Soldier
When Captain ~ enters the battlefield, search your library for a pirate creature and put it into play.
2/2
Crazed Raptor G
Whenever another Dinosaur enters the battlefield, place a +1/+1 counter on Crazed Raptor.
Sacrifice Crazed Raptor: Place X +1/+1 counters on target creature you control, where X is equal to Crazed Raptor's power.
1/1
Angry Stegasaurus 1WG
Vigilance
Angry Stegasaurus attacks each turn if able.
2/6
Violent T-Rex 3RR
Haste
When Violent T-Rex deals combat damage, you may reveal the top card of your library. If that card is a dinosaur, put it into play.
4/5
Harmful Tendencies1BR Instant
Target player loses X life, where X is 3 plus the amount of life they lost this turn.
Players cannot gain life this turn, and damage cannot be prevented.
Regulator3 Artifact - Creature
All other creatures lose all abilities and have base power and toughness equal to their converted mana cost. 3/3
Magus of Fairplay1W Creature - Wizard
Players may play no more than 2 spells per turn.
Lands may not tap for more than 1 mana of whatever color they would normally produce.
Permanents with activated abilities may only activate those abilities once per turn. 2/2
Return to Valuetown2GU Instant
Pick 2:
-Search your library for a card, shuffle your library and put the chosen card on top.
-Return target card from your graveyard to your hand.
-Draw a Card.
-Return target nonland permanent to it's owners hand.
Slow BurnRR
Enchantment
At the beginning of each upkeep, target opponent may pay 1 life. If they do not, put a burn counter on on Slow Burn.
Sacrifice Slow Burn: Each opponent loses life equal to twice the amount of burn counters on Slow Burn.
Pay 5 life: Destroy Slow Burn. Any player may activate this ability.
Mana Burn1R Instant
Mana Burn deals X damage to target creature or player, where X is the amount of mana target opponent has spent this turn.
Furious Firestalker1R
Haste
When Furious Firestalker dies, draw a card. 3/1
Balanced Counterspell1U Instant
Counter target spell.
Skip your next draw step.
Balanced HymnBB
Sorcery
Target player discards 2 cards from their hand at random.
Skip your next draw step.
Fill the CryptUB
Instant
Search your library for up to 2 cards and put them into your graveyard.
Bontu's Last ChanceBBBB Sorcery
Search your library for any 3 non-legendary permanent cards and put them into play.
At the beginning of your next upkeep, you lose the game.
Oketra's Last ChanceWWWW Sorcery
You may gain any amount of life.
At the beginning of your next upkeep, pay X life, where X is twice the amount you initially gained with Oketra's Last Chance. If you do not, you lose the game.
Hazoret's Last ChanceRRRR Sorcery
Pay any amount of life: Target player loses X life, where X is 1 plus however much life you paid to activate this ability.
At the beginning of your next upkeep, pay X life. If you do not, you lose the game.
Kefnet's Last ChanceUUUU Sorcery
Draw 8 cards. You have no maximum hand size for the remainder of the game.
At the beginning of your next upkeep, discard 7 cards. If you do not you lose the game.
Tax Medallion 1 Artifact
When Tax Medallion enters the battlefield, pick a card type.
Spells with the chosen type cost 1 more to cast.
Reflective Shield 4 Artifact - Equipment
Living Weapon
Sacrifice equipped creature: Counter target spell.
Equip: 1 U: Equip Reflective Shield to target creature you control
Inter-dimensional Warrior UU Creature
Indestructible
Protection from all colors
Discard a card: Exile IDW, return it to the battlefield during the next end step. 2/1
Vizier of Pain 1WB Creature
Whenever a counter would be placed on a permanent you control, you may have 1 more or 1 less of those counters be placed instead. 2/2
Master of Monsters 1GB Legendary Creature
Exile Master of Monsters: You gain control of target creature.
Pay 10 life: You may cast Master of Monsters from exile until the end of the turn. 3/3
Because Tron and Eldrazi and Eldrazitron are so popular/slightly oppressive:
Equalizer 1
Artifact
Permanents which produce 2 or more of any type of mana through activated abilities instead produce only 1 of the same type of mana.
or
Equalizer 2
Artifact
If a permanent an opponent controls would add more than 1 mana to their mana pool as the result of an activated ability, instead that permanent adds 1 mana to their mana pool of any type, and you add X to your mana pool of any type, where X is equal to the amount of mana greater than 1 that permanent would have produced. This mana does not fade from your mana pool until your next end step.
Life and Loyalty1 Artifact
Any time you would gain life, you may also choose any number of target permanents you control with counters on them and add X additional counters, where X is the amount of life you gained this turn.
Gratuitous Violence 2RRR Instant
You may cast Gratuitous Violence without paying it's mana cost if you have taken 10 or more damage this turn, or if you have exactly 1 life.
At the end of combat this turn, untap all creatures you control. There is a second combat phase this turn.
White Card Advantage Engine WW
Enchantment
Sacrifice a plains: Draw a card
Make Simic Great Again 2UG Instant
You may cast target card in graveyard or exile without paying it's mana cost.
The Devil's Lettuce RUG Enchantment R, tap: Tap target creature U, tap: Untap target land G, tap: Untap another target nonland permanent RRUUGG, tap, Sacrifice The Devil's Lettuce: Put target card you own from either your library, your graveyard, your sideboard, or exile onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: BG Rock
Modern: RW Sun & Moon RBG Dredge RWG Burn
Legacy: W Death & Taxes
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Human
Equipment that you control have living weapon.
2/2
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Thank you! In a pre-trophy world i'd even say its probably too good, but then they printed a 2 cmc instant speed vindicate in the same set that they printed a 3 mana sorcery speed lighting bolt Precision Bolt so who knows where R&D are at this point.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Instant UU
Counter target spell. That spell's controller may search their library for a basic land and put it onto the battlefield tapped.
Jump Charm
Instant UR
Pick one:
Counter target spell unless it's controller pays 1.
Deal 1 damage to any one target creature and 1 Damage to it's controller.
Draw 2 cards, then discard 2 cards.
Jump-Start
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Enchantment
Flash
When Mardu Talisman enters the battlefield, pick 1:
- Exile target creature, it's controller may search their library for a basic land card and put it into play tapped.
- Target opponent reveals their hand. You pick a nonland card from it and put that card in exile. You lose 2 life.
- Mardu Talisman deals 3 damage to any target
3WRB: Exile Mardu Talisman, then return it to the battlefield.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Instant
Split Second
Exile target spell or permanent.
Nayasaurus Rex 1GRW
Creature
When Nayasaurus Rex enters the battlefield, pick 1:
- Exile another target permanent, then return it to the battlefield.
- Create a 2/2 Dinosaur Token with Vigilance
- Nayasaurus Rex deals damage equal to it's power to target creature, then that creature deals damage equal to it's power to Nayasaurus Rex.
2/4
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
I would love something like this though
Wrath of the Color Wheel 2WWW
Sorcery
Pick a Color, or no color.
Destroy all nonland permanents of whichever type you chose.
5 cmc because at 4cmc that seems a bit too good.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Or maybe All is Dust
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Swashbuckler 1R
Pirate Soldier
Mutiny - When ~ enters the battlefield, if you control 2 other pirates, gain control of target permanent with CMC 3 or less for as long as you control Swashbuckler.
2/1
Deckhand U
Pirate Soldier
Mutiny - When ~ enters the battlefield, if you control 1 other pirate, you may put a +1/-1 counter on target creature you control.
2/1
First Mate 1RU
Pirate Soldier
Mutiny - When ~ enters the battlefield, if you control 3 other pirates or any pirate with the word "captain" in it's name, pick one:
Search your library for a Pirate with cmc 1 or less and put it into play.
Search your library for a Pirate with cmc 4 or less and put it into your hand.
3/3
Captain ~ 2RU
Legendary Pirate Soldier
When Captain ~ enters the battlefield, search your library for a pirate creature and put it into play.
2/2
Crazed Raptor G
Whenever another Dinosaur enters the battlefield, place a +1/+1 counter on Crazed Raptor.
Sacrifice Crazed Raptor: Place X +1/+1 counters on target creature you control, where X is equal to Crazed Raptor's power.
1/1
Angry Stegasaurus 1WG
Vigilance
Angry Stegasaurus attacks each turn if able.
2/6
Violent T-Rex 3RR
Haste
When Violent T-Rex deals combat damage, you may reveal the top card of your library. If that card is a dinosaur, put it into play.
4/5
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Instant
Target player loses X life, where X is 3 plus the amount of life they lost this turn.
Players cannot gain life this turn, and damage cannot be prevented.
Regulator 3
Artifact - Creature
All other creatures lose all abilities and have base power and toughness equal to their converted mana cost.
3/3
Magus of Fairplay 1W
Creature - Wizard
Players may play no more than 2 spells per turn.
Lands may not tap for more than 1 mana of whatever color they would normally produce.
Permanents with activated abilities may only activate those abilities once per turn.
2/2
Return to Valuetown 2GU
Instant
Pick 2:
-Search your library for a card, shuffle your library and put the chosen card on top.
-Return target card from your graveyard to your hand.
-Draw a Card.
-Return target nonland permanent to it's owners hand.
Slow Burn RR
Enchantment
At the beginning of each upkeep, target opponent may pay 1 life. If they do not, put a burn counter on on Slow Burn.
Sacrifice Slow Burn: Each opponent loses life equal to twice the amount of burn counters on Slow Burn.
Pay 5 life: Destroy Slow Burn. Any player may activate this ability.
Mana Burn 1R
Instant
Mana Burn deals X damage to target creature or player, where X is the amount of mana target opponent has spent this turn.
Furious Firestalker 1R
Haste
When Furious Firestalker dies, draw a card.
3/1
Balanced Counterspell 1U
Instant
Counter target spell.
Skip your next draw step.
Balanced Hymn BB
Sorcery
Target player discards 2 cards from their hand at random.
Skip your next draw step.
Fill the Crypt UB
Instant
Search your library for up to 2 cards and put them into your graveyard.
Bontu's Last Chance BBBB
Sorcery
Search your library for any 3 non-legendary permanent cards and put them into play.
At the beginning of your next upkeep, you lose the game.
Oketra's Last Chance WWWW
Sorcery
You may gain any amount of life.
At the beginning of your next upkeep, pay X life, where X is twice the amount you initially gained with Oketra's Last Chance. If you do not, you lose the game.
Hazoret's Last Chance RRRR
Sorcery
Pay any amount of life: Target player loses X life, where X is 1 plus however much life you paid to activate this ability.
At the beginning of your next upkeep, pay X life. If you do not, you lose the game.
Kefnet's Last Chance UUUU
Sorcery
Draw 8 cards. You have no maximum hand size for the remainder of the game.
At the beginning of your next upkeep, discard 7 cards. If you do not you lose the game.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Artifact
When Tax Medallion enters the battlefield, pick a card type.
Spells with the chosen type cost 1 more to cast.
Reflective Shield 4
Artifact - Equipment
Living Weapon
Sacrifice equipped creature: Counter target spell.
Equip: 1
U: Equip Reflective Shield to target creature you control
Inter-dimensional Warrior UU
Creature
Indestructible
Protection from all colors
Discard a card: Exile IDW, return it to the battlefield during the next end step.
2/1
Vizier of Pain 1WB
Creature
Whenever a counter would be placed on a permanent you control, you may have 1 more or 1 less of those counters be placed instead.
2/2
Master of Monsters 1GB
Legendary Creature
Exile Master of Monsters: You gain control of target creature.
Pay 10 life: You may cast Master of Monsters from exile until the end of the turn.
3/3
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Human Creature
All nontoken creatures have power and toughness equal to their converted mana cost.
2/2
Sort of like blood moon but for undercosted creatures.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Nonland Targeter UWR
Enchantment
Spells or abilities that cannot normally target lands may target lands.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Or an auto 4-of in Dredge because they'd abuse the hell out of a recurable 3/5 flier that doesn't even require mana to bring back.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Equalizer 1
Artifact
Permanents which produce 2 or more of any type of mana through activated abilities instead produce only 1 of the same type of mana.
or
Equalizer 2
Artifact
If a permanent an opponent controls would add more than 1 mana to their mana pool as the result of an activated ability, instead that permanent adds 1 mana to their mana pool of any type, and you add X to your mana pool of any type, where X is equal to the amount of mana greater than 1 that permanent would have produced. This mana does not fade from your mana pool until your next end step.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
Artifact
Any time you would gain life, you may also choose any number of target permanents you control with counters on them and add X additional counters, where X is the amount of life you gained this turn.
Creature Cannon 4
Artifact
Sacrifice a nontoken creature: Destroy target nonland permanent.
Gratuitous Violence 2RRR
Instant
You may cast Gratuitous Violence without paying it's mana cost if you have taken 10 or more damage this turn, or if you have exactly 1 life.
At the end of combat this turn, untap all creatures you control. There is a second combat phase this turn.
White Card Advantage Engine WW
Enchantment
Sacrifice a plains: Draw a card
Make Simic Great Again 2UG
Instant
You may cast target card in graveyard or exile without paying it's mana cost.
The Devil's Lettuce RUG
Enchantment
R, tap: Tap target creature
U, tap: Untap target land
G, tap: Untap another target nonland permanent
RRUUGG, tap, Sacrifice The Devil's Lettuce: Put target card you own from either your library, your graveyard, your sideboard, or exile onto the battlefield.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes