if you REALLY need something for the mirror Quietus Spike should win you the race. Enchantment removal for their Honor Effects is decent. The mirror is mostly about who can get the biggest creatures to hit. Brave the Elements is good if you're able to alpha strike for a game winning attack or 2.
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Its mostly because its a "Win More" type of effect. It doesn't do anything if you are behind or have an empty board. It isn't something that demands an answer or can take over a game by itself such as Archangel of Thune.
It is a good card, just not really strong enough to take a slot in the deck.
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They are bad match ups but not unwinnable ones. The thing is Soul Sisters is best in an aggro heavy meta, which at the moment, Modern is almost entirely Combo.
Its entirely your choice if you want to put it together.
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You have a good match up against Twin, just make sure to run Auriok Champions to dodge their removal. The match up against Affinity is about even. The rest are unfortunately bad match ups.
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Its not that its a bad card, its just that it isn't any better than the cards already played.
Also, from my personal experiences you rarely get to actually cast the card under Windswept Heath. It often gets destroyed or you are unable to get 3 attackers out. You'd have to be running the Green splash list to consistently cast the wurm and if you are going to splash, the Red and Black splashes are better.
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You do realize that Hushwing Gryff hoses Soul Sisters as well? No triggers from the sisters, no Squadron Hawks, no Ranger. Theres a reason Torpor Orb is occasionally brought in against us.
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Unfortunately there really isn't any replacements for Serra Ascendant, the closest would probably be Divinity of Pride in terms of abilities, or Student of Warfare and Figure of Destiny in terms of one drops with growth potential.
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For the most part its a pretty stock list, running only 3 Honor of the Pures is a bit surprising. I'd love to hear what matchups they faced and a tournament report.
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How to deal with Tron:
Ghost Quarter during their Upkeep when they have 2 Tron pieces.
Ghost Quarter Eye of Ugin as they then have to draw into their Eldrazi and Wurmcoils.
Suppression Field slows down Map, Karn, and O-Stone. Stony Silence shuts down their Chromatic Spheres/Stars, Maps, and O-stones.
Preventing them from searching is good as is slowing down their mana development.
Avoid playing out all your threats, keep some in hand. While you want to have a fast clock against Tron, they have a bunch of board wipes like Firespout. You want to always be able to play something post wipe. Your Honor effects are really valuable in this matchup as it increases your clock a lot.
Karn is their only piece of spot removal. Exhaust their wipes and keep a steady stream of threats going.
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Ajani Goldmane: costs 4 and is only good if we have creatures out. If we don't have creature we probably aren't close to 30 life and an active ascendant. Ajani, Caller of the Pride: again, only good if we have creatures out. Elspeth, Knight-Errant: probably the best choice. either makes a threat/chump blocker or makes any existing creature into a threat. Has arguably best ultimate. Elspeth Tirel: 5 mana is too expensive. -2 is good, +2 is only good if we have a lot of creatures
No experience with the splashes, but Sorin is really only good if you are already playing lots of creatures and Vengeant is probably going to be a 4 mana Lightning Helix. He's great if you can protect him.
Planeswalkers tend to be your best answer for the control matchup, they are powerful resilient threats that have to be answered. The best choice is almost always Knight-Errant. On a empty board (which is what most control matches wind up becoming) she makes a threat. On a board with creatures she gives a nice boost. The fact that you need to double bolt her to kill her makes her a very nice 1 or 2 of.
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I personally win most of my games with Honor of the Pure and having the ability to keep deploying threats through removal. If I have more creatures than my opponent has removal I'm probably winning that game.
The other most common way I win a game is gaining massive life + Serra Ascendant against aggro decks. Many aggro decks scoop to me sitting at 40 life and being able to deploy threats.
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um....Sundering Growth is the standard instant speed artifact/enchantment hate. It has the biggest upside in that you can occasionally get a Spirit token out of it.
If you really want something else: Demystify, Erase, Quiet Purity, and Wear // Tear can all destroy/exile an enchantment for 1 mana. Theres also Ray of Revelation . It also costs 2 but if you are one of the players splashing green you can flash it back for 1.
Most games I side out 1 of each sister. I take out martyrs against decks where large amounts of life don't matter, ie Twin, Pod, Tron. I ran 2 main deck Suppression Fields at my last FNM, I cut those in match ups where they didn't do much, so mostly against aggro decks. I rarely cut Rangers and never cut squadron hawks. I cut rangers against fast combo decks where late game draw power isn't that great. I NEVER cut squadron hawks. 1/1 fliers are great against almost every aggro deck in the format and having a consistent clock is important vs combo and control decks. Squadron hawk ensures I have a threat to play for the next 3 turns.
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It is a good card, just not really strong enough to take a slot in the deck.
-Anonymous
Its entirely your choice if you want to put it together.
-Anonymous
-Anonymous
Also, from my personal experiences you rarely get to actually cast the card under Windswept Heath. It often gets destroyed or you are unable to get 3 attackers out. You'd have to be running the Green splash list to consistently cast the wurm and if you are going to splash, the Red and Black splashes are better.
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Unfortunately there really isn't any replacements for Serra Ascendant, the closest would probably be Divinity of Pride in terms of abilities, or Student of Warfare and Figure of Destiny in terms of one drops with growth potential.
-Anonymous
List below:
2 Aven Mindcensor
4 Ranger of Eos
4 Serra Ascendant
4 Squadron Hawk
4 Soul's Attendant
3 Soul Warden
4 Ajani's Pridemate
3 Martyr of Sands
4 Spectral Procession
4 Path to Exile
Enchantments
3 Honor of the Pure
Lands
19 Plains
2 Windbrisk Heights
4 Suppression Field
2 Leyline of Sanctity
3 Stony Silence
2 Ethersworn Canonist
2 Ghostly Prison
2 Rest in Peace
For the most part its a pretty stock list, running only 3 Honor of the Pures is a bit surprising. I'd love to hear what matchups they faced and a tournament report.
-Anonymous
Ghost Quarter during their Upkeep when they have 2 Tron pieces.
Ghost Quarter Eye of Ugin as they then have to draw into their Eldrazi and Wurmcoils.
Suppression Field slows down Map, Karn, and O-Stone. Stony Silence shuts down their Chromatic Spheres/Stars, Maps, and O-stones.
Preventing them from searching is good as is slowing down their mana development.
Avoid playing out all your threats, keep some in hand. While you want to have a fast clock against Tron, they have a bunch of board wipes like Firespout. You want to always be able to play something post wipe. Your Honor effects are really valuable in this matchup as it increases your clock a lot.
Karn is their only piece of spot removal. Exhaust their wipes and keep a steady stream of threats going.
-Anonymous
Ajani, Caller of the Pride: again, only good if we have creatures out.
Elspeth, Knight-Errant: probably the best choice. either makes a threat/chump blocker or makes any existing creature into a threat. Has arguably best ultimate.
Elspeth Tirel: 5 mana is too expensive. -2 is good, +2 is only good if we have a lot of creatures
No experience with the splashes, but Sorin is really only good if you are already playing lots of creatures and Vengeant is probably going to be a 4 mana Lightning Helix. He's great if you can protect him.
Planeswalkers tend to be your best answer for the control matchup, they are powerful resilient threats that have to be answered. The best choice is almost always Knight-Errant. On a empty board (which is what most control matches wind up becoming) she makes a threat. On a board with creatures she gives a nice boost. The fact that you need to double bolt her to kill her makes her a very nice 1 or 2 of.
-Anonymous
The other most common way I win a game is gaining massive life + Serra Ascendant against aggro decks. Many aggro decks scoop to me sitting at 40 life and being able to deploy threats.
-Anonymous
If you really want something else: Demystify, Erase, Quiet Purity, and Wear // Tear can all destroy/exile an enchantment for 1 mana. Theres also Ray of Revelation . It also costs 2 but if you are one of the players splashing green you can flash it back for 1.
White also has really good mass enchantment removal. Cleanfall, Echoing Calm, Patrician's Scorn, Fracturing Gust (great vs boggles), Leave No Trace, Paraselene, and Tempest of Light.
If Leyline Specifically is causing you grief there is always Scour.
We are in White. White destroys Enchantments. Its part of its color identity.
-Anonymous
-Anonymous