I know it has been mentioned before, but I think the format can handle Memory Lapse.
There has been a lot of discussion to introduce Counterspell, but I'm not convinced that would be a a good idea. I think Lapse is a safe alternative that wouldn't warp Modern.
Memory Lapse over Counterspell makes no sense. Memory Lapse is basically a tempo play like Remand, so it would go great into combo and tempo decks. But, unlike Remand, it's awful for decks that want to play the long game, like a control deck. Counterspell may benefit tempo/combo decks, but it at least provides real value for control, the lacking archetype. All Memory Lapse does is make Twin and Delver better while not really providing benefit to anything that might actually be in need of a boost.
Reprint Vindicate and Abzan will get even stronger. We usually have some land destruction in the side, but with vindicate we would have a perfect removal suite for any threat in the format.
I like vindicate, but it is too much for modern at this point in time.
Vindicate is up there with Sulfuric Vortex for me. It just powers up a strategy that needs absolutely no help at the moment. I want to see cards in Modern that either empower lagging strategies or create new ones altogether. If we want cards from Invasion, let's talk about the dragon charms. All of them (especially Dromar's Charm could see Modern play and none of them push tier 1 strategies over the top.
Please lords in Wizards. Please permit us to spill the Innocent Blood of countless Goyfs/Guides/Eidolons. Please allow me to Prohibit their Legacy-quality disruption spells.
That is all.
Neither of those are likely to happen while UB control is strong in standard.
Unless if it gets some more strong support, UB Control will collapse after Hero's Downfall, Bile Blight, Perilous Vault, Jace's Ingenuity, Ashiok, and Dissolve rotate.
Please lords in Wizards. Please permit us to spill the Innocent Blood of countless Goyfs/Guides/Eidolons. Please allow me to Prohibit their Legacy-quality disruption spells.
i would like a better reanimation card than unburial rites. life/death would be a blast to play, but probably also too powerful. it needs to be around 3 or 4cmc to be properly balanced. given the cards that were listed above, its not too hard to imagine faithless looting off a SSG, then casting reanimate the same turn..
I personally think Life // Death would be fine. The best case scenario is turn 1 Faithless Looting, turn 2 Life // Death, but that isn't that consistent. It will usually be around a turn 3 reanimation, which could be too late because of the life-loss.
Wizards doesn't want Dredge to be a thing in Modern but Reanimator is different enough from it that I think it could get a chance. Especially with the most powerful grave hate ever printed still being in this format which sees no play though because there isn't a powerful deck using the graveyard.
Hell no. I am fine with Reanimator getting a boost, but with those cards if you had Entomb or Faithless Looting in hand and either Animate Dead, Exhume, or Reanimate in hand, you could basically win the game on turn 2. Also, can you imagine Griselbrand Reanimator with Entomb? Turn 1 Entomb, turn 2 Goryo's Vengeance isn't that hard to believe. You could even make it a turn 3 kill and allow more time for finding the pieces and it would still break the turn 4 rule. The card that I want to get reprinted in Modern is Life // Death. That would help Reanimator decks while still making them pretty weak to aggro. That would be fine. Allowing tutoring of any card on turn 1 and reanimating it on turn 2 would not be.
I'd like to see an Opposition reprint. It seems like Opposition could take tokens to the next level, and it seems like one of the safer less oppressive prison cards. It would truly have the ability to shut down Birthing Pod, which is a good thing. It also would help Esper, which is nonexistent at the moment.
I am curious. What do people think of Opposition in the current meta. Would it be too oppressive? And would it affect Sword of the Meek's status on the banned list?
I hope that Opposition gets unbanned and making a 3-card combo with the 2-card combo of Thopter/Sword wouldn't be any more broken than the version with Time Sieve taking infinite turns.
Personally, I'm not a fan of the idea of adding more free spells to Modern. Spells almost always costing mana is one of the key components of Modern. However, Glowrider, Seahunter, Moggcatcher, Skyshroud Poacher, Vine Dryad, Seedtime, and Delraich would see no play. Seedtime is too conditional, Seahunter, Moggcatcher, and Skyshroud Poacher all die to Bolt (at 4 mana) before they can do anything, Glowrider is a worse Thalia, Delraich is a worse Demon of Death's Gate, and Vine Dryad is pretty weak.
I refrain from saying Mana Severance. It makes Goblin Belcher broken. The thing is, many cards rely on "reveal cards until...". Any card that removes as many cards as you want from you deck is going to create broken combos.
Actually, Endless Horizons and Selective Memory both haven't done anything. Also, how would it make Belcher broken? It is a 2-card combo and it has one piece that costs 4 mana and has a 3 mana activation cost. Assuming you cast Severance on turn 2, accelerate into Belcher on turn 3, and then activate it on turn 4, that is a turn 4 combo, which is completely fine in Modern.
Technically it could help Isochron Scepter control decks.
Storm Crow is strictly worse than Seacoast Drake.
Not all of the dragon charms. Darigaaz's Charm is still terrible (especially when compared to Jund Charm) and Treva's Charm is almost always worse than Bant Charm. The rest would be sweet though
Storm Crow is strictly worse than Seacoast Drake.
Bottle Gnomes is Modern-legal.
Storm Crow is strictly worse than Seacoast Drake.
Unless if it gets some more strong support, UB Control will collapse after Hero's Downfall, Bile Blight, Perilous Vault, Jace's Ingenuity, Ashiok, and Dissolve rotate.
Storm Crow is strictly worse than Seacoast Drake.
I wouldn't exactly call Tarmogoyf innocent.
Storm Crow is strictly worse than Seacoast Drake.
I'd play it over Mana Leak in Control decks.
Storm Crow is strictly worse than Seacoast Drake.
Me, though I would prefer Counterspell.
Storm Crow is strictly worse than Seacoast Drake.
I personally think Life // Death would be fine. The best case scenario is turn 1 Faithless Looting, turn 2 Life // Death, but that isn't that consistent. It will usually be around a turn 3 reanimation, which could be too late because of the life-loss.
Storm Crow is strictly worse than Seacoast Drake.
Hell no. I am fine with Reanimator getting a boost, but with those cards if you had Entomb or Faithless Looting in hand and either Animate Dead, Exhume, or Reanimate in hand, you could basically win the game on turn 2. Also, can you imagine Griselbrand Reanimator with Entomb? Turn 1 Entomb, turn 2 Goryo's Vengeance isn't that hard to believe. You could even make it a turn 3 kill and allow more time for finding the pieces and it would still break the turn 4 rule. The card that I want to get reprinted in Modern is Life // Death. That would help Reanimator decks while still making them pretty weak to aggro. That would be fine. Allowing tutoring of any card on turn 1 and reanimating it on turn 2 would not be.
Storm Crow is strictly worse than Seacoast Drake.
I just want to do this.
Turn 1 Sage of Epityr
Turn 2 Voidmage Prodigy
Turn 3 Patron Wizard
Turn 4 Master of Waves
Storm Crow is strictly worse than Seacoast Drake.
I hope that Opposition gets unbanned and making a 3-card combo with the 2-card combo of Thopter/Sword wouldn't be any more broken than the version with Time Sieve taking infinite turns.
Storm Crow is strictly worse than Seacoast Drake.
Oblivion Stone is better in Tron.
Storm Crow is strictly worse than Seacoast Drake.
Personally, I'm not a fan of the idea of adding more free spells to Modern. Spells almost always costing mana is one of the key components of Modern. However, Glowrider, Seahunter, Moggcatcher, Skyshroud Poacher, Vine Dryad, Seedtime, and Delraich would see no play. Seedtime is too conditional, Seahunter, Moggcatcher, and Skyshroud Poacher all die to Bolt (at 4 mana) before they can do anything, Glowrider is a worse Thalia, Delraich is a worse Demon of Death's Gate, and Vine Dryad is pretty weak.
Storm Crow is strictly worse than Seacoast Drake.
Actually, Endless Horizons and Selective Memory both haven't done anything. Also, how would it make Belcher broken? It is a 2-card combo and it has one piece that costs 4 mana and has a 3 mana activation cost. Assuming you cast Severance on turn 2, accelerate into Belcher on turn 3, and then activate it on turn 4, that is a turn 4 combo, which is completely fine in Modern.
Storm Crow is strictly worse than Seacoast Drake.
I so want this. Goblin Charbelcher could actually work in Modern if it had that.
Storm Crow is strictly worse than Seacoast Drake.