Quote from MikePemulis »I tend to set micro goals for myself each week based on previous mistakes. One week it was to miss zero Delver or Bauble triggers, because I did that the week before. Another it was to keep better track of life total, since I had missed an opponent's fetch one time the week before and it meant all the difference in combat math. My goal this week is to beat Burn.
Quote from MikePemulis »Hazoret has always looked interesting to me, and seems like it could crush midrange, too.
So mnesci, what's your sideboard plan against Jund-style midrange? I used to be on Jordan's plan of remove all counters and jam 2 Huntmasters, 2 Moon, Collar, and even a Magus of the Moon for a while. But now that my board is totally reconfigured, my plan is way smaller. Cut both Stubborn Denials, a Leak, and a Spell Pierce, bringing in Collar, Snapcaster, and both Moons. The games play out so much differently with this configuration. Against Path decks, I can see bringing in a 4 drop, but I don't even have any in my board now anyway.
Luckily, most of the midrange I've been seeing lately is Pyromancer, which we've got sweepers for, and Traverse Shadow, which seems easier than traditional 23-25 land Jund or old school Junk, which I haven't seen since the Bloodbraid unban.
Quote from Hezekai »Would a Snapcaster be a viable sideboard option against midrange/control?
Quote from ObnixilisNate »
I still like the idea of packing traverse with thought scours for some reason... Probably because it can get us a creature as a late top deck and helps with getting land drops with adding a mill element.
The sideboard is pretty straight forward match up to match up. The trickiest one might be feed the clan... If you think for any reason the extra life can get you there bring them in.
Snapcaster isn't going to beat a control or midrange deck. I personally would favour ChandraTOD. We still don't have an optimal answer to those decks so it's still up in the air.
Quote from ObnixilisNate »@mnesci Regarding your statement on tempo loss because of looting. I have to disagree based on what we are playing around looting. It still powers out mandrills like shoal did plus it's supported by pierce and snag to even out the deficiency I think you are referring to. As you know the deck is extremely intricate and with that in mind, in our deck more so than others we leverage how ALL OF our spells make the deck come together and compliment the other spells we play. That's just my perspective anyway.
@Everybody: I'm curious for those playing the looting version of the deck, we know holding back land for looting is the correct line for us but are we supposed to be playing more land vs midrange and control or just stay the course? I wonder if tireless tracker would be a better card then huntmaster. Just brainstorming.
Quote from Mikefon »Quote from ashtonkutcher »[...] a clean way to deal with walkers.
You mean thanks to its haste? Since I don't think you can damage directly PW with its ability. Am I wrong?
I tried it but never managed to attack once. I even lose some matches against control because it was a 4 mana do nothing having many cards in hand. That said, I didn't use Looting in that list and didn't think of it when I post my last comment. That's surely a huge difference. I currently run 2 huntmaster in side: I may switch one and test it myself. Thanks for pointing it out .
Quote from ashtonkutcher »[...] a clean way to deal with walkers.