My current decklist is here: https://www.mtggoldfish.com/deck/1958454#paper
I've had a 2-2 finish and a 3-1 finish so far since MH1 came out, but my 2-2 finish was missing Plague engineer and ashiok from the side which would have helped significantly.
As for what I cut for FoF, I never played Jace. I try to keep my 4 costs low though so I have 6 spots split 2/2/2 between cryptic, mistbind, and FoF
Hey Roggers666, you should join the discord!
We have discussed FoN and FoD, there's a lot of ongoing discussions about them as more people are able to test. I'll cover some of the stuff I know that has been covered in the discord that you talked about briefly here though.
Tyrant's Scorn is really good, people are definitely upping on their counts of it specifically for pitching to Force and it feeling similar to Fatal Push and being good removal. People originally were all about Liliana's Triumph and then it fell out of favor fast in favor of targetted removal.
As for filling your hand again - play Fact or Fiction. A lot of people are on FoF specifically for this reason. It's a mid/late-game play, but a late-game draw 2-3 is really impactful.
As for the bridgevine issue - Surgical doesn't do enough. You need something like Ravenous Trap or Leyline to really interact with them quick enough. It's tough, but people are hopeful that Leyline might get reprinted in the upcoming core 2020 set.
Phoenix isn't a bad MU, you just gotta be smart with how you play things out. If you take in surgical, it's pretty nice to just eat their Phoenixes sometimes.
If you have further questions I would 100% direct them to the discord, the link to it is in the post just above yours.
May i ask why you playing drowned catacombs instead of darkslick shores ? im just curious about reasoning
I personally play only 1 Drowned Catacombs and 3 Darkslick Shores. There are a few lists on the guide that run the full 4 Darkslick, but I found myself commonly having issues with lands coming into play untapped in the late-game and wanted to avoid that if possible by throwing in a catacomb instead of the 4th darkslick. One thing to note, most of the other lists also run 5-6 island/swamps (including watery grave), while personally, my deck runs 8 (5 islands, 1 swamp, 2 watery graves). This means that my Drowned Catacombs is coming in untapped nearly every single time. I'm also a lot less black heavy on my casting costs. The link in my signature to my deck (in the visual view) gives you a nice idea of my curve and how blue heavy I am vs. how black heavy I am.
Edit: I realize now you were talking to FaeKeeler, but my comments still stand if you're interested why I use it too
Read this if you're honestly interested. I've made it with the help of the Faeries discord and it covers nearly (if not) everything in the deck, and has example decklists which include Jace, the Mind Sculptor.
Best of luck, if you have any questions/comments feel free to leave them on the docs page, as I try and update it as frequently as I can.
has there been any talk about Release to the Wind? I think it could be a decent fun-of, since we can exile one of our guys in response to removal (and get a new trigger since they all have ETB triggers), exile a troublesome card for a turn, and it even has the corner case of exiling Bitterblossom before it kills us. I always seem to have a flex slot in my lists, so something like this is always intriguing.
The discord mentioned it wouldn't be half-bad as a fun of. I don't think anyone has done any extensive testing of it yet, though.
I've been focusing on Poisoner as my main testing card right now, Marauder potentially, depending on how things look with Poisoner. I think Marauder is just slower in our deck where poisoner does a lot of stuff very actively. I'm not 100% sold on trying Release just yet but if I'm unhappy with Poisoner after a while I can see myself testing a few maybe.
Dire Fleet Poisoner is too narrow of a card to play in a non-tribal pirates deck. Combat tricks are nice, but Scion of Oona and Mistbind Clique are plenty good and devastating in their own right. There are just better plans. Most of the time, attacking is the only action we do in our turn. There are cases and decks designed to be more tap out control style like i play, but when Faeries plays a creature it needs to significantly affect the battlefield and the game state. Snapcaster Mage consistently does that. I don't see Dire Fleet Poisoner in that slot. Please test and report though. Testing is how we all learn and can judge cards easier we haven't played with yet.
If you're referring to scion and mistbind as aggressive things to get in more damage then I agree completely, but their uses are drastically different than this card.
Don't evaluate it for its second ability because it's narrow, evaluate it as a 2/2 flash deathtouch creature for 2 mana.
I think this card has a powerful board presence and definitely changes the state of the game, as most people testing Gifted Aetherborn felt about having a new creature-tool. Plenty of people play it now, there's discussion on whether or not to main or side it, but this can hold a similar argument if you're using them for the deathtouch ability more than lifelink, which I seem to need more often.
I'm just evaluating new cards and this one sticks out to me the most so far. There's also the other blue human that makes things 0/1's, but I would be trying that in a more control based build.
Since a lot of our discussion has moved to the discord, for those not in it, I've been talking a lot about Dire Fleet Poisoner as another honorary faerie.
It makes a great surprise blocker and can also just be played as an aggressive creature to help you get in more damage, since most people don't like blocking deathtouch creatures.
Feel free to give your opinions
Hey man, Dire Fleet Poisoner only gives an attacking Pirate +1/+1, so Mutavault would be the only target for the buff, unless you have other poisoners, in which case, you may as well play UB Aggro/Tempo and not worry about Faeries. I don't think the extra damage argument is really that good, as Creeping Tar Pit is excellent for that, and many times Mistbind Clique or a swarm of tokens can smash in. I don't think the Poisoner adds enough to the deck to warrant what it would hinder, especially when it can be chumped by all sorts of the tokens that exist in common decks (Lingering Souls, Young Pyromancer, other Faerie tokens) and even lines up very poorly to Lightning Bolt, Kolaghan's Command (the can shoot it, or even get back a creature that traded with it earlier), and all the other burn in Grixis/Jeskai decks (as much as I hate the 'Dies to Removal' argument, all our other creatures have a strong ETB effect, so if we're getting them to spend a removal spell on Vendilion Clique or Snapcaster Mage, we've already gotten our value from them, whereas Poisoner doesn't have an ETB effect even close to on par with the other creatures).
I didn't mention that I was using it for the +1/+1 and deathtouch addition, but you brought up pretty much the point I brought up in the discord that the buff only works with itself and an attacking mutavault so that part of the ability is kinda meh, but isn't what I was mainly looking to do with the card.
The extra damage argument is that it can be played turn 2 and has to be dealt with before moving forward. If you're getting a 1 to 1 trade usually that's pretty decent, and it can clog the ground until your opponent finds removal for it (thus buying you extra turns for BB tokens, etc) and usually we can interact very easily with this removal thanks to spellstutter (path, push, bolt, etc). Creeping Tar Pit is excellent for getting in extra damage, as well as mutavault, but they are also a 4 mana commitment at sorcery speed and a 2 mana commitment at sorcery speed, while this can act as an instant speed blocker, in addition to a 2/2 attacker if needed. It can also just clog the board while your opponent looks for a way to remove it, which gives us the ability to devote the rest of our mana to things like attacking with mutavault/tar pit or holding up counters.
Poisoner does get chumped by Souls tokens, but so does the entire rest of our deck. Same can be said for Pyromancer tokens and for the niche mirror. This argument I'd treat a little similar to the "dies to removal" argument, there's no way to really get around that.
Note that all our other creatures also line up poorly to removal, regardless of how good they are. This doesn't have an insane ETB, but can still make people swinging in really consider whether or not they should as we can pop off a surprise blocker at any time, or we can just use it to clog the ground until they find the appropriate removal for it.
Since a lot of our discussion has moved to the discord, for those not in it, I've been talking a lot about Dire Fleet Poisoner as another honorary faerie.
It makes a great surprise blocker and can also just be played as an aggressive creature to help you get in more damage, since most people don't like blocking deathtouch creatures.
Feel free to give your opinions
Hi everyone. Was considering playing Faeries at the Competitive level, how is the deck's Humans / Robots matchups, and what's the agreed upon 75 if any?
From personal experience I would say the Humans match-up is manageable, but isn't favored until post-sideboard.
You can definitely find sweepers in time but they need to be specific and hope they don't out power you by the time you find them.
As for robots, I usually have a pretty good time with it. Not having easy artifact removal is rough, but between the amounts of removal you have, spellstutter sprite, and plenty of sideboard removal options, usually this is a not-too-bad matchup.
Did Liliana the Last Hope change your games pretty significantly? I've been contemplating a split like yours and I just wasn't sure if I wanted to go 3 Lotv/2 LtLH or if I wanted to test the new Jace as he's pretty enticing.
I haven't tried the new Jace to evaluate it, and even the experience with my decklist is pretty limited. Liliana, the Last Hope has the advantage of being not only good in those match-ups in which (almost) any planeswalker is good, but also against small creature decks. Against fair slow decks, not only her ultimate gives you the inevitability, but her -2 is very useful with so many creatures with good etb triggers. I see that against combo decks, at some point you can play Jace, get a body and then start cycling bad cards, while Liliana will be completely useless; but game 2, you should probably be boarding any of them out anyway.
I've been wanting to move LtLH to the sideboard for a while now since she hasn't been doing much in the main for me, and feels a little lackluster at times when I would rather have a threat (which Jace can provide). My thought process is, start with Jaces in main, and if the list I'm playing against definitely calls for LtLH, then board her in. Jace can easily get sideboarded out as well which is nice when you need options to side out cards.
I've been playing Yuuta's list the full summer. I went to a PPTQ this weekend with some new ideas I thought might be good, but without any testing to really know.
I wanted to take advantage of the new planeswalker rule to play both Lilianas in the main. Planeswalkers force you to play a more tap-out game, so discard becomes better than counterspells. I also wanted to try Perilous Research, which has many synergies with some cards in our deck, since we have tons of fodder to its sacrifice effect: chumpblockers, planeswalkers that are being attacked, Bitterblossom that's going to kill us, or creatures you want to get back in hand with Liliana, the Last Hope. However, all these scenarios are very situational and more often than not you'll be holding it with no use; that's what happens to cards you don't want to play more than one copy. I don't know if the right replacement would be a 25th land or an extra cantrip. The manabase is also wrong; if the idea of playing with enough basics to have the (remote) possibility of casting all the spells in your deck under a Blood Moon still makes sense to you, then you should cut a Creeping Tar Pit for an extra fetchland. If not, I'd cut 2 basic lands for dual sources.
On the other hand, I'm happy with the changes I made to the sideboard. Probably it's still not perfect, but it looks better than the one I had been playing before.
The PPTQ didn't go particularly well. I started 0-2, taking some bad mulligan decisions, but kept playing just for fun to win 4 rounds in a row.
Did Liliana the Last Hope change your games pretty significantly? I've been contemplating a split like yours and I just wasn't sure if I wanted to go 3 Lotv/2 LtLH or if I wanted to test the new Jace as he's pretty enticing.
I was reading the first page of the primer but the matchups seem really outdated as the current build is much different.
Anyone know when it'll be updated or anyone want to write a very small resumed paragraph about that?
Also, my meta currently is some burn and some control. Almost no combo and no eldrazi.
Would this deck be good against those? Or can it be tuned towards those decks?
The deck can definitely be catered towards winning against those decks.
I would suggest joining the Faeries Discord for sure because a lot of discussion goes on there. I also have a sideboard primer that gets worked on when I have the time here: Faeries Sideboard Guide
For someone trying to win against Burn and Control, I would probably suggest a list that runs more collective brutalities. Here's a list I stole from the Faeries Discord that runs some number of Brutalities main, as a starting point:
https://www.mtggoldfish.com/deck/1958454#paper
I've had a 2-2 finish and a 3-1 finish so far since MH1 came out, but my 2-2 finish was missing Plague engineer and ashiok from the side which would have helped significantly.
As for what I cut for FoF, I never played Jace. I try to keep my 4 costs low though so I have 6 spots split 2/2/2 between cryptic, mistbind, and FoF
FULL TIME FAERIES
Selvala
We have discussed FoN and FoD, there's a lot of ongoing discussions about them as more people are able to test. I'll cover some of the stuff I know that has been covered in the discord that you talked about briefly here though.
Tyrant's Scorn is really good, people are definitely upping on their counts of it specifically for pitching to Force and it feeling similar to Fatal Push and being good removal. People originally were all about Liliana's Triumph and then it fell out of favor fast in favor of targetted removal.
As for filling your hand again - play Fact or Fiction. A lot of people are on FoF specifically for this reason. It's a mid/late-game play, but a late-game draw 2-3 is really impactful.
As for the bridgevine issue - Surgical doesn't do enough. You need something like Ravenous Trap or Leyline to really interact with them quick enough. It's tough, but people are hopeful that Leyline might get reprinted in the upcoming core 2020 set.
Phoenix isn't a bad MU, you just gotta be smart with how you play things out. If you take in surgical, it's pretty nice to just eat their Phoenixes sometimes.
If you have further questions I would 100% direct them to the discord, the link to it is in the post just above yours.
FULL TIME FAERIES
Selvala
FULL TIME FAERIES
Selvala
We are very active in the discord. Join up and we would love to have you there.
FULL TIME FAERIES
Selvala
I personally play only 1 Drowned Catacombs and 3 Darkslick Shores. There are a few lists on the guide that run the full 4 Darkslick, but I found myself commonly having issues with lands coming into play untapped in the late-game and wanted to avoid that if possible by throwing in a catacomb instead of the 4th darkslick. One thing to note, most of the other lists also run 5-6 island/swamps (including watery grave), while personally, my deck runs 8 (5 islands, 1 swamp, 2 watery graves). This means that my Drowned Catacombs is coming in untapped nearly every single time. I'm also a lot less black heavy on my casting costs. The link in my signature to my deck (in the visual view) gives you a nice idea of my curve and how blue heavy I am vs. how black heavy I am.
Edit: I realize now you were talking to FaeKeeler, but my comments still stand if you're interested why I use it too
FULL TIME FAERIES
Selvala
https://docs.google.com/document/d/14PC7XEuvznIG4QyeADGe7wnOHeV27-5COhWp_5yPZkQ/edit?usp=sharing
Read this if you're honestly interested. I've made it with the help of the Faeries discord and it covers nearly (if not) everything in the deck, and has example decklists which include Jace, the Mind Sculptor.
Best of luck, if you have any questions/comments feel free to leave them on the docs page, as I try and update it as frequently as I can.
FULL TIME FAERIES
Selvala
The discord mentioned it wouldn't be half-bad as a fun of. I don't think anyone has done any extensive testing of it yet, though.
I've been focusing on Poisoner as my main testing card right now, Marauder potentially, depending on how things look with Poisoner. I think Marauder is just slower in our deck where poisoner does a lot of stuff very actively. I'm not 100% sold on trying Release just yet but if I'm unhappy with Poisoner after a while I can see myself testing a few maybe.
FULL TIME FAERIES
Selvala
If you're referring to scion and mistbind as aggressive things to get in more damage then I agree completely, but their uses are drastically different than this card.
Don't evaluate it for its second ability because it's narrow, evaluate it as a 2/2 flash deathtouch creature for 2 mana.
I think this card has a powerful board presence and definitely changes the state of the game, as most people testing Gifted Aetherborn felt about having a new creature-tool. Plenty of people play it now, there's discussion on whether or not to main or side it, but this can hold a similar argument if you're using them for the deathtouch ability more than lifelink, which I seem to need more often.
I'm just evaluating new cards and this one sticks out to me the most so far. There's also the other blue human that makes things 0/1's, but I would be trying that in a more control based build.
FULL TIME FAERIES
Selvala
One can pray, but we will see. I'm testing it as a few of for sure when it comes out.
FULL TIME FAERIES
Selvala
I didn't mention that I was using it for the +1/+1 and deathtouch addition, but you brought up pretty much the point I brought up in the discord that the buff only works with itself and an attacking mutavault so that part of the ability is kinda meh, but isn't what I was mainly looking to do with the card.
The extra damage argument is that it can be played turn 2 and has to be dealt with before moving forward. If you're getting a 1 to 1 trade usually that's pretty decent, and it can clog the ground until your opponent finds removal for it (thus buying you extra turns for BB tokens, etc) and usually we can interact very easily with this removal thanks to spellstutter (path, push, bolt, etc). Creeping Tar Pit is excellent for getting in extra damage, as well as mutavault, but they are also a 4 mana commitment at sorcery speed and a 2 mana commitment at sorcery speed, while this can act as an instant speed blocker, in addition to a 2/2 attacker if needed. It can also just clog the board while your opponent looks for a way to remove it, which gives us the ability to devote the rest of our mana to things like attacking with mutavault/tar pit or holding up counters.
Poisoner does get chumped by Souls tokens, but so does the entire rest of our deck. Same can be said for Pyromancer tokens and for the niche mirror. This argument I'd treat a little similar to the "dies to removal" argument, there's no way to really get around that.
Note that all our other creatures also line up poorly to removal, regardless of how good they are. This doesn't have an insane ETB, but can still make people swinging in really consider whether or not they should as we can pop off a surprise blocker at any time, or we can just use it to clog the ground until they find the appropriate removal for it.
FULL TIME FAERIES
Selvala
It makes a great surprise blocker and can also just be played as an aggressive creature to help you get in more damage, since most people don't like blocking deathtouch creatures.
Feel free to give your opinions
FULL TIME FAERIES
Selvala
From personal experience I would say the Humans match-up is manageable, but isn't favored until post-sideboard.
You can definitely find sweepers in time but they need to be specific and hope they don't out power you by the time you find them.
As for robots, I usually have a pretty good time with it. Not having easy artifact removal is rough, but between the amounts of removal you have, spellstutter sprite, and plenty of sideboard removal options, usually this is a not-too-bad matchup.
FULL TIME FAERIES
Selvala
I've been wanting to move LtLH to the sideboard for a while now since she hasn't been doing much in the main for me, and feels a little lackluster at times when I would rather have a threat (which Jace can provide). My thought process is, start with Jaces in main, and if the list I'm playing against definitely calls for LtLH, then board her in. Jace can easily get sideboarded out as well which is nice when you need options to side out cards.
FULL TIME FAERIES
Selvala
Did Liliana the Last Hope change your games pretty significantly? I've been contemplating a split like yours and I just wasn't sure if I wanted to go 3 Lotv/2 LtLH or if I wanted to test the new Jace as he's pretty enticing.
FULL TIME FAERIES
Selvala
The deck can definitely be catered towards winning against those decks.
I would suggest joining the Faeries Discord for sure because a lot of discussion goes on there. I also have a sideboard primer that gets worked on when I have the time here: Faeries Sideboard Guide
For someone trying to win against Burn and Control, I would probably suggest a list that runs more collective brutalities. Here's a list I stole from the Faeries Discord that runs some number of Brutalities main, as a starting point:
4x Snapcaster Mage
3x Vendilion Clique
2x Mistbind Clique
4x Opt
4x Bitterblossom
4x Fatal Push
4x Cryptic Command
3x Collective Brutality
2x Mana Leak
1x Go for the Throat
1x Murderous Cut
3x Creeping Tar Pit
4x Polluted Delta
4x Island
4x Mutavault
2x Watery Grave
1x Misty Rainforest
1x Swamp
1x Tectonic Edge
3x Ceremonious Rejection
3x Thoughtseize
2x Countersquall
1x Flashfreeze
1x Disdainful Stroke
1x Hero's Downfall
1x Kalitas, Traitor of Ghet
1x Engineered Explosives
1x Disfigure
1x Flaying Tendrils
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Selvala