Thoughts on pull from tomorrow? i have been running it over ancestral and im having great results! my main concern was that i hated seeing ancestral in my hand past turn 1. its an awful top deck and dead in the late game. Pull from tomorrow, however, is always live, and is now an auto include in my deck.
I think that if you want an instant draw spell Think Twice and Supreme Will are just better option.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
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Btw do you people know that delve can pay for just one or two? and that DTT is an instant? And that is so much better to look at seven cards drawing two than to draw 3 random?
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
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Thanks for sharing your list!
My comments are toward an open/MODO metagame deck, some of my advices could be wrong in a rigid meta as a friends group, so take them with grain of salt.
You really beat fish with this deck? With no real removal MD? Liliana is good against your friend bogle but in the real world 4 lilis...
Why no V-clique? 4 Graves and only 2 Deltas? 4 Mistbind aren't clunky? how many times rift is better than a repeal? No card draw/selection? only removal 2 slip? against Pod how can you win?
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
The problem with niche deck like Fae it's that the best or more expert players simply don't care much and don't bother develop a good deck, most of the post are by people who like to joke around and brew cute decks.
I myself quit struggling in order to make a Tier deck out of fae and play it as a pet deck between rounds or in casual matches, that doesn't mean that i play/post bad decklists based on narrow synergy or obscure card. Prob it's because that i don't care anymore of discovering the next best thing rather than tune and find the perfect spot for the real good cards. That because modern is already solved in cards evaluation after a couple of week after any new release.
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
So the above deck is what I won with at the PTQ/5K in Chicago(247 people) 2 weeks ago. The matchups I had were: BWR burn, zoo, affinity, UR Delver Aggro(Lost), RUG Twin, Jund, Scapeshift, RUG Twin(Drew). Quarterfinals played against the Faeries Mirror. Semifinals played against UR Twin. Finals played against RUG Delver.
I then proceeded to play the deck the following weekend at the Illinois Modern States/1K(77 people). The changes I made for the weekend were: Maindeck, I cut a River of Tears for a Swamp. Sideboard, I cut 2 Jace Beleren, 1 Ratchet Bomb for 1 Scion of Oona, 1 Kira Great Glass Spinner, and 1 Shadow of Doubt.
The matchups I had were Melira Pod, UW Tron, Jund, 8Rack(Lost), Rock, UR Twin, Faeries(Drew). Quarterfinals I played against Merfolk(Lost). Didn't hit a 4th land game 3 with lethal on board via Pack Rats and 2 Cryptic/Sower in hand.
Changes I would make going forward/for this weekends PTQs: I would cut the 2 Sword of Feast and Famine and Add 1 Pack Rat, 1 Spellstutter Sprite. My board would look like: 3 Sower of Temptation, 2 Kira Great Glass Spinner, 1 Scion of Oona, 3 Spell Snare, 2 Negate, 2 Disfigure, 1 Damnation, 1 Batterskull
This looks good!
If i had a major tourney ahead i would play the same MD a part from -1 V-clique + 1 SoFaF.
What was your reason to cut them all? I have never thought to go below at least one.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Just in case anyone is interested, here is one of my favourite plays with Fae. It can pretty much wreck aggro decks that have already established some kind of board presence. You need:
- a Cryptic and a Mistbind in hand
- the mana to cast either
- a faerie to champion
Here's the plan: If they play a spell in their first main phase, you counter and tap. If they decide to attack you first, just play a Mistbind, kill-block one of their dudes and prevent them from playing anything in main phase two. Pick your poison, aggro players! >:)
By the way, a sideboard card that seems worth looking at could be Annul. It hard counters Wurmcoil, Oblivion Stone, Blood Moon, Pod, Splinter Twin, Aether Vial and pretty much any card in Affinity. Especially with Snaps, this could be a great Sideboard choice.
Similarly, if you are afraid of Tron and Robots in particular, Steel Sabotage might be your card.
Seriously, do you think your plays are so smart that need to be shared?
Annul seems valid if your meta is full of tron and affinity.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Evacuation + Waste not = GG, nut play, and pretty much seals your opponents fate regardless of what they are doing.
"Ok declare intention to attack"
"Evacuation"
"Oh.. damn.. ok... I discard 4 cards"
"I add 2 mana to my pool, I put 2 zombies into play, and I draw a card, and get a faerie token on my upkeep. You have an empty field"
But it actually happened that you opponent discard 4 card from evacuation? or you just dreamt that last night? I can't think at single deck from top tiers that can actually be beated so hard by this crappy card.
Please before speaking of your dream as fact to discuss count to ten and then doesn't post.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
You will never ever get everyone to agree on a 75 let alone a 60. There is no point in trying.
This. A part from the intrinsec difficulty of finding a shared common list it's useless for everyone play the exact same list, playstyle/opponent/meta... are different and so have to be the lists.
People like me are just not yet sold on using Swords. The main problem, however, is that other people are bringing up thousands of ideas and cardchoices at a time, making them basically worthless. The foucs should be on commonly testing one single card a week or so and then discussing our results with it, not testing like 10 cards at once.
My feelings are similar to ThatStoryTeller120, TakeYourShoesOff and Metillon. I also kind of agree with you that we should be working on a shared deck list (or at most a very small number of variants). And my understanding of successful Faeries is that it includes
9-12 CREATURES
3 Mistbind CliqueI have played and read play reports of every number of these from none to four, and three is solid. It is weak against decks with instant removal and is sideboarded out against those.
0-2 Snapcaster MageI don't feel certain that Snapcaster works well in Faeries. I think you need a lot of 1cmc targets, preferably instants, and Faeries doesn't play quite enough of them to get full value.
4 Spellstutter SpriteThe interaction between SSS and 'blossom is basic to the deck.
2-3 Vendilion CliqueVendilion is strong enough to always maindeck and to play up to three-of, but it is never a four-of. It is weak against decks with high card fungibility.
22-25 SPELLS
5 spot removal, drawn from Dismember, Doom Blade, Go for the Throat, Smother, and Tragic Slip. There are other candidates, but these are the main contenders. I believe Tragic Slip is better than it looks due to the favourable interaction with Pod, i.e. 'bolt the bird': preventing T2 pod.
5 hand disruption, being usually 2x Inquisition of Kozilek and 3x Thoughtseize. We need this much hand disruption in order to be likely to play one before T3. And that fits well into our mana-curve. Vendilion adds to this hand disruption.
8-9 counterspells, being usually 3x Cryptic Command, 3x Mana Leak, and more recently 2x Spell Snare. I think Spell Snare exists in the maindeck over Spell Pierce because Snare is typically better in game one.
4 BitterblossomThis card is why we are here.
0-2 Sword of Feast and Famine or other victory condition. Early Faeries reports repeatedly emphasised a need to put more pressure on our opponents. So I think we need 8 or more victory conditions to succeed. SoFaF is good in Faeries because it steps up the hand disruption, and makes it more practical to swing with Creeping Tar Pit. We benefit strongly from ending our turn with our lands untapped. Protection from green works well in a meta containing Tarmogoyf. Earlier decks looked at Sword of Light and Shadow which I believe does more to fix perceived problems with Faeries - like life loss - than get us onto a progressive plan.
0-2 PLANESWALKERS
0-2 Liliana of the Veil OR Jace BelerenMany Faeries pilots have reported liking Jace, but being slightly underwhelmed. They talk about him as a sideboard card rather than maindeck. I like Liliana, but many fear that discarding cards hurts us more than many of our opponents. Some have suggested Ashiok, Nightmare Weaver, but I think we feel Ashiok is too random and offers no special synergy.
23-25 LANDSExperience and reports of play have told us that we need to keep our land count tight in order to have enough action. 26 lands produces comfort, but not success.
2-3 Creeping Tar PitWe need black and blue mana, and we like upping our creature count. Tar Pit is expensive to activate in a deck that prefers to tap its lands in opponent's turn. So we don't want too many of them.
3-5 IslandsWe need more blue mana than black, and some number of islands makes us resilient against Blood Moon.
4 MutavaultThis is a four-of due to the interaction with Mistbind and Spellstutter.
3-4 River of TearsThe reason for playing fewer than four is that they don't give us black for instant removal in our opponent's turn. But they do give us black in T1 for hand disruption.
3-4 Secluded GlenWe have enough faeries to make these work. Secluded Glen showing Bitterblossom, into Bitterblossom, being the standard play.
0-2 Sunken RuinsExperience suggests that we don't want to go over six colourless lands. I think Sunken Ruins or not depends on if your deck list needs BB as well as UU. If not, drawing an Island feeds Cryptic just as well as drawing Ruins does.
1-2 SwampsMirror point to islands.
Other lands under discussion have included Cavern of Souls, Tectonic Edge and Watery Grave. I think where we are is that Cavern is only justified in aggro-Faeries, which we dislike. I think a single Edge has high value. If we play shocklands, they must be few in number because we plan on paying our life down for faerie rogues.
SIDEBOARD
I feel like the way to approach sideboard is to first agree our match-ups (% of meta and W/L ratio), and then debate our strongest answers. And of course, our strongest answers are always rotating. But I think our lists end up with at least ten slots committed to beating Affinity, Delver, Pod, Storm, and Twin -
2-3 Engineered ExplosivesThis is our go to sweeper, and an answer for resolved enchantments. We have to respect our BU colour limit, meaning we can remove only 0, 1, and 2 cmc with Explosives. So counter and disrupt accordingly. Explosives is quite effective against both Affinity and Delver.
2 Grafdigger's CagePod and Storm both dislike Cage. Pod can remove Cages so we must have more than one of them. Whether you agree on Cage or not, I think we are forced to give at least two slots to Pod and Storm.
2 Negate or Spell PierceI favour the latter, but it seems clear from experience and reports that we want an ability to counter non-creature spells at the cheapest cmc available. That helps in the Twin MU, but also for decks that like to go off like Scapeshift and Storm. And I don't think we want to give our opponent a 2/2 swan, due to our reliance on getting through damage using 1/1 rogues.
2 Spellskite or some other problem for Twin. I also like Sudden Death here, but the point is that we're forced to give up two slots to Twin. Indeed, we have at least ten slots that so far as I can see are mandated in terms of what they address, if not in what we agree are the best cards for doing that.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
I've been testing this deck side the unbar. It Really rewards accurate plays and choices, but punishes hard any mistake. I would like to know, how about dictate of khrupix as a card advantage generator? I really love Jace Belerem, on main deck a copy and another on sideboard, but would like to hear opinions from you guys!
I watched this topi since the beginning too, but i think now the discussion became more healthier and with less flame wars,hehe.
Thanks, guys! (SORRY THE BAD ENGLISH =P)
Hello! Hope you like the discussion now on.
I love baby Jace, i had a copy MD but i found myself siding it out too often so i moved it in the SB and there it stands. In some MU it's very useful.
Dictate of Kruphix: sorry but i fail to see where is the card advantage, a part from the one card you draw before the opponent flashing it then you simply fill the hand of your oppo. I could see the dictate useful only in some combo decks as a way to dig deep, in MU vs decks without counterspells, and even there is narrow tbh.
GP consideration: I think Fae is a deck, perfectly doable in dailies queues and local tournament, but until the Melira MU isn't fixed i don't recommend to take it to larger tourney.
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Quick question: If you had the open room in your board, would you play Lifebane Zombie for green/white matchups like Melira Pod and zoo? Is it too slow for theformat I simply think it helps with putting on the pressure while still being disruptive, but I can see how it might not have high enough of an impact at 3 mana in some of the matchups where you want it.
Could be a nice one.
Could be a easy 2-for-1, blocker if drew early in the game or clock in the late game with the plus of disruption.
The decks against you want him don't play bolt and that's another plus.
The only thing i would recommend is to side him in place of a counter because tapping out for him is more synergic with removal (btw i like more removal than counter against green/white creature based deck).
I would put 1/2 in my SB and try it.
- L
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I think that if you want an instant draw spell Think Twice and Supreme Will are just better option.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Thank you! Apparently i'm not good at reading
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Btw do you people know that delve can pay for just one or two? and that DTT is an instant? And that is so much better to look at seven cards drawing two than to draw 3 random?
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
My comments are toward an open/MODO metagame deck, some of my advices could be wrong in a rigid meta as a friends group, so take them with grain of salt.
You really beat fish with this deck? With no real removal MD? Liliana is good against your friend bogle but in the real world 4 lilis...
Why no V-clique? 4 Graves and only 2 Deltas? 4 Mistbind aren't clunky? how many times rift is better than a repeal? No card draw/selection? only removal 2 slip? against Pod how can you win?
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
I myself quit struggling in order to make a Tier deck out of fae and play it as a pet deck between rounds or in casual matches, that doesn't mean that i play/post bad decklists based on narrow synergy or obscure card. Prob it's because that i don't care anymore of discovering the next best thing rather than tune and find the perfect spot for the real good cards. That because modern is already solved in cards evaluation after a couple of week after any new release.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
2. see people still playing Quickling
3. go away
???
4. profit!
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
This looks good!
If i had a major tourney ahead i would play the same MD a part from -1 V-clique + 1 SoFaF.
What was your reason to cut them all? I have never thought to go below at least one.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Seriously, do you think your plays are so smart that need to be shared?
Annul seems valid if your meta is full of tron and affinity.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
But it actually happened that you opponent discard 4 card from evacuation? or you just dreamt that last night? I can't think at single deck from top tiers that can actually be beated so hard by this crappy card.
Please before speaking of your dream as fact to discuss count to ten and then doesn't post.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
This. A part from the intrinsec difficulty of finding a shared common list it's useless for everyone play the exact same list, playstyle/opponent/meta... are different and so have to be the lists.
The real good exercise is this:
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Hello! Hope you like the discussion now on.
I love baby Jace, i had a copy MD but i found myself siding it out too often so i moved it in the SB and there it stands. In some MU it's very useful.
Dictate of Kruphix: sorry but i fail to see where is the card advantage, a part from the one card you draw before the opponent flashing it then you simply fill the hand of your oppo. I could see the dictate useful only in some combo decks as a way to dig deep, in MU vs decks without counterspells, and even there is narrow tbh.
GP consideration: I think Fae is a deck, perfectly doable in dailies queues and local tournament, but until the Melira MU isn't fixed i don't recommend to take it to larger tourney.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
I like clique but it's never a 2-for-1, and the disruption it provides is almost every time useful only against combo.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
Could be a nice one.
Could be a easy 2-for-1, blocker if drew early in the game or clock in the late game with the plus of disruption.
The decks against you want him don't play bolt and that's another plus.
The only thing i would recommend is to side him in place of a counter because tapping out for him is more synergic with removal (btw i like more removal than counter against green/white creature based deck).
I would put 1/2 in my SB and try it.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater