First of all, are the maindeck grave hates still necessary?
Second, dont you feel to be curve heavy with so many 4-drops?
I would always post lists including a sideboard.
Good to see you back. Without Jaces, I would return to either MBC + Lilly lists or the Anthony Build with Swords. He claims to participate in the next Modern PT.
If anyone can translate this (I already used Translate and know the content a bit, but if someone is able to make an account and login we could get more info)?
It's good that Faeries finally made a GP Top 8!
round 1: BW eldrazi (2-0). We both start both games with a lot of hand disruption. So we don't have much action. However I draw a vendilion clique to put the pressure on. He finally gets to remove it with fatal push which means my manlands can finally be used. Jace from the top to fateseal his draws of 2 turns puts the nail in the coffin. Disruption against disruption: manlands for the win. Game 2 starts of similar but a lot of his discard is in the form of collective brutality. My liliana resolves on turn 3 and with the help of some chumpblocking spellstutters and mutavaults she ultimates which gives me te win.
round 2: UW control (0-2). This was against 1 of my friends in the tournament. I kept some bad hands, wondering if this had something to do with the fact that we had to play each other this soon in the tournament. Normally I have the feeling that control is a fine matchup (however the UW control decks are more difficult than the jeskai control decks) since bitterblossom is so good and on turn 2 there aren't many things that can counter it. Both games I lost to the same mistake: no mulligans. Game 1 I had a hand with lots of removal and no counterspells. Game 2 I had a hand with everything I wanted except for a second land. I took a gamble here and got punished, only drew my second land on turn 4. However since I had bitterblossom, inquisition, mana leak, countersquall and spellstutter this one actually got pretty close.
round 3: Mardu pyromancer (2-0). This feels like the mirror. hand disruption and 1/1 flyers on both sides. Game 1 I have bitterblossom and my opponent has blood moon. I only have removal in my hand so I fetch for a swamp. I draw a second bitterblossom and my flying horde gets bitter then his so I win. Game 2 my opponent gets flooded and just loses.
round 4: mardu pyromancer (2-0). No idea what just happened in game 1. Game 2 my opponent has 4 lingering souls so I didn't think I would win this one. However I resolve a spellstutter without countering something and have sword of light and shadow. The sword made it so I gained enough life to survive, he can't block with his tokens and the combination of a second spellstutter sprite/mutavault makes it so that I can counter the last few lingering souls, chumpblock with the spell stutter, return it with the sword and my opponent just gets stuck in this loop. This is why I just LOVE sword of light and shadow!
round 5: GR eldrazi (2-0). Don't know how these games played out but both of them were won by my planeswalkers. Liliana to keep his army small and rebuy the snapcasters and jace just did everything. Brainstorm for answers, bouncing scavenging oozes and matter reshapers. Fatesealing when I had the chance to stall a bit. Only 1 jace but he was the MVP of this round. Biggest problem in game 2 was that I got to 9 life and my opponent had 2 bolts and bloodbraid elf/matter reshapers. So I couldn't afford to take any hits. However that made it so that my opponent didn't want to use his bolts on my jace. That was his mistake.
round 6: UW control miracles (draw). I'm in the 7the spot so I only need a draw to advance to top 8. My opponent however needs the win to advance so we have to play. Game 1 I start with bitterblossom and I'm pulling ahead. I know he has terminus in his hands so have to find a way to play around that. My 1 mana leak seems fine at that moment. He topdecks entreat the angels with 7 mana available. Casts it for 3 angels keeping 2 mana up for his logic knot. Suddenly my mana leak doesn't feel that great. With 3 angels on the board I'm suddenly losing pretty hard but my opponent is playing pretty slow, which is odd since a draw is only in my favor. After about 30 min in the round and he's still not killing me I scoop to go to game 2. Game 2 starts off in my favor but I can't really pressure him but I have a lot of card advantage (jace). After about 15 min my opponent says that I have to play faster. I can't kill him right away and he scoops when he realizes that he's not winning this game and needs to win game 3. I turns out that there are only 2.30 min left on the clock so if he had just played the game out I might not have won game 2 since I couldn't pressure him enough. Game 3 ends in a draw: I advance.
round 7: GR eldrazi (2-1). Game 1 my opponent casts matter reshaper with noble hierarch and 2 stomping grounds. After calling the judge it appears that this is his third warning: game loss. Game 2 his cavern of souls, eldrazi temple, 2 thought-knot seer and reality smasher win him the game easily. Game 3 my 1 field of ruin gets his cavern of souls on turn 3, I search for an island and keep ceremonious rejection up. snapcaster to get recast the ceremonius rejection buys me some time. I draw kalitas and with my 1 mutavault wich acts as a zombie I get to make it big enough to win the game.
round 8: UR pyromancers ascenscion (2-1). Never played against this deck and I must say it looks scary. Game 1 my opponent starts off with thing in the ice. I look in his hand and see bedlam reveler. By now I still don't realize what the biggest threat is (the ascencion combo). However Jace TMS saves my ass by bouncing things in the ice and even the bedlam reveler so I can swing in for the win. Game 2 the ascenscion combo gets revealed and he gains too much life to kill him with my creatures, loss. Game 3 I now know what I'm up against and realized that he has no clear way to kill mistbind clique (except for bolt - bolt or something like that). The clique and bitterblossom put a lot of pressure and even though he manages to gain 9 life with his lightning helixes the mistbind eventually kills him.
round 9: RG hollow one (0-2). Never seen this deck, never heard of it. It's a strange mix between hollow one and the dredgevine deck that was a thing for a moment. Game 1 I get overrun like I'm used to by dredge/vengevine decks. Game 2 I start the game with leyline of the void. It keeps me alive untill I find damnation and we both go in topdeck mode. I draw my second leyline, my third leyline and bitterblossom. My opponent finds a insolent neonate and noose constrictor and gets to kill me. Don't know what I have to think about this deck. It plays a lot like BR hollow one but instead of the bloodghasts it has vengevines and instead of burning inquiry he plays insolent neonate. He went undefeated with it so maybe this is just a less "random" hollow one deck. If this is more consistent then BR hollow one then it might just be a lot better. (cards in the deck, all 4 offs I believe: goblin lore, street wraith, flamewake phoenix, insolent neonate, flameblade adept, vengevine, noose constrictor, lightning bolt and faithless looting)
things I want to change: the 1 field of ruin has been so awesome I'm gonna add a second one. That would put me up to 5 colorless lands. Don't know just how far we can push that.
Cutting 2 river of tears: the land is great for turn 1 discard, but not for turn 1 AV. It's also when you are a bit mana screwed. The land is great when you have enough land drops. You can always choose to get black or blue mana then. I "only" have 5 basics, I'm wondering if the second river of tears should become a fetchland, a swamp or a drowned catacomb. Personally I believe 5 basics is enough, but my control playing friends didn't seem to agree.
Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.
Somewhat rhetorically, why would someone ever play serum visions over Opt in this deck? Instant and scry before draw are way more powerful than sorcery and scry afterwards, regardless of the extra scried card.
I could be wrong, but my guess is that too many people compare Faeries with Control. But it is not. Indeed, your imposition neatly answers itself.
I generally dislike Tasigurs. I like including more flash creatures in there, as indicated by the 3-off MBC and 2-off VC. This gives more options. Liliana of the Veil combined with MBC is murderous. Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.
I highly doubt that jamming Jaces in place of AV would help Yuta's. Dropping Cryptics and extending the discard suit is probably better.
Now that we have Jace, could it be a good idea to try Sword of Feast and Famine again? As a replacement for Mistbind
I mean it's a (tiny) bit of relieve to our mana curve and free to equip if it connects. It also allows us to animate our Tar Pits earlier due to the land untap.
At the same time it will push towards the +2 Jace softlock and give one of our quirky dudes some beef.
Question is how easy it is to protect...
Question is more; which m/u does this solve? MBC beats big mana decks, humans and helps us race. Not really sure where SoFaF really helps us, to be honest.
I wanted to explore and develop an esper list with you guys.
First of all I think the mana base can handle it but lets ignore that for the time being and just discuss why would we want white in the deck. What do we gain and what do we lose.
The biggest reason to include white is to gain access to path to exile which is premier removal in the format no questions asked. Fatal push helped us out a lot but doesn't hit everything, path is also one mana and catches the rest. Secondly is spell queller. If this card was a faerie we would be splashing for it. If it was just blue, we would be running it, but i believe its still good enough. 3 mana can be a tough slot in faeries, pretty much only occupied by clique. Queller keeps our tempo plan, denying pressure and advancing our own and everything about it screams Fae, flash, flying and disruption, it wants to be a faerie so bad. Finally esper charm probably the weakest of the inclusions but as an old esper control player its arguably the centrepiece of that deck. It lets us draw, something Faeries isn't the best at, mind rot and catch enchantments. Finally white gives some outstanding sideboard hate like stony silence.
To fit this in the deck the compromises are relatively minor. Path just upgrades things like go for the throat, doom blade or murderous cut. The biggest exclusion is any discard. I don't like discard. Its bad to terrible to draw one late game when the opponent is top decking. even early game it doesn't stop threats. It doesn't force the opponent to spend mana which puts a greater need to catch up on us. I think its more beneficial to be responding to their threats as they are played. Either kill spells or counters, force them to spend their turn but deal with their threat. its why fatal push has become so important. It gives us tempo as we deal with their card for less then it cost them to cast it. Disruption is fundamentally the opposite. We always pay more to deal with a threat then the opponent since it came out of their hand. Additionally discard i think primarily shines in combo oriented decks, something we dont necessarily struggle with anyways, so we can put it in the SB. The biggest downside is the loss of information disruption granted for the rest of their hand.
The most intriguing thing with this list i think is that it can play at 100% instant speed (minus bitterblossom) Something about every spell being an instant or flash creature makes our tempo plan very appealing as we only have to commit resources once we know what the opponent wants to do. It makes the deck very hard to play around and not having to do anything on our turn should force the opponent to slow down to not play into counters, while we can still apply pressure end of turn if they pass.
So this is where im looking to take the deck. Would love to spark some debate around it
It's good to be innovative! The best white splashes for Faeries I've seen so far are with a minimal splash in the form of Path to Exile and maybe Lingering Souls/Queller. In your current list, I feel there is a heavy colour taxing on curve. You'll want UU/UB turn 2 (with least a card in the yard), UBW turn 3, then UUU turn 4. I am not reallsy sure of the odds. To me, at least getting rid of Esper Charm would alleviate things. With regards to playstyle, Faeries more resemble Jund than they do Esper/UWR Control. This means that tempo plays are more rewarding than grinding card for card, which the core cards are already good at.
I am curious what your sideboard plans would be. Rest in Peace/Stony Silence/Blood Baron?
I've never considered it a bad matchup really. Whir lets me play Dispel after boarding. Surgical Extraction is really good. Engineered Explosives should be played as a 2-off in this meta. Opt is really good here. If you can Discard Bridge, SE Brdige it's gg already.
Thanks, could you do a bit of a write-up on the matches you played? With all the Go for the Throats, luckily you didnt face Affinity in that top 8! And I can imagine why you like MBC after this tournament . The 2 maindeck, 1 sidedeck MBC has been performing very well for me too.
I don't know if I told you but I won last week a 70 people tournament playing faeries. I only lose 2 games in 9 matches (20 games).
When I have more time I will post my list and some tips. Just one important thing: mistbind clique is a must. Some people just don't like it and prefer not to play it, but now, with etron, tron and valakut decks it is our best card. I'm playing 2 maindeck and 1 in the sideboard and it works amazing. Other thing, lilianas defeat is our best card against gds, dodges everything!
Hi, welcome back!
First of all, are the maindeck grave hates still necessary?
Second, dont you feel to be curve heavy with so many 4-drops?
I would always post lists including a sideboard.
My 2 cents!
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Good to see you back. Without Jaces, I would return to either MBC + Lilly lists or the Anthony Build with Swords. He claims to participate in the next Modern PT.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
56783 Snapcaster Mage
4 Spellstutter Sprite
2 Vendilion Clique
2 Mistbind Clique
4 Bitterblossom
4 Fatal Push
3 Cryptic Command
2 Opt
2 Mana Leak
2 Cast Down
3 Island
1 Swamp
4 Polluted Delta
2 Watery Grave
3 Mutavault
3 Creeping Tar Pit
1 River of Tears
4 Darkslick Shores
2 Field of Ruin
1 Scalding Tarn
3 Liliana of the Veil
3 Inquisition of Kozilek
2 Thoughtseize
SB: 3 Engineered Explosives
SB: 3 Nihil Spellbomb
SB: 2 Negate
SB: 1 Spell Snare
SB: 1 Spell Pierce
SB: 2 Surgical Extraction
SB: 1 Hero's Downfall
SB: 1 Disdainful Stroke
SB: 1 Liliana, the Last Hope
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678And welcome back! We're picking up some steam, lately!
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678If anyone can translate this (I already used Translate and know the content a bit, but if someone is able to make an account and login we could get more info)?
It's good that Faeries finally made a GP Top 8!
And props for Ymir to have found this link.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Love this list, strikes me as well-balanced!
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678I could be wrong, but my guess is that too many people compare Faeries with Control. But it is not. Indeed, your imposition neatly answers itself.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678I generally dislike Tasigurs. I like including more flash creatures in there, as indicated by the 3-off MBC and 2-off VC. This gives more options. Liliana of the Veil combined with MBC is murderous. Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.
I highly doubt that jamming Jaces in place of AV would help Yuta's. Dropping Cryptics and extending the discard suit is probably better.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Love it that you performed well with that troll list sans smashers .
I 100% agree with you. Faeries is more Jund than UWR Control.
Dont try to play the long game for too long. What do you think of Jaces?
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Nice result! Love the list. Must feel very balanced. Third Leak in a Jace meta is awesome.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Question is more; which m/u does this solve? MBC beats big mana decks, humans and helps us race. Not really sure where SoFaF really helps us, to be honest.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678It's good to be innovative! The best white splashes for Faeries I've seen so far are with a minimal splash in the form of Path to Exile and maybe Lingering Souls/Queller. In your current list, I feel there is a heavy colour taxing on curve. You'll want UU/UB turn 2 (with least a card in the yard), UBW turn 3, then UUU turn 4. I am not reallsy sure of the odds. To me, at least getting rid of Esper Charm would alleviate things. With regards to playstyle, Faeries more resemble Jund than they do Esper/UWR Control. This means that tempo plays are more rewarding than grinding card for card, which the core cards are already good at.
I am curious what your sideboard plans would be. Rest in Peace/Stony Silence/Blood Baron?
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Thanks, could you do a bit of a write-up on the matches you played? With all the Go for the Throats, luckily you didnt face Affinity in that top 8! And I can imagine why you like MBC after this tournament . The 2 maindeck, 1 sidedeck MBC has been performing very well for me too.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Could you post that into mtgtop8?
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678