I think you start moving more into Dragon Stompy or some sort of Dragon Skred if you try making the new Sarkhan work. It might just be a new variant or a new shell based on building restrictions to take advantage of the Tribal end. Some Thunderbreak Regents aren’t the worst cards to be dropping on turn 4 for sure and have a similar line to traditional Sun and Moon but you restrict some of your options main board and side to accommodate.
Im not fond of any of the spoiled cards for once, but I just had a Johnny moment with Pulse of the Forge.
I've been wanting to run a City of Brass mana-base for years but I never thought to play Pulse and painlands together. Thinking....
Keep life totals close. Make them want to dial up a big finish. Oh - deflecting palm.
Idea anyways...
Long long LONG time ago... Pain lands were not just one of the only fixers we had in RW, but I would often find I could and would randomly activate a pain land just to Shining Shoal the damage with a Furnace of Rath out... Food for thought. I’m talking 9th was still the active core set in standard “long ago” BTW. I’ve done similar things since then from time to time. Very very Midrange RW shells. All ideas will eventually push you away from the control shell that Sun & Moon exists in and more towards Aggro or more combo.
It’s fantastic, even if it only got sided in. It becomes extra copies if whatever your best sideboard card in the moment. Well it’s not quite a true tutor but I’ll take it! Only so many Cages or non-mainboard Walkers, Legendary anything... Saga? WHOLE mess of potentially good Sagas to reinforce the Pillowfort! How about some real fun being able to really fine tune knowing your can find things. I love 4 of lists but sometimes it becomes too rigid.
In the Twin days I would run Volcanic Fallout over Pyroclasm or Anger as it was uncounterable and able to help close out the last few points of damage in my Boros Midrange that ran a more Aggro package with board control elements. It might be time to sleeve them back up in any R shell looking to pressure Jace while keeping creatures in check also. I’ve always been a Boom//Bust fan and with even a singleton or pair of Ajani it helps play that heavy roll of suppressing mana developement and keeping heat from creatures off you. With Jace possibly looking to - threats off the board would it be a good time to test Goblin Dark Dwellers? They bounce it and just give you a chance to gain more card advantage again flinging Molten Rain’s in their face and redirecting to Jace. Chalice to lock out their counter Magic or Defense Grid to also lock things up?
The 3 cmc Wrath is really great actuslly! Makes all the spot removal that much better. It also means any of the Walker builds specifically Gideon and/or use of Heart of Kiran finishers let you wipe the board and then stomp face a few turns at the end. About any of the Gideon’s will keep whatever they choose to save busy as you tighten your locks or nooses.
Blood Sun let’s not underestimate the flavor win!
Blood Sun, while not winning against Tron turns off every utility land.
Eidolon of the great revel is a fantastic idea. In another deck I use tunnel ignus like that against decks with primeval titan, amulet and scapeshift. Hilarity.
I love Ignus because you can load up on Ghost Quaters and Zo-Zu and Path... It's great! Any of their fetches and such just become super high risk for them! Mean while you still have an efficient 2/1 you can attack with or just sit back with. Good against Scapeshift also. DO watch out for the new 1<> spell Warping Wail.
Not likely.
Wizards want players to play their spells, and don't seem to mind that all the good stuff decks are, errr, playing all the same spells.
No mana restriction= lots of identical good stuff decks.
Mana restriction keeps them honest. There is a reason a lot of Legacy decks are normally 2.5-3 colours, and even mono whilst Modern are 3-4 and rarely mono.
One day they may slip up.
This... LDS was a very GIANT Red flag for Wizards... There was a very negative backlash from all the non-Spike players between this and Affinity in Standard ages back and they never want to see that happen again. Hence why we see some good eternal and casual format cards get printed in Commander and such where they are accessible but their power is kept in check rather than printing new cards to just get banned... ::cough cough:: Cruise/Dig :: cough cough::
so we can add this to the primer... Flash makes a big difference along with the fact that it cost 3 so it dodges Spell Snare! Still gets Abrupt Decayed but that's a risk to be taken.
He's a beater, but his ability is too slow to be effective and is dependent on those lands still being in the graveyard. Graveyard hate is strong enough in modern to simply see him pop.
Spirit Guide is a great addition. Hitting a turn one Flagstones, Guide, Boom when going second is sweet! LOL Elspeth is a little out of place anyways when you could run Assemble the Legion which takes over games much quicker. The only downside is that you now have another enchantment to protect but they only have so much enchantment removal anyways.
Suppression field for anything looking for a activations. Planeswalkers, fetch lands, Aether Vials, etc. Some Lighting Bolts or more Lighting Helix to add up to more damage to Elf or Merfolk lords. Pyroclasm won't do much with two Lords down. Archangel of Tithes might be something to look at also.
What we do get so far is a new playable walker. NEW GIDEON!!!
He's a 5/5 rather than 4/4! He dodges Sorcery speed removal(not that there's a ton to concern about). He protects himself without losing loyalty in making dudes that are more than 1/1's. At at a very reasonable loyalty exchange he gives anthems that cannot be removed for when the attacks are finally online or if we need to range our creatures out of removal range! 1/5 Spellskite? Sure!!!
He's no Eslpeth Kighf Errant but he'll do some work!
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Long long LONG time ago... Pain lands were not just one of the only fixers we had in RW, but I would often find I could and would randomly activate a pain land just to Shining Shoal the damage with a Furnace of Rath out... Food for thought. I’m talking 9th was still the active core set in standard “long ago” BTW. I’ve done similar things since then from time to time. Very very Midrange RW shells. All ideas will eventually push you away from the control shell that Sun & Moon exists in and more towards Aggro or more combo.
Not remotely... Yes it protects your Walkers where Leyline won’t any more but being a creature is a liability. Also Leyline comes down turn zero...
Team trio always makes it hard on getting results but still sounds great to make 6-2!
Blood Sun let’s not underestimate the flavor win!
Blood Sun, while not winning against Tron turns off every utility land.
I love Ignus because you can load up on Ghost Quaters and Zo-Zu and Path... It's great! Any of their fetches and such just become super high risk for them! Mean while you still have an efficient 2/1 you can attack with or just sit back with. Good against Scapeshift also. DO watch out for the new 1<> spell Warping Wail.
This... LDS was a very GIANT Red flag for Wizards... There was a very negative backlash from all the non-Spike players between this and Affinity in Standard ages back and they never want to see that happen again. Hence why we see some good eternal and casual format cards get printed in Commander and such where they are accessible but their power is kept in check rather than printing new cards to just get banned... ::cough cough:: Cruise/Dig :: cough cough::
Spirit Guide is a great addition. Hitting a turn one Flagstones, Guide, Boom when going second is sweet! LOL Elspeth is a little out of place anyways when you could run Assemble the Legion which takes over games much quicker. The only downside is that you now have another enchantment to protect but they only have so much enchantment removal anyways.
He's a 5/5 rather than 4/4! He dodges Sorcery speed removal(not that there's a ton to concern about). He protects himself without losing loyalty in making dudes that are more than 1/1's. At at a very reasonable loyalty exchange he gives anthems that cannot be removed for when the attacks are finally online or if we need to range our creatures out of removal range! 1/5 Spellskite? Sure!!!
He's no Eslpeth Kighf Errant but he'll do some work!