1) How many lands do you run, assuming Dryad Arbor is listed as creature only and not land.
2) Dryad Arbor(y/n). Main or side?
3) How many Blossoming Defence? How many Apostle's Blessing? How many Nature's Claim in the sideboard?
4) Do you prefer Spellskite or Wild Defiance in the sideboard? Why's that?(Ok, a little bit of explaining here if you don't mind)
5) What are your worst 3 matchups?
6) What are your top 3 matchups?
7) What are the 3 cards that you would never, ever want your opponents to cast?
1. 19 feels perfect.
2. Arbor should be a sideboard card, except if you expect A LOT of Liliana's and Death Shadow Aggro.
3. 4 Blossoming Defense is the way to go right now i think. I'd say the question is whether to play 3 or 4 Vines right now. Blessing has been gone for me, i rather put the question if Distortion Strike or SlipSpace, but for now i play the Strike
4. 100% Spellskite. Has just many many more uses. Wild Defiance only is really good vs burn.
5. Burn, GrixisDelver, JeskaiControl
6. Ad Nauseum, Tron, actually everything except the ones mentioned in 5. are never bad.
7. Night of Soul's Betrayal (by far!), Izzet Staticaster, Melira
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Monastery Siege unfortunately wont win the game in a way that Wild Defiance does. Of course Defiance only helps vs damage-based-removal, but then again it also triggers on your own stuff and you can even sorta combo off with Spellskites.
But i agree that defense-wise spoken, Siege is superiour. Then again, this is infect and im not sure if we can afford to ever go into defense. Maybe its worth a try anyway.
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Suppression Field cuts off your own Inkmoth, so i dont think thats where you want to head.
Versus Token you just need to go for Blighted Agent // Distortion Strike // Slip Through Space and you should be fine.
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Turn 3 kill through Dismember, Chalice and Turn2 Thought-Knot PREBOARD and triple Gutshot+Spellskite actually doesnt look that easy to me.
(im exaggerating a bit on purpose, obviously eldrazi wont allways have the nuts, bur neither will infect).
Maybe its time to go up to 4 Mutagenic, 3 Become Immense, 4 Old Krosa and 4 Groundswell again, just to try to be as fast as possible, and then after boarding have 3-4 Corrupter?
Actually, id dedicate 2 sideboard slots VS eldrazi, but wouldnt really know what to play. We can not really afford to play Ghost Quarter and more removal....i dont know if thats the key either.
I assume our best weapon is Blighted Agent into become Immense when chalice is active, but Gut Shot/RatchetBomb/Dismember and maybe even a faster TKS that just exiles Agent from our hand made it really rough for me so far.
Any suggestions? I actually have been thinking about playing Ensnaring Bridge, because Eldrazi barely can handle that...but i think a 3 mana artifact that requires a bit of a setup (dump all but one card) is not good enough....
Any sideboard suggestions?
On another note: i fear we get a lot of splash hate (land destruction/blood moon to face in the near future. i see many players trying out 8-moon decks (4 magus, 4 moon, 4 spirit guide, 4 desperate ritual) that also splash Boom/Bust and have bolts and gut shots. Horrible matchup i have to say. i even faced a turn1 koth (while i was on the draw), and trust me, that is miserable as hell.
So how do we win vs Eldrazi? Chalice on 1 has to be answered by Viridian Corrupter (which seems costy actually, and the body wont do much vs eldrazi, except maybe chump a turn).
Also 4 Blinkmoth give us a hard time for our Inkmoth, as well as their 4 Ghost Quarters.
I actually think the matchup is kinda bad.
Any tips on how to adjust here?
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I have seen some lists playing Goyfs in the Sideboard to have a normal damage plan b, i assume Mandrills have the same thought process behind it - but i never had the urge for that. If you want a plan b you can go double spellskite + Wild Defiance or eot Arbor into lethal....
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I'd say play UG. U is mostly just a splash for Blighted Agent (and a few more stuff) but at its core, in modern, the deck mainly is green. Getting double Black for the Knight allways felt a bit off to me, also because you have Inkmoth. Hell, in some games you barely can get GG for vines and thats not gonna get easier if you go BG. Also, with BG, you are FORCED to fetch into Tomb (bg dual), while in UG you actually can fetch into a forest often times off the first fetch and be BloodMoon-proof. And given the current "meta" of "im scared of eldrazi and tron"-landhate many play, im pretty happy to go Forest into Hierarch and then beeing able to play every spell in my 75. Of course this is just an example, there is a lot more to it, but i think the point beeing UG having an "easier" or "more stable" manabase should be clearer by this.
Also, Agent is such an amazing card. In many many games he is what wins your game, i would not want to miss him. That flying Plague Stinger is barely a replacement.
Thats just my experience and opinion here. Any1 feel free to disagree
Infect is a super-interactive deck. Of course you can have that nuts hand that just kills T2/T3 but in most games its a lot of decisions and interacting with your opponent. Its a fun deck to learn and play and can actually be very adaptive/versatile.
I also play BerserkInfect in Legacy since more than a year, and while Legacy has a lot more going (Forces, Brainstorm, Daze for example) the Modern version is also very skill intense and can be amazingly good if piloted correctly.
Its also one of those decks that might seem kinda linear at first, but actually there is a lot more to it (depending on your build of course).
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But isn't a Spellskite just flat out better vs Zoo and Burn ..... while also providing a colorless blocker vs Affinity that can also take the Modular AND beeing the nuts vs Bogles and countless other options?
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Slip Through Space cantrips, i assume thats the main reason. It can draw you into one of the 4 Mutagenic Growth or maybe a Might of Old Krosa right away. Also it hits the graveyard right away (become immense). Also, let's say you want to look for a specific card, you can cantrip it to draw a new card.
On another Note: can someone explain what to use Wall of Roots for? I see them in Tom's List, but dont really get it.
You need to hold mana up for Vines and Apostles Blessing (or Spell Pierce or whatever Protection you are playing).
Since Jund and Grixis dont kill that fast, you should actually either try a Turn2 kill, or keep playing until you are sure to get in there. Until then, try to poke some infect in. E.g. you have a vines in hand - attack with glistener, pump with Pendelhaven but DONT use the vine. Keep it until he tries to bolt/terminate your guy. You might want to have 2 Relic vs their GY plan.... It slows them down a lot, while cantripping. There is no general formula though, since both decks are very non-linear and can adapt to many situations. In any case, they are not the best matchups and need a lot of practice.
If they land a Night of Soul's Betrayal, you are pretty much done though
On another Note: can someone explain what to use Wall of Roots for?
2) Dryad Arbor(y/n). Main or side?
3) How many Blossoming Defence? How many Apostle's Blessing? How many Nature's Claim in the sideboard?
4) Do you prefer Spellskite or Wild Defiance in the sideboard? Why's that?(Ok, a little bit of explaining here if you don't mind)
5) What are your worst 3 matchups?
6) What are your top 3 matchups?
7) What are the 3 cards that you would never, ever want your opponents to cast?
1. 19 feels perfect.
2. Arbor should be a sideboard card, except if you expect A LOT of Liliana's and Death Shadow Aggro.
3. 4 Blossoming Defense is the way to go right now i think. I'd say the question is whether to play 3 or 4 Vines right now. Blessing has been gone for me, i rather put the question if Distortion Strike or SlipSpace, but for now i play the Strike
4. 100% Spellskite. Has just many many more uses. Wild Defiance only is really good vs burn.
5. Burn, GrixisDelver, JeskaiControl
6. Ad Nauseum, Tron, actually everything except the ones mentioned in 5. are never bad.
7. Night of Soul's Betrayal (by far!), Izzet Staticaster, Melira
But i agree that defense-wise spoken, Siege is superiour. Then again, this is infect and im not sure if we can afford to ever go into defense. Maybe its worth a try anyway.
Versus Token you just need to go for Blighted Agent // Distortion Strike // Slip Through Space and you should be fine.
Both are integral, competitively speaking, though.....
(im exaggerating a bit on purpose, obviously eldrazi wont allways have the nuts, bur neither will infect).
Maybe its time to go up to 4 Mutagenic, 3 Become Immense, 4 Old Krosa and 4 Groundswell again, just to try to be as fast as possible, and then after boarding have 3-4 Corrupter?
Actually, id dedicate 2 sideboard slots VS eldrazi, but wouldnt really know what to play. We can not really afford to play Ghost Quarter and more removal....i dont know if thats the key either.
I assume our best weapon is Blighted Agent into become Immense when chalice is active, but Gut Shot/RatchetBomb/Dismember and maybe even a faster TKS that just exiles Agent from our hand made it really rough for me so far.
Any suggestions? I actually have been thinking about playing Ensnaring Bridge, because Eldrazi barely can handle that...but i think a 3 mana artifact that requires a bit of a setup (dump all but one card) is not good enough....
Any sideboard suggestions?
On another note: i fear we get a lot of splash hate (land destruction/blood moon to face in the near future. i see many players trying out 8-moon decks (4 magus, 4 moon, 4 spirit guide, 4 desperate ritual) that also splash Boom/Bust and have bolts and gut shots. Horrible matchup i have to say. i even faced a turn1 koth (while i was on the draw), and trust me, that is miserable as hell.
Also 4 Blinkmoth give us a hard time for our Inkmoth, as well as their 4 Ghost Quarters.
I actually think the matchup is kinda bad.
Any tips on how to adjust here?
Also, Agent is such an amazing card. In many many games he is what wins your game, i would not want to miss him. That flying Plague Stinger is barely a replacement.
Thats just my experience and opinion here. Any1 feel free to disagree
I also play BerserkInfect in Legacy since more than a year, and while Legacy has a lot more going (Forces, Brainstorm, Daze for example) the Modern version is also very skill intense and can be amazingly good if piloted correctly.
Its also one of those decks that might seem kinda linear at first, but actually there is a lot more to it (depending on your build of course).
On another Note: can someone explain what to use Wall of Roots for? I see them in Tom's List, but dont really get it.
Since Jund and Grixis dont kill that fast, you should actually either try a Turn2 kill, or keep playing until you are sure to get in there. Until then, try to poke some infect in. E.g. you have a vines in hand - attack with glistener, pump with Pendelhaven but DONT use the vine. Keep it until he tries to bolt/terminate your guy. You might want to have 2 Relic vs their GY plan.... It slows them down a lot, while cantripping. There is no general formula though, since both decks are very non-linear and can adapt to many situations. In any case, they are not the best matchups and need a lot of practice.
If they land a Night of Soul's Betrayal, you are pretty much done though
On another Note: can someone explain what to use Wall of Roots for?