Quote from streetMage »Thoughts on Karn, Scion of Urza?
His -2 has some synergy with our deck...
Thinking more for the control matchups in place of Lodestone Golem.
Quote from answerevaded »Hello all. I have benefited from the discussion here so I've happily created an account to contribute. Grand Architect has been my favorite deck in cardboard since it was called 'Blue Man Group' and played Master of Waves. I recently installed MTGO and so created this on a budget, but I was surprised at its power, often 'going off' storm style. It performs well against heavy removal and discard where Blue Steel often struggles. Anyway here is Ninja Jellyfish:
Quote from FANAttIC »We have many options for improving our hand: Chart the Course, Military Intelligence, S. Copter, Bident of Thassa, Glint-Nest Crane, Sword of Fire&Ice...
Altar and Staff are not it.
Quote from spawnofhastur »I personally prefer Academy Ruins. Against a control deck, which is where Cavern of Souls is good, it will stop them from countering your things; they can still remove them. Academy Ruins lets you keep getting back a threat that if they counter or remove, you can just put back on top of your library and try again next turn; it gives you a lot of longevity.
Quote from FANAttIC »After testing and tournament, do you feel 4 Master is the right number?
Quote from FANAttIC »If opponent is taxed then so is Venser. 2 4-drops in 22 lands deck, costing at least 4 mana, is not ideal, when they cost 5-6 mana even less so.
We have Copters, manlands and tax effects so Verdict is less annoying than it could be.
Eldrazi Tron and Affinity are still popular decks and we need Rejections in the side (without those ETron is unbeatable), and being good against Tron and Lantern is a bonus.
Speaking of manlands, our mana base might be stretched with few more, like 2 Mutavaults or something. There are only 4 cards with UU in it, with plenty U sources. That could help against Explosives, Anger, Verdict, walkers and being creatures for Copter is nice.
Quote from kavselj »I'm thinking of adding a copy or two of Echoing Truth to deal with problematic permanents like Stony Silence. It doesn't permanently deal with it but it's a catch all (bar manlands) and can be effective enough to let us get through next turn.