If worth i means, i have chance with the others tiers deck or i'll just lose the majority games? I do have Ballistas and Walkers.
What i need is a set of Blinkmoth, oboro and minamo, cards i dont will use in any other place, and here where i live, is a little expansive to get. Last build i saw used this lands (oboro and minamo). Can you show your last build ? I just looked for this ate FNM level for sure. Just for another option.
I use Sai, master thopterist in my MUD brew, and he works very well, but i don't have experiencie with this deck to figure a spot, but as i say before, go wild with big amount of Thopters, a big Etherium and pest battle cry seens great.
what happened with the deck ? Its still worth to play ? I need some expansive cards and dont know if its worth to buy (iplay only in paper).
Maybe i'n little late, but i like one suggestion in this page. Sai is so powerfull, my favorite new card. Signal Pest and Master of Etherium seens good to use together to beatdown. Then Hangarback seens worth too.
The little karn dont have slot in main board ? Deck dont need some kind of draw to keep pressure ?
And today an idea came to me to try resolve the haste problem:
I want to try 4xBirds of Paradise and 3xThousand-Year Elixir to try make it fast and hard to remove Pili-Pala
Weaponsmith came to me again, with a second possibility .. he do mor alone then sculptor ? the second ability maybe can have a utility when you flooded, maybe ?
The primary issue with this idea is using Esperzoa. It's a similar situation to using Smothering Abomination in that the card can quickly backfire against some more aggressive strategies that leave you with nothing to sacrifice or return but the creature. Because of that the lightning bolt test becomes more important to the analysis and it's also very easy to remove in modern without some kind of protection. I could have sworn there was a more controllable version of Esperzoa out there, but the only thing that sort of does what I'm thinking of is Eldrazi Displacer with a Training Grounds, and that only works on creatures. You could probably use Master Transmuter for the purpose, but that is definitely not optimal.
Maybe consider Metallurgeon as a sideboard to help against burn? Reusable artifact regeneration is an often overlooked avenue. I need to stop by the affinity thread and some other ones to see what they are packing as well. Picking strong cards is a necessity in the modern format sometimes and throwing a little money to buy up some spellskite may help your deck list a lot. Another card to get is Academy Ruins, which I had hoped would have seen a reprint in C16 but the (expletives censored for the sake of humanity) company decided brilliantly that what we really need is more useless come into play tapped lands and a partial reprint of a pain land cycle, so now we got a nice big several month period before we even know if they reprint the darn thing.
yes, i felt negative some times with esperzoa when a badluck to drawn a prisma, but do a great snowball when take the pieces. a card havent see a mention is Master of Etherium. we have some slot for he maybe ? Spellskite and academy is a old dream, will see that
is a shimmer Myr better strategy then a Chief Engineer to play ever in a endturn of opponent e play some Hindering Light and other counters ? play more like a tempo and card advantages than just a ramp ?
What i need is a set of Blinkmoth, oboro and minamo, cards i dont will use in any other place, and here where i live, is a little expansive to get. Last build i saw used this lands (oboro and minamo). Can you show your last build ? I just looked for this ate FNM level for sure. Just for another option.
I use Sai, master thopterist in my MUD brew, and he works very well, but i don't have experiencie with this deck to figure a spot, but as i say before, go wild with big amount of Thopters, a big Etherium and pest battle cry seens great.
Ill try without this lands to feel the deck
Maybe i'n little late, but i like one suggestion in this page. Sai is so powerfull, my favorite new card. Signal Pest and Master of Etherium seens good to use together to beatdown. Then Hangarback seens worth too.
The little karn dont have slot in main board ? Deck dont need some kind of draw to keep pressure ?
I`n try to figure an UG build with CoCo
1x Blue Sun's Zenith
4x Collected Company
2x Into the Roil
4x Muddle the Mixture
1x Pyromatics
4x Swan Song
2x Azure Mage
1x Kefnet the Mindful
2x Drift of Phantasms
1x Spellskite
1x Rhonas the Indomitable
4x Grand Architect
4x Pili-Pala
1x Eternal Witness
4x Serum Visions
3x Sleight of Hand
Land (20)
4x Breeding Pool
8x Island
4x Temple of Mystery
4x Yavimaya Coast
And today an idea came to me to try resolve the haste problem:
I want to try 4xBirds of Paradise and 3xThousand-Year Elixir to try make it fast and hard to remove Pili-Pala
3x Spellskite
1x Blightsteel Colossus
3x Etherium Sculptor
2x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Platinum Angel
1x Sharuum the Hegemon
1x Sphinx of the Steel Wind
1x Wurmcoil Engine
3x Treasure Mage
3x Glint-Nest Crane
3x Esper Charm
Lands
4x Drowned Catacomb
4x Glacial Fortress
2x Inventors' Fair
6x Island
2x Plains
4x Swamp
Planeswalker
1x Tezzeret, Agent of bolas
1x Tezzeret the Seeker
3x Lightning Greaves
2x Ensnaring Bridge
1x Spine of Ish Sah
And more doubts came to me:
Renowned Weaponsmith vs Etherium Sculptor vs Mind Stone
Weaponsmith came to me again, with a second possibility .. he do mor alone then sculptor ? the second ability maybe can have a utility when you flooded, maybe ?
twisted my mind.
and Harsh Scrutiny, considering few drop 1.
yes, i felt negative some times with esperzoa when a badluck to drawn a prisma, but do a great snowball when take the pieces. a card havent see a mention is Master of Etherium. we have some slot for he maybe ? Spellskite and academy is a old dream, will see that
1x Blightsteel Colossus
3x Esperzoa
3x Etherium Sculptor
2x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Platinum Angel
1x Sharuum the Hegemon
1x Sphinx of the Steel Wind
1x Sphinx Summoner
2x Treasure Mage
4x Drowned Catacomb
4x Glacial Fortress
2x Inventors' Fair
6x Island
2x Plains
4x Swamp
//Instant
3x Esper Charm
//Planeswalker
2x Tezzeret the Seeker
2x Ensnaring Bridge
2x Panharmonicon
3x Prophetic Prism
1x Spine of Ish Sah
2x Thousand-Year Elixir
Try to ramp, take advantage with Esperzoa + Prophetic Prism, put de Ensnaring Bridge and take control of game.
4x Etherium Sculptor
4x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Myr Battlesphere
1x Phyrexian Metamorph
1x Sharuum the Hegemon
3x Shimmer Myr
1x Sphinx of the Steel Wind
2x Sphinx Summoner
2x Treasure Mage
4x Glacial Fortress
6x Island
3x Plains
3x Swamp
4x Hindering Light
4x Rune Snag
3x Dispatch
something around this, have any consideration about?
how inconsistence can be the list ?
other cards to consider
4x Everflowing Chalice
3x Thousand-Year Elixir
4x Pili-Pala
4x Train of Thought
4x Condescend
is a shimmer Myr better strategy then a Chief Engineer to play ever in a endturn of opponent e play some Hindering Light and other counters ? play more like a tempo and card advantages than just a ramp ?
is Pili-Pala and Train of Thought make a bad mixture ? wat i rearrange to do it ? and Condescend with it to ty do a 2 per 1 ?
4 Etherium Sculptor
4 Chief Engineer
4 Ethersworn Canonist
4 Grand Architect
4 Master Transmuter
3 Kuldotha Forgemaster
1 Myr Battlesphere
2 Swiftfoot Boots
2 Thousand-Year Elixir
1 Sharuum the Hegemon
1 Blightsteel Colossus
1 Sphinx of the Steel Wind
1 Steel Hellkite
1 Magister Sphinx
1 Filigree Angel
1 Grim Poppet
1 Sphinx Summoner
6 Island
3 Plains
3 Swamp
4 Glacial Fortress
4 Drowned Catacomb
4 Judge's Familiar
1 Trading Post
1 Scutting Doom Engine
2 Open the Vaults
1 Bident of Thassa
I dont know how to brind mor consistence, but his give few game-wins.
any help ?!