@Ace1. Might I see your current list? I saw your earlier one with 1 gift and 1 myr battlesphere. Just wondering how you make room for it all and if you upped the land count at all
Ceremonious Rejection to help more against Eldrazi Tron. Dismember works too, as well as helps against creature-based combo decks like Devoted Druid or U/R storm even. The Wurmcoil Engine in the main is to help against midrange and Death Shadow decks, and the one in the side to bring it for extra value. It's really hard for many decks to deal with, including decks like E. Tron.
Yes I love the 2-2 split. four birds was too many, and 4 pests was too many. Often you got into weird situations where the redundancy was annoying, and/or not crewing a copter came up.
I want to write a more extensive report at some point of GP Vegas main event, but I've been awfully busy since getting back.
Round 15 Affinity [2-0 vs. Parson, Kenneth]
Round 14 Eldrazi Tron [1-2 vs. Horspool, Tyler]
Round 13 Dredge [2-0 vs. Tsujikawa, Taiga]
Round 12 Counters Company [1-2 vs. Kanner, Zack]
Round 11 Abzan [2-0 vs. Allard, Jason]
Round 10 Burn [2-0 vs. Delleola, Edric]
Round 9 Mardu Pyromancer [2-1 vs. Aye, Gareth]
Round 8 Bogles [1-2 vs. Ferry, Sergio]
Round 7 Burn [2-1 vs. Gonzalez, Juan Pablo]
Round 6 Eldrazi Tron [0-2 vs. Hiatt, Cody]
Round 5 Eldrazi Tron [2-0 vs. Verdesoto, Daniel]
Round 4 Living End 2-0 vs. Bruce, Adam
Round 3 Burn [2-1 vs. Littles, Charles]
Round 2 BYE
Round 1 BYE
Pithing Needle plays an important role costing exactly 1 mana. Many games you will be able to play Trinket Mage on turn 3 and put the needle into play immediately thanks to Etherium Sculptor or Chief Engineer, but with Revoker you lose out on redundancy. Having access to stop the devoted druid combo right away is a big deal imo.
Master of Etherium doesn't feel like a three-drop. Grand Architect does; it always costs three. But there are many ways to cheat master into play with convoke, or cost reduction, or architect mana. Master plays an important role in beefing up the copter and golem above bolt range. Overall, there are 26 total artifacts in the deck, so thats at least half your cards for master to grow by. It still felt fine as a 3 of, and offered room to side out in favor of trinket mages + one-drops.
Actually, I think I want to shave the fourth Master of Etherium for a Kira, Great Glass-Spinner (it is a spirit afterall), then shave one of the one-drops (bird) for the Hangarback Walker. I had forgotten that I wanted to try a Kira, but I somehow don't own any of them.
I ran the following at Modern Monday. Went 3-1, lost to Devoted Druid game 1 cause he had double druid back-to-back. game 2 cause i kept this: Island, Cage, Sculpter, Sculpter, Engineer, Walking Ballista, Grand Architect. I think it was worth the risk beacuse I only needed one more land to be able to take over with ballista. but i didnt get one til my turn 4 and died.
I dont think I missed the signal pests at all. the birds felt good as always. I didnt have chalice at the time, so i ran a 2nd harvester which was fine. I think chalice is good addition because it attacks living end which can be an issue, as well as an assortment of other decks.
I had forgotten about Ceremonious Rejection, I want to give that a shot as Tron / Eldrazi are a bit difficult. Also Steel Sabotage is a card, which helps against those two matchups a bit as well as against Affinity and Lantern. It's also a defensive card, as it can always bounce one of your artifacts to protect it.
I have found Unified Will to be quite useful, as there are plenty of decks that don't play near enough creatures.
From all of the games I've played, I've known about your use of fountain and echoing truth, but I've not thought I needed it in any of my games. Maybe I'm missing something.
Excellent write up bobbyleblanc and thanks for the contribution.
I have found Thorn of Amethyst to be amazing against unfair decks like Storm or Ad Nauseam or even against decks with many cheap spells like Delver or some Death Shadow variants. Did you try 2 at any point or did you have success with them? I found myself siding in this couple more-often-than-not and was quite pleased.
One concern I have with this deck is how to best handle hyper-aggro or tribal strats; decks that play a bunch of creatures quickly and can swarm the board. Notably: Elves, Merfolk, Affinity, Zoo, BW Tokens. Typically these matchups can be favorable if we have a reasonable draw + access to Walking Ballista. Otherwise, they can be difficult. Also decks like Eldrazi Tron and normal Tron are pains to deal with. Not sure how to best increase our winrate against these.
Metamorph is only decent in the main deck, as there aren't that many things to copy that are worth the card slot. Copying an architect is medium, while copying a lodestone golem is great. Rarely do you want to copy anything else. It's better as a sideboard card against goyf decks I suppose, but then I'd almost rather just run Scrap Trawlers?
I would also like to give a few Ensoul Artifacts a shot in this aggro build. You don't have to just slam it into open mana, where your opponent could have a removal spell. But you can use it to push through a lot of damage. Signal Pest becomes a huge flier, leftover Sculptors pick it up well. Copter and Throne pick it up without fear of first getting bolted. Walking Ballista hilariously grows bigger than normal.
What does your current list look like Ace? The TCGPlayer list was similar to mine, as Corbin follows me on the twitter. May or may not be exact list from last week.
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4 Mausoleum Wanderer
4 Etherium Sculptor
4 Chief Engineer
4 Grand Architect
4 Master of Etherium
4 Walking Ballista
4 Lodestone Golem
1 Wurmcoil Engine
4 Smuggler's Copter
2 Throne of the God-Pharaoh
16 Island
4 Blinkmoth Nexus
1 Academy Ruins
1 Oboro, Palace in the Clouds
2 Thorn of Amethyst
2 Ceremonious Rejection
2 Dismember
1 Wurmcoil Engine
2 Trinket Mage
1 Hangarback Walker
1 Pithing Needle
1 Basilisk Collar
1 Relic of Progenitus
2 Grafdigger's Cage
Ceremonious Rejection to help more against Eldrazi Tron. Dismember works too, as well as helps against creature-based combo decks like Devoted Druid or U/R storm even. The Wurmcoil Engine in the main is to help against midrange and Death Shadow decks, and the one in the side to bring it for extra value. It's really hard for many decks to deal with, including decks like E. Tron.
I want to write a more extensive report at some point of GP Vegas main event, but I've been awfully busy since getting back.
Round 15 Affinity [2-0 vs. Parson, Kenneth]
Round 14 Eldrazi Tron [1-2 vs. Horspool, Tyler]
Round 13 Dredge [2-0 vs. Tsujikawa, Taiga]
Round 12 Counters Company [1-2 vs. Kanner, Zack]
Round 11 Abzan [2-0 vs. Allard, Jason]
Round 10 Burn [2-0 vs. Delleola, Edric]
Round 9 Mardu Pyromancer [2-1 vs. Aye, Gareth]
Round 8 Bogles [1-2 vs. Ferry, Sergio]
Round 7 Burn [2-1 vs. Gonzalez, Juan Pablo]
Round 6 Eldrazi Tron [0-2 vs. Hiatt, Cody]
Round 5 Eldrazi Tron [2-0 vs. Verdesoto, Daniel]
Round 4 Living End 2-0 vs. Bruce, Adam
Round 3 Burn [2-1 vs. Littles, Charles]
Round 2 BYE
Round 1 BYE
4 Mausoleum Wanderer
4 Etherium Sculptor
4 Chief Engineer
4 Grand Architect
3 Master of Etherium
4 Walking Ballista
1 Hangarback Walker
4 Lodestone Golem
4 Smuggler's Copter
2 Throne of the God-Pharaoh
4 Blinkmoth Nexus
1 Cavern of Souls
1 Oboro, Palace in the Clouds
2 Trinket Mage
2 Scrap Trawler
2 Thorn of Amethyst
2 Unified Will
2 Grafdigger's Cage
1 Chalice of the Void
1 Pithing Needle
1 Basilisk Collar
1 Relic of Progenitus
1 Aethersphere Harvester
I dont think I missed the signal pests at all. the birds felt good as always. I didnt have chalice at the time, so i ran a 2nd harvester which was fine. I think chalice is good addition because it attacks living end which can be an issue, as well as an assortment of other decks.
I have found Unified Will to be quite useful, as there are plenty of decks that don't play near enough creatures.
From all of the games I've played, I've known about your use of fountain and echoing truth, but I've not thought I needed it in any of my games. Maybe I'm missing something.
I'm also gonna give Aethersphere Harvester a go.
I have found Thorn of Amethyst to be amazing against unfair decks like Storm or Ad Nauseam or even against decks with many cheap spells like Delver or some Death Shadow variants. Did you try 2 at any point or did you have success with them? I found myself siding in this couple more-often-than-not and was quite pleased.
Aethersphere Harvester does look bonkers. I'll have to give that a shot.
One concern I have with this deck is how to best handle hyper-aggro or tribal strats; decks that play a bunch of creatures quickly and can swarm the board. Notably: Elves, Merfolk, Affinity, Zoo, BW Tokens. Typically these matchups can be favorable if we have a reasonable draw + access to Walking Ballista. Otherwise, they can be difficult. Also decks like Eldrazi Tron and normal Tron are pains to deal with. Not sure how to best increase our winrate against these.
Also randomly stumbled upon these artifact creatures, I really like the manticore: