I personally prefer Academy Ruins. Against a control deck, which is where Cavern of Souls is good, it will stop them from countering your things; they can still remove them. Academy Ruins lets you keep getting back a threat that if they counter or remove, you can just put back on top of your library and try again next turn; it gives you a lot of longevity.
Private Mod Note
():
Rollback Post to RevisionRollBack
Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
Since I've been seeing the Standard deck I'm super tempted to try a cheeky God Pharoah's Gift in this list. Rebuying creatures like that could be surprisingly fun.
Dunno if it's necessarily good, but I wanna give it a go.
Also 4/4 Mausoleam Wanderers.
Private Mod Note
():
Rollback Post to RevisionRollBack
Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
Dunno if it's necessarily good, but I wanna give it a go.
Also 4/4 Mausoleam Wanderers.