Keenwa1,
I'm curious if there is a reason you aren't running engineered explosives. The main reason I'm considering a splash is to be able to blow up either 1 or 2 cmc board states if I fall behind.
EDIT: on a more positive note i've been considering the immortal sun myself, and it would make sense if planeswalkers are heavily played (but calling it «the truth» is most likely exagerated).
Have you given it a try? Recently I've been losing often to a combo of Bad luck draws and liliana of the veil! (usually at the same time).
I've been considering Imprisoned in the Moon but the immortal sun seems potentially good enough to run MB.
Also I've been running 2 Mask of Memory and have been happy with the additional card draw. Attached it to a Walking B. and it can draw you a good number of cards and with 8 1/1 fliers in the deck it makes their late game presence a bit more impressive when you are attacking with them. Unclear it is worth the slots long term though.
Seems like both are a great source of value, but honestly i'm a little scared of the «crew 3», which seems like it could be hard to achieve sometimes when facing pressure and interaction compared to smuggler's copter's crew 1.
Was my concern as well, and I admit I 1x Crewed it with a crewed Smuggler's copter.
But in my "limited" testing I ended up being to Crew it when I saw it more often than untapping Traxos, Scourge of Kroog. The ability to kill a few of the value creatures that people play but never attack in with (unless they are going to win) was helpful.
Hi all. Started playing this deck about a week ago and have been very impressed by it. The Synergy is really powerful and while playing I often feel like when they blow up my things I don't care because the deck recovers fast (and a Path To Exile just gets me safer on mana).
I am playing a fairly standard list with the exception that I am at 3 Mausoleum Wanderer and added a Skysovereign, Consul Flagship. I know the importance of having those early game drops, but I felt like there were a lot of games where I was top decking too many low impact creatures. Skysovereign doesn't cost too much to crew, usually kills something when you cast it and punishes them if they can't remove it.
Is my line of thinking off here? I'm still adjusting to optimal line of playing with this deck and concerned I might be being a bit too results oriented because Skysovereign has performed well on my small sample size.
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Keenwa1,
I'm curious if there is a reason you aren't running engineered explosives. The main reason I'm considering a splash is to be able to blow up either 1 or 2 cmc board states if I fall behind.
I was not. Playtesting online I was hooking it up to the 1/1 fliers. I conflated it with the effect of a Basilisk Collar on W. B. and this card.
So not nearly as good, still some nice value for late use of 1/1's that have evasion. Maybe not worth the slot though.
Have you given it a try? Recently I've been losing often to a combo of Bad luck draws and liliana of the veil! (usually at the same time).
I've been considering Imprisoned in the Moon but the immortal sun seems potentially good enough to run MB.
Also I've been running 2 Mask of Memory and have been happy with the additional card draw. Attached it to a Walking B. and it can draw you a good number of cards and with 8 1/1 fliers in the deck it makes their late game presence a bit more impressive when you are attacking with them. Unclear it is worth the slots long term though.
Was my concern as well, and I admit I 1x Crewed it with a crewed Smuggler's copter.
But in my "limited" testing I ended up being to Crew it when I saw it more often than untapping Traxos, Scourge of Kroog. The ability to kill a few of the value creatures that people play but never attack in with (unless they are going to win) was helpful.
I am playing a fairly standard list with the exception that I am at 3 Mausoleum Wanderer and added a Skysovereign, Consul Flagship. I know the importance of having those early game drops, but I felt like there were a lot of games where I was top decking too many low impact creatures. Skysovereign doesn't cost too much to crew, usually kills something when you cast it and punishes them if they can't remove it.
Is my line of thinking off here? I'm still adjusting to optimal line of playing with this deck and concerned I might be being a bit too results oriented because Skysovereign has performed well on my small sample size.