Thanks for having me. I'll take B/U/R Commanders for $400 Alex.
I was just wondering in case it gets countered when I Initially try to get it on the field.
I will be honest. I'm technically "new" to EDH. I built one deck before with Rhys the Redeemed as my commander. Ended up playing like 3 games and absolutely hated the turn 3 strategies that all the local EDH players seemed to be running. So I decided this isn't worth my time and then put it down for about the last 2 years. Then I was searching through my cards and saw Mishra and thought to myself "This card would be an awful EDH commander" then it dawned on me that if I think its bad, then someone has likely figured out how to break it. So I typed in Mishra EDH and this was the top search. And I really really like the overall strategy. Hell even if I even if I don't end up winning this still seems like it would be fun to play.
If you are having those issues with turn 3 wins I would suggest also throwing in some 2 mana counterspells for control. Might even want to try Isochron Scepter and remand or Arcane Denial to lock out combos or just use arcane to constantly counter your own artifacts and draw 3 cards the next upkeep if you want the draw engine. It really depends on how bad your group is able to pull off the turn 3 combos. The worse it is keep adding the 2 CMC counters until you find a good balance that can stop/slow the turn 3 wins. Might even want to consider force of will if you have one laying around.
As ceiith has covered, there simply arent a lot of ways to retrieve enchants from the grave in Mishra. I have covered Crystal Chimes in the cards to consider section; though codex shredder may be worth playing. I have no experience running it. It is pretty pricey for its effect, but at least its something. I cannot get behind skull of orm - 8 mana to retrieve a card is just too much, especially a not game ending card.
Yeah I agree. 8 mana is a lot to recover a card that is not game ending. I was just showing an option that not many people seem to know that card is around. That's another reason why I like codex so much. Yeah it is 1 mana to drop it, but it has an effect that you can use right away to mess with top decks; heck you can even use it on your own deck if you use future sight and the top card isn't something you need/want at the time. The best thing about codex is that I don't seem to have many people in my play group wanting to "waste" a removal spell to get rid of it unless I am annoying a player by constantly removing their top card or something drops in my graveyard that someone doesn't want me to get back. However; another thing that I like codex over chimes and orm... is codex can get any card from your graveyard. Hurkyl's recall or Cyclonic rift in your graveyard and you have Mycosynth lattice in play? Sac codex to get recall or rift into your hand and wipe your opponent's board. Someone destroyed your academy ruins? Sac codex to get the ruins back so you can start recovering your artifacts from your graveyard.
[quote]Something to remember is that our asymmetrical chaos effects are to set us up for the win, they arent critical to the win. Also, its VERY hard to remove a card like possibility storm, since your opponents no longer get to use the spell of their choice, and are stuck with whatever is ontop of their deck; and chaos warp has a chance of protecting itself. Really, these cards are lightning rods that synergize with our general that enable us to frustrate our opponents while we forward our own goals.
Yeah you nailed it. Chaos effects are not going to win the game. They are to slow down our opponents and allow us to play our artifacts that will win the game. Blightsteel colossus and wurmcoil engine can get our of control especially if you have mirrorworks in play. To be honest with my deck my main win conditions are: blightsteel, wurmcoil, Tezzeret the seeker's -5 with lattice or a ton of artifacts in play, bludgeon brawl, and Jace, the mind sculptor's -12. Planeswalkers are actually super easy to ult if you have your chaos effects on board. There has been a few games where planar chaos was on the board for 4+ turns and it allowed me to use Jace a ton of times.
that'd definitely work, and the deck is completely capable of doing that, but thats 4 cards and 5 mana to bring back an enchant to hand. a TON of effort for a card that is meant to buy us time to establish our win condition.
Yeah but you don't HAVE to have all those cards. if you draw codex you can use it right away to get something out of your graveyard. The other pieces of the combo can come later if needed but they are not required. If someone is going to use codex to get something from the graveyard you SHOULD get a card that either wins the game right away or gives you some type of advantage over your opponents. My top cards to recover are: blightsteel if it somehow got in your graveyard, Tezzeret if my board state can protect him long enough to -5 all my artifacts, and of course cyclonic rift. If I had to get back an enchantment it would probably be rhystic study since the card advantage you get from that card is insane since no one wants to pay the tax lol.
One question for you LordRewind, what has helped your deck more. Nether void or Mishra's workshop? Reason why I am asking is because I am attempting to save up for those cards and want to pick up the one that effects the deck more. Kind of leaning toward Nether void but I wanted to ask what has helped you more.
Pretty sure the only solid way to get enchantments from the graveyard is via Crystal Chimes, codex shredder, and skull of orm. Since we do not run white we are super limited in what we can do...outside of crystal chimes cards like elixir of immortality, feldon's cane, and thran foundry will work but you'll need tutors to get back your enchantments from your library. Honestly the best cards I think that we can use are codex shredder or skull of orm. I prefer codex since my play group has a few players who like to use top deck cards to draw cards that they need. Codex helps cramp their plays and I can use the second ability to pretty much get anything from my graveyard if needed; including enchantments. If your play group is locking your enchantments down then I would maybe suggest skull of orm.
Honestly, I've just have a easy time using goblin welder, artifact land, crucible of worlds, and codex shredder. I use shredder to get what I need from the graveyard, goblin welder my artifact land to get my shredder back and use crucible of worlds to get my saced land back.
DO you have an issue with people trying to clear out your enchantments? If possibility storm is ever removed how do you go about getting it back from the graveyard?
Also how do you not lose Mishra to spreading plague if another player plays a creature with one of the colors from mishra?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
and instead of cryptic command what do you think of remand? You can remand mind's desire or Tendrils of Agony, the storm copies still trigger and you can recast the spells with enough mana.
Man...totally forgot about karn... How well does the deck perform?
If you are having those issues with turn 3 wins I would suggest also throwing in some 2 mana counterspells for control. Might even want to try Isochron Scepter and remand or Arcane Denial to lock out combos or just use arcane to constantly counter your own artifacts and draw 3 cards the next upkeep if you want the draw engine. It really depends on how bad your group is able to pull off the turn 3 combos. The worse it is keep adding the 2 CMC counters until you find a good balance that can stop/slow the turn 3 wins. Might even want to consider force of will if you have one laying around.
Yeah you nailed it. Chaos effects are not going to win the game. They are to slow down our opponents and allow us to play our artifacts that will win the game. Blightsteel colossus and wurmcoil engine can get our of control especially if you have mirrorworks in play. To be honest with my deck my main win conditions are: blightsteel, wurmcoil, Tezzeret the seeker's -5 with lattice or a ton of artifacts in play, bludgeon brawl, and Jace, the mind sculptor's -12. Planeswalkers are actually super easy to ult if you have your chaos effects on board. There has been a few games where planar chaos was on the board for 4+ turns and it allowed me to use Jace a ton of times.
Yeah but you don't HAVE to have all those cards. if you draw codex you can use it right away to get something out of your graveyard. The other pieces of the combo can come later if needed but they are not required. If someone is going to use codex to get something from the graveyard you SHOULD get a card that either wins the game right away or gives you some type of advantage over your opponents. My top cards to recover are: blightsteel if it somehow got in your graveyard, Tezzeret if my board state can protect him long enough to -5 all my artifacts, and of course cyclonic rift. If I had to get back an enchantment it would probably be rhystic study since the card advantage you get from that card is insane since no one wants to pay the tax lol.
One question for you LordRewind, what has helped your deck more. Nether void or Mishra's workshop? Reason why I am asking is because I am attempting to save up for those cards and want to pick up the one that effects the deck more. Kind of leaning toward Nether void but I wanted to ask what has helped you more.
And thank you for the welcome!
Honestly, I've just have a easy time using goblin welder, artifact land, crucible of worlds, and codex shredder. I use shredder to get what I need from the graveyard, goblin welder my artifact land to get my shredder back and use crucible of worlds to get my saced land back.
Also how do you not lose Mishra to spreading plague if another player plays a creature with one of the colors from mishra?