I haven't built this deck yet, so I'm speaking form theory. I do have a lot of MTG experience, and think my contributions are of value. Take them as you will.
I built a different version of Mishra and then disassembled it, never putting it online. I've also been playing for a while... (not that that is particularly relevant). But I've also theory-crafted a variety of versions of this deck quite a few times.
P. Storm is not very good without Mishra. I wouldn't cast the Storm with getting Mishra out first, and by then he should be hard to remove (especially if I can shroud him).
I respectfully disagree. While Possibility Storm can feel like a chaos card, it's quite powerful as an anti-control/anti-combo card, and a set-up engine in its own right. Keep in mind that it also doesn't effect commanders, so casting it before Mishra makes Mishra more likely to resolve.
I would say the nonbo with P.Storm is minor. Card disadvantage one time in ten, or more likely (with Mishra) a lack of card advantage one time in ten. To me this is just a hiccup for the deck, not a disaster.
And for the most part I agree. I feel that artifact hate is a more significant concern. And in that vein I do like Darksteel Citadel more than the colored artifact lands in many artifact decks. In Mishra specifically, in my experience, getting Possibility Storm out is pivotal to the game plan a significant percentage of the time, and the risk is kinda painful, especially with efficient shuffling going on at the same time, which often happens, especially in more tuned EDH decks (even tuned 75% decks). I definitely don't think that the P-Storm should be a precluding reason for cutting the lands, but I would extend your other point in that looking at one's meta is useful before running them, for hate and efficiency analysis. For the list I was running, the metas I was in at the time fed off the removal downside of the lands quite a bit and the P-Storm stifling was kinda the cyanide icing on the proverbial arsenic cake.
But even the minor "counts" are of value. Cranial plating, Broodstar, Mox Opal, Tezzeret, Agent Of Bolas, etc all all improved by running four artifact lands. I realise Lordrewind's list doesn't run all these cards, but I think the discussion is relevant in a wider context to anybody's build or build in progress.
Master Transmuter is a little awkward some of the time. Voltaic Key is pretty meh. I do feel that LordRewind probably should be running Trinket Mage, especially if (s)he's going to run the artifact lands. I agree that having incidental artifacts is always nice, and that is the main selling point of the lands.
There is less than a 10% chance off blanking on Possibility Storm with Lord Rewind's list. To lose more than one trigger, you'd need to cast (on average) more than 10 artifact spells with Possibility Storm and Mishra in play! I hope we'd win by then, or at least have a very favourable board state.
Also, losing a trigger is not the end of the world! You still get the artifact you cast via Mishra, so its not like you're being totally screwed or even have it as bad a your opponents (who have lost all control off their spells).
Every card choice has pros and cons. IMO, artifact lands have a lot of pros and minimal cons. If you don't want to run them because of the cons, that's reasonable. But it doesn't make them a bad choice or not viable.
More than 10 artifact spells... It's not unreasonable at all for a well-built artifact deck to be casting three artifacts a turn in mid-game, several turns before winning.
"You still get the artifact you cast via Mishra" implies that Mishra is always out while Possibility Storm is out.
At a quick glance, the artifact lands interact positively with about 15 cards. This is mostly minorly so, such as helping counts, or in an iffy manner, such as with Hurkyl's Recall. The cards of particular note include Mirrorworks, Tezzeret the Seeker, and Trading Post. They interact very negatively with one pivotal card. They also lose out to a ton of opponents' effects. With that sort of selection of pros and cons...
Hello everyone! This decklist is supposed to be a budget build: http://tappedout.net/mtg-decks/24-06-15-mishra-edh/
Right now it clocks in at ~$340 and I'd like to get it under $200. I would also appreciate any gameplay comments but I'm prioritizing budget. Thanks!
The thing with a budget build is that you end up having to get rid of some of the more expensive staples. I think for budget, though, you might want to go with more of the thievery build, ala Silenciaco's list. Which albeit has a lot more money cards, but you can gain something from the cheap, thievery-based cards. Not to direct people away from LordRewind's list, which also has plenty of good budget ideas, but a thievery build may be a slightly better option for budget.
The artifact lands nombo with another card in the deck (Possibility Storm).
You have mentioned this before, and frankly, i disagree. The loss of 1 possibility storm trigger is nothing compared to all the benefits they bring us. They combo strongly with other effects in the deck, and for the time being will remain. I wrote a big wall of text somewhere earlier in the thread on this, i wanna say page 2 or 3.
In fact I have... Imagine that... The issue being that it will end up being more than 1 trigger; it's at least 1 trigger per land, assuming that you literally never shuffle your deck.
The artifact lands nombo with another card in the deck (Possibility Storm).
In addition to Ice Cave, you could consider In the Eye of Chaos, though it would contrast with Nether Void (thankfully, you generally don't need both of them out at the same time, anyways). A cheaper suggestion that could also be good is Cephalid Shrine, given the uniformity of a lot of EDH metas. You could also try Counterbalance and/or Invoke Prejudice.
I guess if you're running all three you can avoid P Storm and focus in on Funnel/Chaos for your main engines. If only Void weren't so expensive... (I used to have one, but I sold it in the process of picking up some cards to trade for a Gaea's Cradle (which has since been sitting in a deckbox doing nothing).)
dont forget ice caves. my playgroup actually specifically requested i removed that from my build. ice caves can be down right oppressive.
as for nether void, i might start saving my change from lunch and such to work towards it, but its really hard to justify spending 200+ on a card that you wont even see every game, ya know? also, i feel my wife would judge me if i dropped that much into a single
Hmm... I got one for 120ish, if I recall correctly. Maybe a beat-up Italian version?
I guess if you're running all three you can avoid P Storm and focus in on Funnel/Chaos for your main engines. If only Void weren't so expensive... (I used to have one, but I sold it in the process of picking up some cards to trade for a Gaea's Cradle (which has since been sitting in a deckbox doing nothing).)
Why not both?
I built a different version of Mishra and then disassembled it, never putting it online. I've also been playing for a while... (not that that is particularly relevant). But I've also theory-crafted a variety of versions of this deck quite a few times.
I respectfully disagree. While Possibility Storm can feel like a chaos card, it's quite powerful as an anti-control/anti-combo card, and a set-up engine in its own right. Keep in mind that it also doesn't effect commanders, so casting it before Mishra makes Mishra more likely to resolve.
And for the most part I agree. I feel that artifact hate is a more significant concern. And in that vein I do like Darksteel Citadel more than the colored artifact lands in many artifact decks. In Mishra specifically, in my experience, getting Possibility Storm out is pivotal to the game plan a significant percentage of the time, and the risk is kinda painful, especially with efficient shuffling going on at the same time, which often happens, especially in more tuned EDH decks (even tuned 75% decks). I definitely don't think that the P-Storm should be a precluding reason for cutting the lands, but I would extend your other point in that looking at one's meta is useful before running them, for hate and efficiency analysis. For the list I was running, the metas I was in at the time fed off the removal downside of the lands quite a bit and the P-Storm stifling was kinda the cyanide icing on the proverbial arsenic cake.
Master Transmuter is a little awkward some of the time. Voltaic Key is pretty meh. I do feel that LordRewind probably should be running Trinket Mage, especially if (s)he's going to run the artifact lands. I agree that having incidental artifacts is always nice, and that is the main selling point of the lands.
Seems legit.
More than 10 artifact spells... It's not unreasonable at all for a well-built artifact deck to be casting three artifacts a turn in mid-game, several turns before winning.
"You still get the artifact you cast via Mishra" implies that Mishra is always out while Possibility Storm is out.
At a quick glance, the artifact lands interact positively with about 15 cards. This is mostly minorly so, such as helping counts, or in an iffy manner, such as with Hurkyl's Recall. The cards of particular note include Mirrorworks, Tezzeret the Seeker, and Trading Post. They interact very negatively with one pivotal card. They also lose out to a ton of opponents' effects. With that sort of selection of pros and cons...
1 Mycosynth Lattice
1 Nevinyrral's Disk
1 Arcum Dagsson
1 Wurmcoil Engine
1 Master Transmuter
1 Memnarch
1 Sensei's Divining Top
1 Academy Ruins
1 Urborg, Tomb of Yawgmoth
The thing with a budget build is that you end up having to get rid of some of the more expensive staples. I think for budget, though, you might want to go with more of the thievery build, ala Silenciaco's list. Which albeit has a lot more money cards, but you can gain something from the cheap, thievery-based cards. Not to direct people away from LordRewind's list, which also has plenty of good budget ideas, but a thievery build may be a slightly better option for budget.
In fact I have... Imagine that... The issue being that it will end up being more than 1 trigger; it's at least 1 trigger per land, assuming that you literally never shuffle your deck.
1 Grixis Panorama
1 Lonely Sandbar
1 Seat of the Synod
1 Temple of the False God
1 Vault of Whispers
1 Vivid Crag
1 Vivid Creek
1 Vivid Marsh
The artifact lands nombo with another card in the deck (Possibility Storm).
In addition to Ice Cave, you could consider In the Eye of Chaos, though it would contrast with Nether Void (thankfully, you generally don't need both of them out at the same time, anyways). A cheaper suggestion that could also be good is Cephalid Shrine, given the uniformity of a lot of EDH metas. You could also try Counterbalance and/or Invoke Prejudice.
Hmm... I got one for 120ish, if I recall correctly. Maybe a beat-up Italian version?