Having played about I felt more comfortable with control elements than the critters. The deck felt worse than infect, and never had enough control. I have come up with a half decent green stax static orb deck that does not use chalice main, and is nearly critter free, so I will stick to that for the moment. I will post the list if I progresses further.
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Yeah, can see how it was good to an extent. But with critical turns where they are I have difficulty with it today. I have often wondered about chalice green ld in modern, but that is another story......
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Thanks again. I will try first to fit in tanglewires and see how often I get shafted. May be able to put in sol lands but am keen on not being chalice stompy, as I already have a very creditable soldier chalice stompy. I have looked at trinity lists. Plenty of great ideas, although lots of builders seemed adamant on playing certain cards like plow under without enough deck manipulation. I will test and report back. The next but one Legacy event for me is a simple fnm, which is a good starting point. I am keen on not having four cradles in the build, else why not play elves. I will be happy with a tuned tier two quality deck at the end. Anything less would be disappointing...
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Thanks, will look into it. How many land, not including grants would you suggest I start with...
? I certainly like the idea of using tanglewires, but then I am stax n pox type of guy in Legacy
, and I also co designed the tangle stompy deck that won the nationals of my extremely small country at the turn of the century. I will certainly bare in mind that maverick direction....
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I agree that infect is clearly better- in that it is much quicker, as indeed is elves. But it is a UG deck, and way more combo in feel, and with far fewer critters.
I do not want to make a budget mono g infect deck as it were- I already have an infect deck- I was thinking of a slower deck with disruption, berserk free- one where I am not looking for specific critters and am not shafted for turns on end if they win the removal/counter war. One which keeps chipping away as it were whilst disrupting- more analagous to a D and T to burn type clock with disruption.
I am not sure it is viable, but I feel it might have a niche and would be an interesting exercise.....
I note there is a casual 10 land xls primer- basically 10 land, 4 land grants, 4 ESG, and a bunch of 1 and 2 drops including the Quirion ranger/elf/forest interaction. The rest is pump spells (mutagenics, rancors), pitch spells and men such as the rogue elephant.
Some form of disruption is obviously essential. I was thinking along the lines of a couple of Winter Orbs, Root Mazes and Phyrexian Revokers, possibly dismembers.
I am wondering about the prospect of a similar Legacy build, with a view to a reasonably competetive list.
Clearly there has to be a reason to play the deck. The elf tricks make the deck like an elf combo deck.
The pump spells make it a bit like berserk infect. Obviously if the deck gets too close too either then I might as well play those decks instead.
The deck would probably be a turn or so slower than either of the above decks, maybe closer to two. Equally it may be much less disruptable, a bit like burn.
The advantage, other than financial, of not being the elf combo is relatively simple- not that many elves= no death to engineered plague, and the abillity to use Grafdigger's in the board, less reliant on key cards which when disrupted leave a bunch of 1/1s (as opposed to a bunch of 1/1s and friends with a ton of pump).
The advantage of not being infect is similar- more men, less disruptable, ability to use Choke efficiently.
I was thinking of skylasher as a reasonable two drop for the Delver meta- uncounterable, pro blue seems ok in a deck with manaless pump. I would consider a myr superion perhaps, but it sounds a bit cute. I would not want the whole deck to keel over to Chalice for 1, so would be looking to include some two drops and a couple of pitch dryads with forestwalk.
Other candidates could be things like Warrior's Lesson.
For board options- Chokes seems obvious, Cage, the usual anti bin stuff, Krosan Grips, Pithing needles, Dismembers, maybe even a token Primal Order.
I am serious about the deck, one which I have piloted to a top 8 PTQ finish in the old Extended format years ago (and would have gone further still if I had trusted my gut and ran ornithopter in the side- bloody Perish!). If one could be made that is competetive at a local level with a reasonable spread of decks I would be happy.
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? I certainly like the idea of using tanglewires, but then I am stax n pox type of guy in Legacy
, and I also co designed the tangle stompy deck that won the nationals of my extremely small country at the turn of the century. I will certainly bare in mind that maverick direction....
I do not want to make a budget mono g infect deck as it were- I already have an infect deck- I was thinking of a slower deck with disruption, berserk free- one where I am not looking for specific critters and am not shafted for turns on end if they win the removal/counter war. One which keeps chipping away as it were whilst disrupting- more analagous to a D and T to burn type clock with disruption.
I am not sure it is viable, but I feel it might have a niche and would be an interesting exercise.....
Some form of disruption is obviously essential. I was thinking along the lines of a couple of Winter Orbs, Root Mazes and Phyrexian Revokers, possibly dismembers.
I am wondering about the prospect of a similar Legacy build, with a view to a reasonably competetive list.
Clearly there has to be a reason to play the deck. The elf tricks make the deck like an elf combo deck.
The pump spells make it a bit like berserk infect. Obviously if the deck gets too close too either then I might as well play those decks instead.
The deck would probably be a turn or so slower than either of the above decks, maybe closer to two. Equally it may be much less disruptable, a bit like burn.
The advantage, other than financial, of not being the elf combo is relatively simple- not that many elves= no death to engineered plague, and the abillity to use Grafdigger's in the board, less reliant on key cards which when disrupted leave a bunch of 1/1s (as opposed to a bunch of 1/1s and friends with a ton of pump).
The advantage of not being infect is similar- more men, less disruptable, ability to use Choke efficiently.
I was thinking of skylasher as a reasonable two drop for the Delver meta- uncounterable, pro blue seems ok in a deck with manaless pump. I would consider a myr superion perhaps, but it sounds a bit cute. I would not want the whole deck to keel over to Chalice for 1, so would be looking to include some two drops and a couple of pitch dryads with forestwalk.
Other candidates could be things like Warrior's Lesson.
For board options- Chokes seems obvious, Cage, the usual anti bin stuff, Krosan Grips, Pithing needles, Dismembers, maybe even a token Primal Order.
I am serious about the deck, one which I have piloted to a top 8 PTQ finish in the old Extended format years ago (and would have gone further still if I had trusted my gut and ran ornithopter in the side- bloody Perish!). If one could be made that is competetive at a local level with a reasonable spread of decks I would be happy.