Combo Decks
Deck still has some issues against Show and Tell decks, especially the Omniscience builds. Karakas in the main should help, but it is minimal with only one main board.
Mindbreak Traps were better than Thorns of Amethyst against storm, because they are also blue cards to help Force of Will as well. It was a rare corner case, but I had two Mindbreak Traps in hand one game with little gas to put pressure on the storm player.
Surgical Extractions seemed to be enough of a deterrent against Reanimator based decks. Dredge is fine if you cant hit Ichorids or Narcomoebas early, and if they get too many out to fuel to combo, it can hit combo pieces.
Again, without Brainstorm the deck if very opening hand dependent. I did not like sideboarding to hate, but seemed necessary against combo decks.
Fair decks
Delver decks were not too much of an issue. Though Force of Will against an Aether Vial can be devastating because it is one way to develop the board around their counterspells. Wasteland was annoying because it always went for the Cavern of Souls.
4 Color Control/Leovold decks were okay because it can outspeed the Leovold and True Name Nemesis threat. However, the board wipes like Toxic Deluge and Pyroclasm were devastating. Learned to not overplay the flying slivers and hold them back for Force of Will fuel. Even Lingering Souls was annoying because it generated so many blockers.
It was difficult to out value the midrange and control decks. The deck really just needs to power out as many Sliver Lords and get swinging.
Striking Sliver is good, and works well with the curve. Sidewinder Sliver may have an argument if more Karakas come in the mainboard.
Prison Control Decks
Lands is a bigger issue than expected. Punishing Fire, Wasteland Lock, Tabernacle, Maze of Ith, and Glacial Chasm are all real problems. It was tough to decide whether Pithing Needle should name Thespian's Stage or Wasteland some games.
U/W Miracles/Control was surprisingly okay. Cavern of Souls is a life saver in the matchup. The deck is able to get enough pressure out quickly to prevent them from setting up. Yet, there were some games without a Cavern of Souls where they are just able to counter everything and by turn 4 they have turned the corner with Jace or just enough answers like Back to Basics and no Aether Vial on board for us.
4 Galerider Sliver
4 Predatory Sliver
4 Sinew Sliver
4 Crystalline Sliver
4 Hibernation Sliver
4 Striking Sliver
2 Winged Sliver
2 Harmonic Sliver
4 Force of Will
4 Æther Vial
4 Cavern of Souls
4 Sliver Hive
4 Unclaimed Territory
3 Mutavault
1 Karakas
4 Mana Confluence
4 Mindbreak Trap
4 Surgical Extraction
4 Warping Wail
2 Pithing Needle
1 Harmonic Sliver
Combo Decks
Deck still has some issues against Show and Tell decks, especially the Omniscience builds. Karakas in the main should help, but it is minimal with only one main board.
Mindbreak Traps were better than Thorns of Amethyst against storm, because they are also blue cards to help Force of Will as well. It was a rare corner case, but I had two Mindbreak Traps in hand one game with little gas to put pressure on the storm player.
Surgical Extractions seemed to be enough of a deterrent against Reanimator based decks. Dredge is fine if you cant hit Ichorids or Narcomoebas early, and if they get too many out to fuel to combo, it can hit combo pieces.
Again, without Brainstorm the deck if very opening hand dependent. I did not like sideboarding to hate, but seemed necessary against combo decks.
Fair decks
Delver decks were not too much of an issue. Though Force of Will against an Aether Vial can be devastating because it is one way to develop the board around their counterspells. Wasteland was annoying because it always went for the Cavern of Souls.
4 Color Control/Leovold decks were okay because it can outspeed the Leovold and True Name Nemesis threat. However, the board wipes like Toxic Deluge and Pyroclasm were devastating. Learned to not overplay the flying slivers and hold them back for Force of Will fuel. Even Lingering Souls was annoying because it generated so many blockers.
It was difficult to out value the midrange and control decks. The deck really just needs to power out as many Sliver Lords and get swinging.
Striking Sliver is good, and works well with the curve. Sidewinder Sliver may have an argument if more Karakas come in the mainboard.
Prison Control Decks
Lands is a bigger issue than expected. Punishing Fire, Wasteland Lock, Tabernacle, Maze of Ith, and Glacial Chasm are all real problems. It was tough to decide whether Pithing Needle should name Thespian's Stage or Wasteland some games.
U/W Miracles/Control was surprisingly okay. Cavern of Souls is a life saver in the matchup. The deck is able to get enough pressure out quickly to prevent them from setting up. Yet, there were some games without a Cavern of Souls where they are just able to counter everything and by turn 4 they have turned the corner with Jace or just enough answers like Back to Basics and no Aether Vial on board for us.
4 Galerider Sliver
4 Predatory Sliver
4 Sinew Sliver
4 Crystalline Sliver
4 Hibernation Sliver
2 Winged Sliver
2 Venom Sliver
1 Sidewinder Sliver
1 Harmonic Sliver
1 Syphon Sliver
1 Bonescythe Sliver
4 Æther Vial
4 Cavern of Souls
4 Sliver Hive
4 Unclaimed Territory
4 Mutavault
4 Mana Confluence
2 Pithing Needle
2 Mindbreak Trap
2 Grafdigger's Cage
2 Surgical Extraction
2 Thorn of Amethyst
1 Phantasmal Image
1 Harmonic Sliver
1 Faerie Macabre
1 Karakas
1 Syphon Sliver