Been looking into Bant Eldrazi as a midrange deck. I've been trying to trade for pieces for Jund and looked into the deck since I have most of the pieces, seeing that it was more creature based than spell based like Jund. Would Bant Eldrazi be a good replacement for Jund?
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Been a while since I've posted to these forums. I have been in a predicament on whether or not to play Abzan Company or Collected Company Elves. Note I have both decks, so price and car availability is not an issue.
- 1st, I love Elves, heaps of mana, amass an army fast, tribal synergy and swing in with powerful tramplers, but I am always sad for their weakness to board wipes.
- Abzan Company I love for the 3-color, creatures that don't die easy, and Abzan lore of togetherness behind them, but I feel cheap when I always win with one of the combos. -
I love they both have a toolbox feature, so I am basically deciding whether I want a weakness to board wipes, or weakness to graveyard hate and feeling cheap for comboing. Is that right? Out of the two decks, which would be better? From my testing in my local meta, they both have a similar win rate.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Burn could be a nice starting point for you. You could also go with Kiki Chord as you mentioned it or with Naya Zoo-aggro deck as well and built it more towards aggro direction or go with bigger creatures and make more like a midrange version.
Yeah, Burn is kinda where I'm leaning. Harder to hate out than Affinity, a bit cheaper than Kiki-Chord. I'd like to play Zoo but Goyfs are a bit out of my price range at the moment, as much as I want them. Of course, if I could afford Goyfs I'd probably just play Jund.
If you want to play Zoo, play aggro Zoo. Replace Goyf with Burning-Tree Emissary and you run Swiftspear. It's the style of Zoo deck that kills on turn 3. Also a lot cheaper without goyfs
Ooh, interesting. I'm definitely going to look into that then! I had the chance to borrow a friend's Zoo deck (Goyfs included) for a smallish Modern event earlier today and it was pretty dang fun. I'm assuming it is a mix of Burn and Zoo since Swiftspear is in there?
Burn could be a nice starting point for you. You could also go with Kiki Chord as you mentioned it or with Naya Zoo-aggro deck as well and built it more towards aggro direction or go with bigger creatures and make more like a midrange version.
Yeah, Burn is kinda where I'm leaning. Harder to hate out than Affinity, a bit cheaper than Kiki-Chord. I'd like to play Zoo but Goyfs are a bit out of my price range at the moment, as much as I want them. Of course, if I could afford Goyfs I'd probably just play Jund.
If you want to play Zoo, play aggro Zoo. Replace Goyf with Burning-Tree Emissary and you run Swiftspear. It's the style of Zoo deck that kills on turn 3. Also a lot cheaper without goyfs
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Hello, long time since I've asked for help here. At the moment, I feel like I need another Modern deck to have in my arsenal. At the moment I've got G/R Tron and Abzan Company which my local store's players basically call the decks to beat at the store. I also have Merfolk which they consider on the same power level as the other two, yet I've always felt Merfolk is a little lower in power level to Tron and Company, so I feel like I need another deck to replace it. I was thinking Affinity as it has fast play, and throws people off, yet there is little interaction in the deck. Although I don't know if it's the right thing to do. Is Merfolk really considered powerful in Modern? Should I not worry about Affinity over Merfolk?
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Figured I would take advantage of this thread. I have recently started playing modern after out local standard and commander crowd have kinda left. I have been playing mostly agro decks in my MTG career. My LGS employee's and other players who supported me in playing hooked me up with a really nice mono-white Human agro deck in vain of the old Innistrad humans decks. However, it seems to be lacking a certain "something" to keep it preforming better not sure if either inclusion of another color or approach. So if I add in another color(s) what?
Oh please do this! Naya humans! It's a super aggro list, which can commonly win turn 3 and 4. It plays some of the best humans in the game. here's a link. I would also like to mention there was a 5-color human aggro list in Modern that was insanely powerful, but I can't find a list.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
What decks can I build from my BW Tokens manabase and staples (PtE, IoK, Thougtseize, etc.)?
Build Deadguy Ale. It's an old Legacy archetype that ports over to Modern well. It's a bunch of hand disruption, creature destruction, and removal in the form of creatures. Key cards that represent the strategy include Tidehollow Sculler, Gatekeeper of Malakir and Dark Confidant.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Hi again, I'm trying to put together a competitive modern deck under about $850 (because that's about how much I could get for my pair of duals). I like combo, control, and tempo (not so much aggro), and I'd like to take it to a GPand place decently (assuming I'm not an ass and 1-3 drop because no skill). Any decks fit?
Grixis Control or BW Eldrazi. Grixis Control has the tempo/control package, and BW Eldrazi acts just like Jund/Abzan but without green/lightning bolt.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Yeah its still 600 big ones and the rock is 1100 but I have pucatrade but still I don't want to make the wrong decision I don't even know what kind of deck midrange aggro control etc. Is my favorite I've played all. I don't want things to get old fast and I would like to win differently what would you do? (Also I suck at making decisions until it's too late).
Well, you might be looking at things the wrong way. If you want to win differently, then you want decks that are non-linear, or perhaps something with a large decision tree. Affinity is somewhere in the middle of linearity, it's usually going to try the same plan of dumping its hand as fast as possible and winning quickly. That said, the win condition varies from game to game based on how you draw and how the game plays out. Sometimes you win with Steel Overseer, sometimes with Arcbound Ravager, sometimes with Inkmoth, sometimes with Cranial Plating, or even Etched Champion. So you get a bit of variance there, but you're more or less dumping your hand and going all-in. Jund will play out similarly in a lot of games as well because of the grindy nature. Spot removal and targeted discard, then play bigger creatures and use manlands. It has enough variance from the cards it plays though, and the manlands and targeted discard offer enough variations on your decision trees.
It's surprising that you didn't like Twin though, because based on this post, it would have been the deck I recommended. It was extremely non-linear, having a lot of different game plans depending on the matchup, and with Grixis Twin being a cheap migration from UR Twin, easy to build different versions as well. What exactly did you dislike about Twin? I think I'd have a better shot at recommending a deck if I knew what it was you didn't like. Was it too slow for you? You didn't want to play a control game? Did you not like winning with the combo? Felt like you were forced into a combo?
I'll state as an old Affinity player, the deck gets old when you finally figure out the combat math in 5 seconds of the opponent's end step. Literally, if you are good and fast at combat math, this deck will seem boring and your turns will be literally 10 seconds long, with the opponent taking up 5 of them. That's how I found it after playing it for 6 months.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
What is a decent blue deck that is somewhat viable without snapcaster mages and cryptic commands? I moved back from Grixis Control/Delver to Scapeshift last summer and kind of want to make use of all the cards I leftover. It doesn't have to be something super competitive - just something I can lend to a friend if they forgot their deck or something.
UR Delver Grow? Uses nothing but humans and prowess and is a tempo deck that can kill fast.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
I've been thinking about what to do about it if my local scene shapes up to be filled with the big mana strategies that are all the rage at the moment. I usually run midrange/control or tempo-style decks, all of which Tron and Eldrazi stomp on. I'm not looking to spend a lot of money on it since it's an unknown meta call, and I'm really not a fan of piloting burn. I also don't have Tarmogoyf, which makes Zoo variants tougher (although I do have Bant Knightfall, but that's really in its own category).
So I've been eyeing Elves, which has the potential to goldfish very quick kills, has some explosive wide plays, and has some combo potential so it's not dead in the water if it doesn't close out a game quickly – like due to a timely Pyroclasm. I also really like toolbox decks, so the Chord of Calling package appeals to me. What do people think of that as a hedge against a potential big-mana metagame?
I'd need to get the Heritage Druids and Ezuri, Renegade Leaders, but pretty much the only other cards I'd need are $2 or under. For the moment I'd probably replace the Cavern of Souls and Gilt-Leaf Palaces with shocklands and checklands until I know if I want to commit to the deck.
I guess another option would be Goblins, which I also have a lot of the pieces for. I think I'd prefer the combo potential of Elves, and then there's that pesky Goblin Guide that just doubled in price. *Sigh…*
1st: Goblin guide has always been $40-50 for the past year.
2nd: Elves is a fun deck, I agree, and if you like aggressive explosive strategies with little interaction, it would be your best deck. It can also act like a storm deck if you know how to play it.
3rd: Just a thought, look into Merfolk. It's strong in the current meta with Tron and Eldrazi. It really only struggles against Affinity and Elves. The deck has a lot more interaction in it too.
So in my opinion, it comes down to if you want interaction or little of it. If you want to interact every game, play Merfolk. If you want little interaction and go the blitz route, look into Elves.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
I'm trying to find a deck to master in Modern, but I can't figure out which deck I have (or could get in the future) to be my go to deck. I do enjoy all the Modern decks I own, but they all have downsides.
- Elves is fun from being able to vomit elves and stack life-loss triggers, but has little interaction and has to always aim for an 'Affinity-like' win. I don't know if it is powerful enough for me to main as a deck.
- Merfolk has the art, interaction, and tribal aspect, but is weak to Affinity which I don't know if should put it down for this reason (only one affinity player in my LGS).
- Tron is fun as for throwing down and tutoring eldrazi titans but I do love my synergistic tribal decks and a sucker for always trying to play them.
- BW Eldrazi I have not played yet and have coming in the mail, so I don't know anything on the deck yet, but it looks fun from an interaction and tribal aspect.
- With Twin banned, I might move my staples towards Faeries as I don't want a grixis control strategy, but Faeries are slow and I don't know if they are strong enough for Modern.
They are honestly all the decks I could see myself playing as a main deck. Which to choose though? Do I go proven or tribal? And even then, which proven / tribal? How do you narrow down which deck to be your main deck when you like so many?
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Well I have the same question as many other players. Twin is gone so what shall I do now? I asked already a while ago that I wanted to make some other, additional deck (I play Jun and Merfolk currently) because Jund was not well positioned, now it seems even worse. I was deciding between Affinity and Twin. Well it seems Wizards decided instead of me. Now (I like the deck a lot) my question is: is it worth of making it (considering the fact that I have almost nothing, I'm willing to trade/pay for the card) when there is a danger it will get an axe? I'm afraid I will make and then Wizards will ban something from (probably Plating or ravager) it right after that. If this happens I threw my money and time making it away.
If your scared of this happening, build a Tier 2 or lower deck. They rarely go for cards out of them (Bloom Titan the exception as it was to broken for the Modern format)
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
In the new meta without Twin, you'd really have a better chance with Merfolk on your budget and what you want. It will be the meta where main deck land interaction, interactive creatures and painless manabases will start to rain supreme. The problem going Merfolk is you will suffer to Affinity which will also be on the rise.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
- 1st, I love Elves, heaps of mana, amass an army fast, tribal synergy and swing in with powerful tramplers, but I am always sad for their weakness to board wipes.
- Abzan Company I love for the 3-color, creatures that don't die easy, and Abzan lore of togetherness behind them, but I feel cheap when I always win with one of the combos. -
I love they both have a toolbox feature, so I am basically deciding whether I want a weakness to board wipes, or weakness to graveyard hate and feeling cheap for comboing. Is that right? Out of the two decks, which would be better? From my testing in my local meta, they both have a similar win rate.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
If you want to play Zoo, play aggro Zoo. Replace Goyf with Burning-Tree Emissary and you run Swiftspear. It's the style of Zoo deck that kills on turn 3. Also a lot cheaper without goyfs
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
Oh please do this! Naya humans! It's a super aggro list, which can commonly win turn 3 and 4. It plays some of the best humans in the game. here's a link. I would also like to mention there was a 5-color human aggro list in Modern that was insanely powerful, but I can't find a list.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
Build Deadguy Ale. It's an old Legacy archetype that ports over to Modern well. It's a bunch of hand disruption, creature destruction, and removal in the form of creatures. Key cards that represent the strategy include Tidehollow Sculler, Gatekeeper of Malakir and Dark Confidant.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
Grixis Control or BW Eldrazi. Grixis Control has the tempo/control package, and BW Eldrazi acts just like Jund/Abzan but without green/lightning bolt.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
I'll state as an old Affinity player, the deck gets old when you finally figure out the combat math in 5 seconds of the opponent's end step. Literally, if you are good and fast at combat math, this deck will seem boring and your turns will be literally 10 seconds long, with the opponent taking up 5 of them. That's how I found it after playing it for 6 months.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
UR Delver Grow? Uses nothing but humans and prowess and is a tempo deck that can kill fast.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
1st: Goblin guide has always been $40-50 for the past year.
2nd: Elves is a fun deck, I agree, and if you like aggressive explosive strategies with little interaction, it would be your best deck. It can also act like a storm deck if you know how to play it.
3rd: Just a thought, look into Merfolk. It's strong in the current meta with Tron and Eldrazi. It really only struggles against Affinity and Elves. The deck has a lot more interaction in it too.
So in my opinion, it comes down to if you want interaction or little of it. If you want to interact every game, play Merfolk. If you want little interaction and go the blitz route, look into Elves.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
- Elves is fun from being able to vomit elves and stack life-loss triggers, but has little interaction and has to always aim for an 'Affinity-like' win. I don't know if it is powerful enough for me to main as a deck.
- Merfolk has the art, interaction, and tribal aspect, but is weak to Affinity which I don't know if should put it down for this reason (only one affinity player in my LGS).
- Tron is fun as for throwing down and tutoring eldrazi titans but I do love my synergistic tribal decks and a sucker for always trying to play them.
- BW Eldrazi I have not played yet and have coming in the mail, so I don't know anything on the deck yet, but it looks fun from an interaction and tribal aspect.
- With Twin banned, I might move my staples towards Faeries as I don't want a grixis control strategy, but Faeries are slow and I don't know if they are strong enough for Modern.
They are honestly all the decks I could see myself playing as a main deck. Which to choose though? Do I go proven or tribal? And even then, which proven / tribal? How do you narrow down which deck to be your main deck when you like so many?
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
If your scared of this happening, build a Tier 2 or lower deck. They rarely go for cards out of them (Bloom Titan the exception as it was to broken for the Modern format)
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
In the new meta without Twin, you'd really have a better chance with Merfolk on your budget and what you want. It will be the meta where main deck land interaction, interactive creatures and painless manabases will start to rain supreme. The problem going Merfolk is you will suffer to Affinity which will also be on the rise.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon