This guy here wins the thread. Not to mention two red decks can be tuned to blow out a player fast.
Look at this guy! He's so cool :P.
I would try and do some crazy shenanigans with megrim like cards. Have one player load a deck with every wheel and another player load up with cards that punish wheeling.
I can't tell if you're trolling, but I'm pretty sure that wasn't heartfelt. But as it was echoed by multiple other users, heavy control to the point of being opressive combined with fast aggro is the way to go. If the OP is honestly trying to break his group, you don't care about style points and you don't win anything special for having flair. The only thing you should be doing is building your decks to be as efficient and effective as possible. Everything else is of no consequence.
My friend and I did a 2HG tournament where the only additional rule was that you couldn't share cards between decks (so if you had Sol Ring your partner couldn't also run it). I played a counterspells.dec and my partner ran a Kozilek deck. We curbstomped the tournament.
I can't tell if you're trolling, but I'm pretty sure that wasn't heartfelt. But as it was echoed by multiple other users, heavy control to the point of being opressive combined with fast aggro is the way to go. If the OP is honestly trying to break his group, you don't care about style points and you don't win anything special for having flair. The only thing you should be doing is building your decks to be as efficient and effective as possible. Everything else is of no consequence.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg