At the end of the day, what kind of cube you choose to run has to be largely a personal choice. As a general rule, you want to encourage whatever your players will find the most fun. But "fun" is going to potentially be a very different beast depending on who you ask. In my mind, that's the hard part about being a cube designer... figuring out what your group likes and doesn't like and crafting a meta that scratches the most itches for everyone while being as balanced as possible.
Yeah, exactly this.
I have only ever had to axe three cards out of my cube for "unfun"-ness, and all three fall into the "combo" and "high power level" fields of the discussion:
Sylvan is probably perfectly fine in faster environments, but it's banned in EDH for a very good reason. I don't think anyone would argue about the power level of RN or Tinker.
And, to be fair to all three of those cards, they may well be back some day - if the power level of the rest of the cube continues to rise (which it inevitably does), it will eventually get to the point where these three become acceptable again and are allowed back in (and I suppose are deemed "fun" once more).
Yeah, exactly this.
I have only ever had to axe three cards out of my cube for "unfun"-ness, and all three fall into the "combo" and "high power level" fields of the discussion:
And, to be fair to all three of those cards, they may well be back some day - if the power level of the rest of the cube continues to rise (which it inevitably does), it will eventually get to the point where these three become acceptable again and are allowed back in (and I suppose are deemed "fun" once more).
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