I prefer cubing with fair decks that use unfair cards. The strategies don't result in instant wins. Combat is relevant. Stabilization and comeback wins are possible. And even decks that are doing seemingly unfair things like cheating big monsters into play and stuff can still be interacted with by the "fair" strategies in the cube. I think it makes for more compelling gameplay than the "unfair" cubes that revolve around non-interactive avenues to victory that either go off and instantly win (Storm, Twin, Vault, etc) competing against "fair" decks (generic aggro, midrange, control decks, etc).
So I prefer powered caliber cards, performing in a role that supports fun and largely interactive games. By a lot of people's definitions, that would be "fair" cube design.
So I prefer powered caliber cards, performing in a role that supports fun and largely interactive games. By a lot of people's definitions, that would be "fair" cube design.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!