Thanks for your insight rogue_LOVE! I always kept Delvers after post-board, like you said: a good evasive clock on them really helps. I also realized that most of my wins against Affinity are the games where I go off with Young Pyromancer which is a card that I don't know if it's too slow for the matchup. Else, I just lose to Plating/Ravager/Champion...
Thanks! I have to say that I've never played against Affinity IRL, only online. Probably the reason why I'm not so great against it because I barely play against it!!!
What do you guys think about the Affinity matchup? I feel like we're favored but I have a bad record against it. I'm currently 3-4 against Affinity with Pyro-Grixis Delver list. Any tips on what to side out? I feel like this is one of the very few matchups where I want Serum Visions out.
As for Electrolyze... I'm mostly trying to address Lingering Souls and Affinity. As I mentioned in the article, one of the major draws to Delver is how comprehensively it crushes Affinity, and I intended to reinforce that as much as possible. I also want as much face burn as I can pack in the maindeck to have reach against Death's Shadow. It's been pretty good to me in testing.
I play two Electrolyze too. It does seem slow in a couple of matchups, but overall, the card is great against midrange/control, which I see a ton lately on Cockatrice, especially Abzan.
Now that I think about it, with Crumble to Dust that I'm trying out, maybe it's better to stay at 20 lands for now.
Tested Crumble against Eldrazi Tron and didn't like it. It's too slow and doesn't wreck them as much as classic Tron because of E.Temple.
I wonder if it's a fine choice against classic Tron or Valakut. With so much Eldrazi running around I think Fulminator Mage or Molten Rain(my choice right now) might be better.
From my experience, Crumble is decent against Valakut. Once it hits that volcano, it's gone and you just play fair Magic against Primeval Titan and Obstinate Baloth.
Now for classic Tron, it's 50/50. Eldrazi Tron, it's probably terrible.
Anyone been playing 19 lands ? I went up to 20 lands after the Probe-ban... and I get flooded quite a lot! I don't know if I should go back down. I still have D-Lighthouse in my sideboard to go up to 20 when I need too. Any thoughts?
It's the latest in a long line of anti-land cards that I've been playing. Blood Moon screws our mana too much, Molten Rain is mana intensive and slow and Fulminator Mage is also slow. So far I've been fairly impressed with Ghost Quarter, since you can also bring it in against control as an extra land and a way to kill man lands.
It's also an instant speed, 0CMC way to screw with Tron and Scapeshift if you also have Surgical.
Overall I think it's good.
The only thing that prevents me from playing the card is the fact that it sucks having one land with Ghost Quarter in your opening hand (having 2 landers in your opening hand happens frequently with Grixis Delver). You lose a land and then you're also stuck with one mana for a while.
Went to yesterday's FNM, ended up going 1-2. Won against Budget UR Prowess (1-2), loss against GW Tron (1-2) and Abzan (1-2).
Been playing the deck for 3 months now, I realized that still haven't quite mastered the deck. In fact, I think I'm a terrible Grixis Delver player. My current record with the deck is 17-27 (45 games), which is 38% win percentage.
Any tips on how to improve? I know practice makes perfect, and trust me, I practice a lot.
Things that I still struggle with:
- When to fetch and when to shock. I feel like I'm too conservative with my life.
- Using Snap/Serum more often.
- Using Snap too early, instead of keeping it for as long as possible.
My meta looks very midrangey: Abzan, Grixis Delver, Mardu Control, Jeskai Control, Jund, Bushwhacker Zoo, Skred Red...
I'm playing your exact 60 hahaha. I feel you about the 20th land. I'm not so sure myself about it. I think if you cut a land, it should probably be a Watery Grave. Which will be the exact mana base as the old Probe-Delver list.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I ended up keeping it but I think I should've mulliganed.
Also, how do I post a picture on the post itself and not as an attachment?
I think I will post 7 card hands every now and then because I find mulliganing with this deck is very interesting.
I play two Electrolyze too. It does seem slow in a couple of matchups, but overall, the card is great against midrange/control, which I see a ton lately on Cockatrice, especially Abzan.
From my experience, Crumble is decent against Valakut. Once it hits that volcano, it's gone and you just play fair Magic against Primeval Titan and Obstinate Baloth.
Now for classic Tron, it's 50/50. Eldrazi Tron, it's probably terrible.
The only thing that prevents me from playing the card is the fact that it sucks having one land with Ghost Quarter in your opening hand (having 2 landers in your opening hand happens frequently with Grixis Delver). You lose a land and then you're also stuck with one mana for a while.
Been playing the deck for 3 months now, I realized that still haven't quite mastered the deck. In fact, I think I'm a terrible Grixis Delver player. My current record with the deck is 17-27 (45 games), which is 38% win percentage.
Any tips on how to improve? I know practice makes perfect, and trust me, I practice a lot.
Things that I still struggle with:
- When to fetch and when to shock. I feel like I'm too conservative with my life.
- Using Snap/Serum more often.
- Using Snap too early, instead of keeping it for as long as possible.
My meta looks very midrangey: Abzan, Grixis Delver, Mardu Control, Jeskai Control, Jund, Bushwhacker Zoo, Skred Red...
Feedback would be appreciated! Thanks.
1x Blood Crypt
3x Bloodstained Mire
2x Flooded Strand
2x Island
1x Mountain
4x Polluted Delta
2x Spirebluff Canal
2x Steam Vents
1x Swamp
2x Watery Grave
Sorcery (4)
4x Serum Visions
Instant (22)
2x Electrolyze
2x Fatal Push
1x Kolaghan's Command
4x Lightning Bolt
3x Mana Leak
1x Murderous Cut
3x Spell Snare
2x Terminate
4x Thought Scour
4x Delver of Secrets
1x Gurmag Angler
4x Snapcaster Mage
3x Tasigur, the Golden Fang
2x Young Pyromancer
2x Anger of the Gods
1x Countersquall
1x Desolate Lighthouse
2x Dispel
1x Izzet Staticaster
2x Magma Spray
2x Negate
1x Painful Truths
2x Crumble to Dust
1x Vandalblast
I'm playing your exact 60 hahaha. I feel you about the 20th land. I'm not so sure myself about it. I think if you cut a land, it should probably be a Watery Grave. Which will be the exact mana base as the old Probe-Delver list.