I specifically play green over white as my splash so I can hard cast Vengevine. I've won games through Rest in Peace just playing aggro beats.
Also I feel that Nature's Claim is much better than Wispmare. Hitting Altar in the mirror match is going to be huge, and also hitting Grafdiggers Cage, Witchbane Orb, Ensnaring Bridge etc
That's why I'm saying we should be packing MD hate. I'm trying 3x Leyline of the Void main with 1 additional in the Sideboard. It's a random free win against the many graveyard decks in the meta game and if the mirror match becomes a big deal, it helps there too. The fact that it protects your bridges is just icing on the cake. I'll share my list
What are people doing with their flex slots? I'm building this deck and thinking of including 2-3 Leyline of the Void in the main deck. I'm also trying more fetch lands than normal so I can do more tricks with Bloodghast
Faithless looting has been on the ban radar for years. It's one of the strongest cards in all of modern. Playing without it is definitely a mistake. Even if it's your only red card, the splash would be worth it.
I think Molderhulk belongs in a different deck. Think of it like our version of Bedlam Reveler. I could see him in a Gitrog type of deck, but not really in Dredge Vine. Seven creatures is a considerable amount, but the fact that he brings Bloodghast back with him is pretty cool. I'm looking forward to seeing people experiment with this and some other new cards from GRN. After all, Ravnica (and the Golgari) are what gave us Dredge in the first place.
Going that route, I think you'd want something like Commune with the Gods rather than Grisly Salvage. Overall the chances of getting 2-for-1'ed are probably too great. And you have no way to get the enchantment back if they destroy it.
The important thing is having enough discard outlets to pitch your Bridge, should you draw it. Unlike Vine and Ghast, it does absolutely nothing from your hand. Bridge also seems fragile against creature heavy decks that will likely block every combat
My worry with removing the Delve threats entirely is that you are committing to only Vengevine or Shadow being your haymaker threats. Not to say we need more than that, but I'm just iffy on the subject.
Insolent Neonate certainly has a home here, since he compliments both dredge and Vengevine very well. I'll test out some different builds over the week and update later.
Stitchers supplier has me interested in this deck again. I really like the Eldritch Evolution Varolz list posted, but it sort of feels like it's lacking evasion. Maybe some number of Hooting Mandrills in place of an Angler or two, and maybe Driven // Despair? Has the potential to improve combo matchups too
Those are some great suggestions, thank you.
With some collective effort maybe we can develop that list here in this thread. Honestly Gurmag Angler felt like an auto-include since he pairs so well with Gravecrawler but we have a new Zombie in the mix so maybe the fish isn't necessary.
Stitcher's Supplier really wants Cabal Therapy to be legal in modern. Or if we had some other way to sacrifice it for value early in the game, effectively paying 1 Mana to Mill six cards and get some other value (via whatever your sac outlet is doing).
Eldritch Evolution might not be the answer, but I think it's a step in the right direction. If can tutor a Death's shadow late in the game when it matters most, it can tutor Eternal witness to get back a critical Gurmag Angler, it can get Varolz which is a super combo with Shadow of course.
I will probably start somewhere around here. Prized Amalgam seems like he wants in on this too, but I'm not sure how to fit him.
If anyone is considering Death's Shadow I would strongly suggest trying out Call to the Netherworld . It's great if you have enough black creatures to support it. And especially insane with Street Wraith. The play with Shadow is to discard it early and then return it later when/if your life total permits