So, I got to try out Bridge from Below in the Dredgevine deck at FNM as show above. I honestly really really like it. I unfortunately only really got to utilize it in one match and ended up siding it out against decks that I knew were going to have a lot of creatures dying on both sides of the board. It was super useful though to make blockers out of Bloodghast. I was playing against GW Hatebears, he swings in with 13 power worth of creatures, I eat two Bloodghasts, get four zombies, crack a fetch, landfall, eat, get four more, then block everything and blow his board out. Yeah, I lost my Bridges, but well worth it at that point. If I was attacking with my creatures, I would just eat them before damage to not kill his and get zombies. I'm not saying its 100% should be in the deck, but I'm definitely not saying it doesn't have a possible spot. I went 2-2 at FNM with it, winning against Hatebears and Nivix Combo deck. Lost to Infect and BU Faries (though honestly, I should of won the round but misread Ashiok's CC) As for changes, I will probably change out the Mountain for another Blood Crypt or Blackcleave Cliffs. The Life from the Loam will come out for a Darkblast. And I will possibly drop the Tormenting Voice, though I need to see it used more before I do that. A question though, how often do you guys find yourselves actually casting Golgari Grave-troll? I find it to be very rarely.
I was testing for a No-Banned List Modern Tournament with Dredge and had to look deep for some cards that seemed good in the deck. It's where I started to think about Bridge from Below.
But I stumbled upon two cards that I thought were pretty good, Tormenting Voice and Dangerous Wager. I really have liked Tormenting Voice since you get to discard first, then draw. So pitch GGT and start dredging immediately and gives you the potential to run through 12 cards of the deck. I tried Thought Scour and did not like it. It was only really useful on Turn 1 and only if it hit a dredger in the mill part. I also have had people suggest me Burning Inquiry for card draw, but the discard being random tends to screw me over.
Also, I'm sure this might of been thought of, but if it hasn't, I've seen Legacy decks using Phantasmagorian to get Dredgers back into their graveyard, though I guess we have Lotleth Troll for that.
I can agree to those opinions, but might give it a shot. Probably will go with Viscera Seer instead of Nantuko Husk, was only using the Husk cause he was a zombie.
As for the zombies needing haste, my thought was eating all my recurrable guys at the end of my opponent's turn, start turn, cast two creatures, swing Vengevines and zombies.
Last FNM, I played against 3 Tron decks and an Infect deck, so I think the Bridge from Below would have more effect against the Tron decks.
Yea, something like Carrion Feeder would be awesome for the deck.
Hey everyone. So I'm still tinkering with the deck though no good finishes yet to be said for it. I was kinda distracted by a different format last weekend. I was wondering what people's thoughts on Bridge from Below and Nantuko Husk? It may be too cute for it to be super good, but it gives you a loop of zombies with eating Gravecralwer and then casting them again. Also, Bridge from Below helps make the deck more resilience to Damnation and Ugin if new zombie tokens are in place to recast Gravecraler and trigger Vengevines. Also, in a pinch, you can cast a Gravecralwer from the graveyard, eat it with Husk, then recast it again to trigger Vengevine. I might give it a go with more dredge and card draw instead of Grisly Salvage. So, too cute to work?
So a little tournament report from this weekend. Played in a local Open Trial with 12 people and 5 rounds with a break to Top 4, unfortunately, I did not make it up to Top 4, I actually got there late and started off....
0-1: Spent to much time eating breakfast and a wreck blocked the street. Still can make Top 8 for prizes.
0-2: Mardu Weenie?: At first it wasn't so scary. He dropped Squadron Hawk and Blade Splicer. I only hit an Abrupt Decay and didn't get to go full nuts. Sorin, Visitor came down and Sword of Feast and Famine, and it started go down hill. Second Sword of F&F and a Mirran Crusader finished it off. Game 2, Mirran Crusader and Ajani Steadfast made the game go quick. Final thoughts: Mirran Crusader is kinda a problem since nothing kills it in the current build.
1-2: UW Control: This I knew going in that I had a really good chance for winning. He was going for a slower lock and I knew my creatures weren't going to be stopped. I got the explosive dredges and a ton of zombies and vines made quick work. Game 2 was even better since I could keep the Lolteth Troll on the board with regeneration, so that even if he Supreme Verdict'ed, I could regenerate through it and cast two Gravecrawlers and bring everything back.
1-3: Jund: We played a little bit between rounds and this was shaping up to be a really good matchup for me. Game 1, he hit me with a turn 1 IoK and pulled my Faithless Looting and it threw the whole game out of wack for me and ended up losing. Game 2 was the reverse on the play, Faithless Looting turn 1, Grisly Salvage turn 2, had to hold off with Gnaw to the Bone so I could get the second black source I needed to go all out and overrun him.
Game 3, I mull to 4. Looking at an okay hand with Blood Crypt, Grisly Salvage, Grave-troll, and Vengevine. I rip a Faithless off the top, draw into more B/R sources and go nowhere. He had a slow hand too and I was setting up to stall with Gnaw to the Bone, Raven's Crime and Life from the Loam, but never saw the green source.
2-3: Bye. Crud.
I went in kinda blind with the deck without playing against real people due to missing FNM last night and Game Night on Wednesday. Overall, I really like the deck, it is super resiliant in Modern and can just explode, get destroyed and explode again. Maybe some of the random 1 ofs were not right and might need some tweaking, but the overall core of the deck is solid. A suggestion that was made to me was playing a Flayer of the Hatebound or two either 1-1 in main and side. I think it has some consideration since it can really put the pain with Bloodghast, Gravecrawler, and Vengevine coming back so many times.
Quote from Skitzafreak »
In other news, am I the only Dredgevine player that is incredibly angry with the new Commander set? Like seriously. Why is it WotC doesn't make the new cards in these sets Modern legal as well as Legacy/Vintage legal? It would enable them to print some powerful cards for Modern without them having to worry about them having to go through Standard. The reason I bring this up is Scourge of Nel Toth. Screw Gurmag Angler, this dragon is your giant zombie of choice now! But sadly no. This thing isn't Modern legal, and I want to smack WotC for teasing me like this.
Glad to have you back. To answer your question, I think not making Commander-Sets Modern legal enables WotC to print some really bonkers cards, and in the end that's what everyone loves about the archetype. If you have to consider for every card in every new set not only how it fits into the current format, but also how another, completely different one will react to it you will probably end up with something that feels very awkward and clunky. That said, I agree with you wholeheartedly. I'd smash the Scourge in my deck this very instant if I was allowed to...
Also, I think the thing is that they can't make certain cards legal in a set, or at least don't to avoid huge banned lists, which is what they would have to do if they made cards legal from the Commander sets. Or imagine Modern with Sol Ring in it.
So, I'm playing in a local Open Trial this weekend and going with Dredgevine at multiple people's suggestions. I will make sure to try and remember what happens and make a write up for it. I'm kinda going along the lines of the Jund Aggroy build but with a few different spells, but would definitely like opinions on it.
Here it is:
I was thinking of switching the Grave-trolls for Stinkweed Imp since he makes for an easy casting blocker. Also, the sideboard, I have no idea in the end. I, also, cannot decide between Grisly Salvage or Saytr Wayfinder. I feel like the instant speed is better than the body?
Oh, no worries on the pitch. Dredge is one of the mechanics I've been wanting to play for a long time in Legacy. I'm probably gonna give your list a shot with all the zombies. Darkblast is super good in my local meta cause it mows down Snapcasters and Infect creatures. I might fiddle around with the flex slots and some of the creatures and throw in some other craziness, at least a Raven's Crime. How does it fair with only one Life from the Loam?
Gotcha. I was thinking of adding more Dredge to LoamPox since I don't see a ton of graveyard based decks at my LGS. Though I might give this a try if this is considered the better of the two. It just feels strange not to see some of the cards from LoamPox like Raven's Crime or Flamejab, or more land destruction like Ghost Quarter or Tectonic Edge. And I just enjoy Smallpox with Bloodghast and probably more so with Gravecrawler.
Also, I was looking on Youtube for more Dredge Modern playing and saw one that was more of a reanimator style with Unburial Rites and fatties like Iona and Elesh Norn.
Hello! I'm starting take interest and always wanted to play a Dredge deck since I always have a love for playing goofy graveyard decks. I have been playing some of the BW Pox decks and really enjoy Smallpox and was wondering if there was any way to fit it into this style of deck? I saw the Loam Pox deck thread but I think I'd rather play with a bit more Dredge than just Life from the Loam. Any suggestions/thoughts?
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3 Viscera Seer
4 Bloodghast
4 Lotleth Troll
4 Vengevine
4 Golgari Grave-troll
4 Bridge from Below
4 Faithless Looting
2 Tormenting Voice
3 Grisly Salvage
3 Abrupt Decay
1 Life from the Loam
2 Blood Crypt
2 Stomping Ground
2 Blackcleave Cliffs
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacomb
2 Forest
2 Swamp
1 Mountain
3 Fulminator Mage
1 Tectonic Edge
2 Sudden Death
2 Darkblast
2 Ancient Grudge
3 Gnaw to the Bone
1 Abrupt Decay
1 Maelstrom Pulse
So, I got to try out Bridge from Below in the Dredgevine deck at FNM as show above. I honestly really really like it. I unfortunately only really got to utilize it in one match and ended up siding it out against decks that I knew were going to have a lot of creatures dying on both sides of the board. It was super useful though to make blockers out of Bloodghast. I was playing against GW Hatebears, he swings in with 13 power worth of creatures, I eat two Bloodghasts, get four zombies, crack a fetch, landfall, eat, get four more, then block everything and blow his board out. Yeah, I lost my Bridges, but well worth it at that point. If I was attacking with my creatures, I would just eat them before damage to not kill his and get zombies. I'm not saying its 100% should be in the deck, but I'm definitely not saying it doesn't have a possible spot. I went 2-2 at FNM with it, winning against Hatebears and Nivix Combo deck. Lost to Infect and BU Faries (though honestly, I should of won the round but misread Ashiok's CC) As for changes, I will probably change out the Mountain for another Blood Crypt or Blackcleave Cliffs. The Life from the Loam will come out for a Darkblast. And I will possibly drop the Tormenting Voice, though I need to see it used more before I do that. A question though, how often do you guys find yourselves actually casting Golgari Grave-troll? I find it to be very rarely.
But I stumbled upon two cards that I thought were pretty good, Tormenting Voice and Dangerous Wager. I really have liked Tormenting Voice since you get to discard first, then draw. So pitch GGT and start dredging immediately and gives you the potential to run through 12 cards of the deck. I tried Thought Scour and did not like it. It was only really useful on Turn 1 and only if it hit a dredger in the mill part. I also have had people suggest me Burning Inquiry for card draw, but the discard being random tends to screw me over.
Also, I'm sure this might of been thought of, but if it hasn't, I've seen Legacy decks using Phantasmagorian to get Dredgers back into their graveyard, though I guess we have Lotleth Troll for that.
As for the zombies needing haste, my thought was eating all my recurrable guys at the end of my opponent's turn, start turn, cast two creatures, swing Vengevines and zombies.
Last FNM, I played against 3 Tron decks and an Infect deck, so I think the Bridge from Below would have more effect against the Tron decks.
Yea, something like Carrion Feeder would be awesome for the deck.
4 Vengevine
4 Bloodghast
4 Lotleth Troll
4 Gravecrawler
4 Gurmag Angler
4 Golgari Grave-troll
Spells:
3 Abrupt Decay
3 Grisly Salvage
2 Murderous Cut
4 Faithless Looting
1 Raven's Crime
1 Darkblast
1 Gnaw to the Bone
1 Life from the Loam
4 Overgrown Tomb
2 Stomping Ground
2 Blood Crypt
2 Bloodstained Mire
1 Wooded Foothills
2 Copperline Gorge
2 Blackcleave Cliffs
1 Urborg, Tomb of Yawgmoth
2 Swamp
2 Forest
3 Sudden Death
1 Darkblast
1 Flame Jab
1 Raven's Crime
3 Fulminator Mage
1 Tectonic Edge
2 Gnaw to the Bone
1 Leyline of Sanctity
2 Golgari Charm
1 Maelstrom Pulse
So a little tournament report from this weekend. Played in a local Open Trial with 12 people and 5 rounds with a break to Top 4, unfortunately, I did not make it up to Top 4, I actually got there late and started off....
0-1: Spent to much time eating breakfast and a wreck blocked the street. Still can make Top 8 for prizes.
0-2: Mardu Weenie?: At first it wasn't so scary. He dropped Squadron Hawk and Blade Splicer. I only hit an Abrupt Decay and didn't get to go full nuts. Sorin, Visitor came down and Sword of Feast and Famine, and it started go down hill. Second Sword of F&F and a Mirran Crusader finished it off. Game 2, Mirran Crusader and Ajani Steadfast made the game go quick. Final thoughts: Mirran Crusader is kinda a problem since nothing kills it in the current build.
1-2: UW Control: This I knew going in that I had a really good chance for winning. He was going for a slower lock and I knew my creatures weren't going to be stopped. I got the explosive dredges and a ton of zombies and vines made quick work. Game 2 was even better since I could keep the Lolteth Troll on the board with regeneration, so that even if he Supreme Verdict'ed, I could regenerate through it and cast two Gravecrawlers and bring everything back.
1-3: Jund: We played a little bit between rounds and this was shaping up to be a really good matchup for me. Game 1, he hit me with a turn 1 IoK and pulled my Faithless Looting and it threw the whole game out of wack for me and ended up losing. Game 2 was the reverse on the play, Faithless Looting turn 1, Grisly Salvage turn 2, had to hold off with Gnaw to the Bone so I could get the second black source I needed to go all out and overrun him.
Game 3, I mull to 4. Looking at an okay hand with Blood Crypt, Grisly Salvage, Grave-troll, and Vengevine. I rip a Faithless off the top, draw into more B/R sources and go nowhere. He had a slow hand too and I was setting up to stall with Gnaw to the Bone, Raven's Crime and Life from the Loam, but never saw the green source.
2-3: Bye. Crud.
I went in kinda blind with the deck without playing against real people due to missing FNM last night and Game Night on Wednesday. Overall, I really like the deck, it is super resiliant in Modern and can just explode, get destroyed and explode again. Maybe some of the random 1 ofs were not right and might need some tweaking, but the overall core of the deck is solid. A suggestion that was made to me was playing a Flayer of the Hatebound or two either 1-1 in main and side. I think it has some consideration since it can really put the pain with Bloodghast, Gravecrawler, and Vengevine coming back so many times.
Also, I think the thing is that they can't make certain cards legal in a set, or at least don't to avoid huge banned lists, which is what they would have to do if they made cards legal from the Commander sets. Or imagine Modern with Sol Ring in it.
Here it is:
4 Vengevine
4 Bloodghast
4 Lotleth Troll
4 Gravecrawler
4 Gurmag Angler
4 Golgari Grave-troll
Spells:
3 Abrupt Decay
3 Grisly Salvage
2 Murderous Cut
4 Faithless Looting
1 Raven's Crime
1 Darkblast
2 Life from the Loam
4 Overgrown Tomb
2 Stomping Ground
2 Blood Crypt
2 Bloodstained Mire
1 Wooded Foothills
2 Copperline Gorge
2 Blackcleave Cliffs
1 Urborg, Tomb of Yawgmoth
2 Swamp
2 Forest
3 Sudden Death
1 Darkblast
1 Flame Jab
1 Raven's Crime
3 Fulminator Mage
1 Tectonic Edge
2 Gnaw to the Bone
1 Leyline of Sanctity
2 Golgari Charm
1 Maelstrom Pulse
I was thinking of switching the Grave-trolls for Stinkweed Imp since he makes for an easy casting blocker. Also, the sideboard, I have no idea in the end. I, also, cannot decide between Grisly Salvage or Saytr Wayfinder. I feel like the instant speed is better than the body?
Also, I was looking on Youtube for more Dredge Modern playing and saw one that was more of a reanimator style with Unburial Rites and fatties like Iona and Elesh Norn.