In classic Dredgevine fashion I'm gonna Necro this thread. Has anyone tried Ox of Agonas? Two mana to dump your hand draw 3 from the Graveyard seems really good then add a 5/3 beatstick. Overall seems like a good enabler in the late game. Also is red out as viable after the Faithless looting ban? Looking to update my deck.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Ha! The deck is incredibly similar to one I've been trying out. Haven't been able to test it competitively due to busy life but hopefully this winter I'll have time.
My deck has smaller creatures but seems to be a little faster. I also have loam, gnaw to extended my reach in games against midrange which really has hurt in the past. Thinking about cutting them to sb and bringing in my two cuts to utilize delve and give me some more removal.
My Sideboard and landbase could use some work but not having played competitively I can't be bothered to optimize them with a constantly changing meta.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I think both Molderhulk and Midnight reaper are possibilities. Hulk is basically a farseek from our graveyard without drawbacks on a 6/6 zombie. I don't know if it's a 4 of since it's not something you want to discard/dredge/sacrifice but it's definitely good.
Reaper only feels OK since it's three mana but it could be a late game accelerant. When you start to slow down you can start flinging bloodghasts/gravecrawlers at them for card value but it requires creatures to die in order to gain value. It also is not something you want to discard/dredge/sacrifice.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Looking to get back into playing this deck but I'm not as much a fan of the 0-mana bridge version. Does anybody play a slightly slower version that has a little more interaction similar to the traditional dredge we used to play?
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
The new hate land feels really good if you dont want to run loam with ghost quarter. I've always struggled with losing a land drop but with this one you get your land back and its only 2 to activate do you can stop tron before they get it online.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Glitterfang hasn't been tested but I know that awhile back we discussed Lightning berserker, it seemed really lackluster but that was in a dredge based deck. It might be more useful in this newer version.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
After playing the deck quite a bit for the first time in months I agree that we need some kind of removal/disruption. I dont think it should be at the level of mid-range decks though. Im thinking back to about two years ago when i used to play three mainboard decays and a flex removal (lightning axe/murderous cut) just enough to let us push through our deck and just enough to temporarily disrupt combos allowing us to win. I have found so many mat ch es were just straight loss to easily disrupted combo's or a single card like spreading seas.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I played that weird white enchantment deck a few times as well. We just win by pushing through damage then pulsing the phyrexian unlife. Path will be Path. The deck Im also having trouble against is the vizier CoCo combo deck. Ill control the mana dorks and keep removal up for the combo pieces. Then random CoCo gets them the win.
That deck has always been my worst matchup since back when it was melira pod. They just always seem to have blockers available and gain chip amounts of life to stall into some pump mechanic or combo win. Erebos, god of the dead has actually been a great card in this matchup. I play it as a one of but when it lands I usually win. It also is great in matchups that play a later game and try to regain life (jund/tron) as it doesn't let them recover their life. It also acts as a giant beater that is indestructible and if necessary (path) you can turn it off (sac/destroy your own creatures). It can be recovered with thug so it isn't 100% dead in the yard and its activated ability can be a dredge trigger if you want them or need to cycle.
I also would recommend 2 Darkblast somewhere in your 75. Mows down the dorks and usually can buy you a lot of time, as well as having the ability to kill most of your stuff to dodge removal. It is also great in a lot of other matchups (ELVES, merfolk, soul sisters).
I have added Damnation in hopes of helping against decks that thrive off of mid-range creatures like CoCo decks but I haven't been to a tournament in months so I can't speak for it.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
A lot of the cards lately have felt either too weak or win-more. This card is absolutely great in decks that can utilize their graveyard, let alone our deck which plays the graveyard. On it's own it is extremely powerful but with something like Loam it can go nuts. I also wouldn't be opposed to bumping my land count up if it is needed to consistently play it.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I agree that cutting vines is not the best decision. Maybe side them out if you know your opponent is going to target them but in my experience it just closes the game on the spot too often. Most of the time there is no opportunity cost to recur it and it can force your opponent to fold on the spot when you hit multiples. It also can act as a blocker if you're in a desperate situation. There is just too much upside to take it out in my opinion. Like @killer_manfred said when you start cutting vines you are heading the direction of traditional dredge, I feel like it's a 4 or 0 card. However I think if you are interested in trying 3 go for it, trying new stuff never hurts and you could see something we are missing.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I think I like bringing back either the new Hydra for 4 mana or Haunted Dead for 2 better. I seldomly find myself not being able to recurr Vengevine once I got them in the gy, so playing an additional one-drop zombie will just take up space in my list.
I also did some testing yesterday against a couple of established decks (Naya Zoo, Grixis Shadow, Eldrazi and Taxes) and took loads of notes. I'll do a write-up over the weekend.
Playtesting yesterday I realised I want Life from the Loam back in the main, mainly to support Conflagrate. I'll also for the first time ever go down to 19 lands. McClain on a recent CFB video feat. traditional Dredge also ran 19 (a thing I'd been contemplating for a long time, anyway). Maybe it'll also work for our archetype.
I haven't taken loam out since I put it in, it's definitely worth the single spot because I has become so much more powerful with amalgam. The lands allow us to bring back bloodghast and amalgam and in essence gravecrawler and vengevine. It breaks stalemates allowing us to overwhelm in the long game.
Also I have been playing around with the non-creature spells and I'm swapping cathartic reunion out for grisly salvage. I realize this is controversial but I find a lot of times the two cards from my hand is a lot to ask considering we usually only have so many cards to discard. I think cathartic reunion is significantly better in normal dredge. I am just trying this change out to see how it helps our consistency.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
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Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
My current deck is
4 Gravecrawler
4 Bloodghast
4 Stitcher's Supplier
4 Insolent Neonate
3 Stinkweed Imp
1 Golgari Thug
2 Lotleth Troll
4 Prized Amalgam
2 Flamewake Phoenix
1 Darkblast
1 Abrupt Decay
1 Life from the loam
1 Gnaw to the bone
4 Bloodstained Mire
1 Wooded Foothills
1 Uborg, tomb of Yawgmoth
2 Copperline Gorge
3 Overgrown Tomb
2 Blood Crypt
1 Canyon Slough
2 stomping Grounds
2 Swamp
1 Mountain
1 Forest
My deck has smaller creatures but seems to be a little faster. I also have loam, gnaw to extended my reach in games against midrange which really has hurt in the past. Thinking about cutting them to sb and bringing in my two cuts to utilize delve and give me some more removal.
My Sideboard and landbase could use some work but not having played competitively I can't be bothered to optimize them with a constantly changing meta.
2 Murderous Cut
2 Ghost Quarter
2 Ancient Grudge
2 Damnation
1 Liliana, The last hope
1 Darkblast
1 Gnaw to the bone
1 erebos, God of the dead
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Reaper only feels OK since it's three mana but it could be a late game accelerant. When you start to slow down you can start flinging bloodghasts/gravecrawlers at them for card value but it requires creatures to die in order to gain value. It also is not something you want to discard/dredge/sacrifice.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Creatures(26)
4x Vengveine
4x Gravecrawler
4x Bloodghast
4x Insolent neonate
4x Stitcher's supplier
2x lotleth troll
2x Flamewake Phoenix
2x Prized Amalgam
3x Golgari Thug
1x Stinkweed Imp
4x Faithless Looting
2x Cathartic Reunion
1x Gnaw to the bone
1x Darkblast
1x Life from the loam
Sideboard
2x Ancient grudge
2x Damnation
2x Murderous cut
2x Ghost quarter
1x Liliana, the last hope
1x Darkblast
1x Erebos, god of the dead
1x Gnaw to the bone
Land base is kinda a cluster so I'm going to omit it from the decklist. I'll optimise it once I've got my creatures/spells down .
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Wow, exactly what I was looking for. Thanks!
What do you think about the viablity of Liliana, the last hope. First ability is a darkblast, second ability is a slightly worse corpse churn.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
That deck has always been my worst matchup since back when it was melira pod. They just always seem to have blockers available and gain chip amounts of life to stall into some pump mechanic or combo win. Erebos, god of the dead has actually been a great card in this matchup. I play it as a one of but when it lands I usually win. It also is great in matchups that play a later game and try to regain life (jund/tron) as it doesn't let them recover their life. It also acts as a giant beater that is indestructible and if necessary (path) you can turn it off (sac/destroy your own creatures). It can be recovered with thug so it isn't 100% dead in the yard and its activated ability can be a dredge trigger if you want them or need to cycle.
I also would recommend 2 Darkblast somewhere in your 75. Mows down the dorks and usually can buy you a lot of time, as well as having the ability to kill most of your stuff to dodge removal. It is also great in a lot of other matchups (ELVES, merfolk, soul sisters).
I have added Damnation in hopes of helping against decks that thrive off of mid-range creatures like CoCo decks but I haven't been to a tournament in months so I can't speak for it.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
A lot of the cards lately have felt either too weak or win-more. This card is absolutely great in decks that can utilize their graveyard, let alone our deck which plays the graveyard. On it's own it is extremely powerful but with something like Loam it can go nuts. I also wouldn't be opposed to bumping my land count up if it is needed to consistently play it.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
I haven't taken loam out since I put it in, it's definitely worth the single spot because I has become so much more powerful with amalgam. The lands allow us to bring back bloodghast and amalgam and in essence gravecrawler and vengevine. It breaks stalemates allowing us to overwhelm in the long game.
Also I have been playing around with the non-creature spells and I'm swapping cathartic reunion out for grisly salvage. I realize this is controversial but I find a lot of times the two cards from my hand is a lot to ask considering we usually only have so many cards to discard. I think cathartic reunion is significantly better in normal dredge. I am just trying this change out to see how it helps our consistency.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard: