I play just fine without fetches. The mana is so tight as it is, not sure how you would fit in fetches. With a couple maps, its works as a pseudo fetch and I was never really pressed on missing a color.
Ok so here's my quick summary of my scg report. I found almost every match to be real grindy and drawn out as I went against no aggro decks. It was weird since infect, zoo, and robots were everywhere.
I did go 4-3 overall and dropped after that because my buddy was done as well adn we were out of prize contention after that.
Round 1 vs. Jund 0-2
We beign with some back and forth discard, but IOK left a couple reality smashers smasher apart the board. He top decked a damnation followed up by a tasigur which quickly took over game one.
Game 2 I kept a heavy removal and disruption hand with thought-knot, 2 paths, 2 TS, and a couple lands. He had a couple TS himself and ripped away part my seer and dropped a top decked liliana. I never drew a creature and she ultimated, which I couldnt recover from. I did have a shambling vents, but it mattered very little with a fulminator mage online.
Round 2 vs. American Control 2-0
Opened with 2 TS in hand and drew the next 2 in succession. he had nothing while cratures tore him up.
Game 2 I opened with all 3 Seers in hand with 2 temples and proceeded to rip out his creatures. It ended pretty quick.
Round 3 vs. B/W Control 0-2
This was a terrible match. Even with opening TS both games, he had multiple removal spells, vendilion cliques, and a supreme verdict. He continued to just gain value between remands and Revelations. The cliques tore my plans apart as well.
Round 4 vs. Jund 2-1
These games were back and forth with a lot of drawing nothing but lands and stalemating. Game 1 he was able to use liliana to break it and won there. Game 2 the reality smashers took over the game. Game 3 was pretty bad at the start, with a mulligan to 5 and getting Iok I wasnt feeling too great with just a couple paths in hand after this. He hollowed up with liliana and was able to ultimate her to make me have 2 lands and a strangler. He followed it up with another liliana and made me sac the strangler. We both whiffed on draws just getting lands and hand removal for awhile. It finally broke apart when I was able to draw and flashback lingerning souls. They started to fight the lilana and one got terminated. I drew a blight herder after that and continued to push back against another terminate and murderous cut. Liliana bit the dust and the linger souls began to drop his life back. He top decked a goyf, which was a 0/1. He continued to top deck lands and the souls won over.
Round 5 vs. American Control 2-0
This game was a bit more drawn out but reality smasher took his time and broke the 1st game wide open unti Gideon Jura showed up and destroyed him. Ulamog finally made his debut and I took the gideon and a colonnade. He conceded when Ulamog went to attack.
Game 2 was reality smahser and lingering souls to just make it a drawn out fight against electroize and snapcaster. The smasher ate a path. Blight herder arrived, followed up by my sower and a restoration angel later and he had nothing and was dead.
Round 6 vs. Red/White Kiki combo 2-1
This match went to time. I was able to TS and Surgical extract kiki on turn one and that made me feel great. I saw he had 4 blood moons main board and even played one.I was set back but sill making my plays very careful and used reality smasher and lingering souls to work the game in my favor.
Game 2 was really close with a lot of removal but Ajani vengeant keeping my reality smasher in check with restos keeping the trample damage light. He was able to to get there with the resto.
Game 3 was much of the same, but I Extracted his angels after a TS. On my next TS I saw a blood moon and took his crumble to dust, which utterly confused him. I had a map on the field as well as a swamp, with a plain in hand. I just fetched a waste. Next turn I played a ratchet bomb and the game stalled out to land drops. He played a finks and next turn wrathed the board, but I path the finks to make sure he wasn't going to gain life and have a beater. I had 2 temples on the field when the bomb went off to get rid of a blood moon, followed up by a sower which hit 3 lands. I dropped my Smasher the turn after that. He hid hit another ajani, which with another path put me back on attacks. i top decked 2 lingering souls, and with 4 tokens, he played a resto. The next turn he double bolted. I finally had an opportunity to activate eye and fetched a relaity smasher and played him. The next turn I was able to get thought-knot and made sure the coast was clear before swinging for lethal.
Round 7 vs. Melira Combo 0-2
Game 1 I mulliganed to 5. I was a bit slow with stranglers being played. After a couple turns he went infinite life. He did use scavenging ooze, which I waa glad to process my strangelers with and a couple blight herders. I top decked relic and was able to keep him off the red cap until he chorded for a reclamation sage. He collected company int witness and got back the coco. It was top deck ulamog or relic to stop the combo and I got a land.
Game 2 I mulliganed to 6 and keep a 2 relic hand with 2 paths and 2 lands. I was feeling pretty good until he emptied his hand with noble on turn 3. I never drew a creature and just got worked over by seers and Melira.
Overall I had a really fun time and rahter enjoyed most of the matches. I was annoyed at the amount of aggro which I prepared for and didn't get to play once. I was expecting a better match up with Melira combo, I just had a rough time with mulligans both games.
I had one godless shrine dropped for it, just really hard to figure it out exactly. I may just go to 1 cavern and have 2 quarters. It certainly soenst feel good to not have them in the deck.
This is pretty close to what I'll be running. I've got a couple of slight variance with how my meta has been. Surgical extraction is the flex for either warping wail or doom blade, just haven't made a final test yet with the wail. Eldrazi displacer is pretty fun late fun with it's shenanigans and possiblity to blink creatures.
I feel like my lands aren't as generous though, but don't wanna give up the caverns since I feel that countermagic will be a thing. I've got 12 black mana, 10 white mana, and 12 colorless mana.
With Regionals right upon, I was hoping to get a list of tips and tricks for taking the BW Eldrazi to victory and bring forth it into the tier 1 it deserves to be in. So anyone with tips, please feel free to list and contribute to them. I'm just going to list what I've had personal interactions with, but will expand.
When playing against the infinite melira combo or kitchen finks, you can surgical extraction it or break the relic while the persist trigger is on the stack to remove it and stop those shenanigans.
I've dealt with a goyfs by processing a strangler,flaying tendrils, and a surgical extraction. They combo well together to break apart any graveyard synergy creatures.
Wasteland strangler is great at processing rift bolts and lotus blooms.
In the mirror match, I've found reality smasher to be game breaking and the opponent was convinced to add them to his deck. I cannot stress how awesome the smasher is. I love Oblivion sower, but the threat is real.
I've dropped my number of Eye/Urborg/Map to 2/1/2. Land destruction doesn't cripple me as much as they want. The real weakness is the temples. But as long as they think they can remove 4 eyes or urborgs, I'm more than happy to reveal less. It's also a reason I've been playing less full playsets. Makes surical and slaughter games less effective.
Tutoring up bojuka bog is a thing.(or any land for that matter) Totally changed my mind and made me include a couple of maps since we have some decent lands.
I have the Lilianas and want to test them, but I treat BW as a 3 color deck with the colorless mana. I try to keep any double color costs out of the deck to improve consistency. As much as a bomb as she can be, I feel like she doesn't give us a significant advantage since this version runs pretty well and becomes harder to streamline with the double black costs and only can fetch for 2 of the colors.
I keep 4 copies of TS, along with 3 TKS. While I would like the option of using IOK, I dont mind the 2 life to take whatever I feel is most threatening. Followed up surgical extraction, discard can kill a combo, wipe out win cons, or pesky cards. Definitely want at least a playset in your MB and a couple in the SB. I use 2 duress in the side.
I'm expecting a lot of burn, zoo, and affinity at our regional. Just the way the format seems to have adjusted too.
I also feel like my thoughtseizes may hurt but since I lack IOK, ill just have to deal with it. With Md Sorin and the vault, I already feel much better. Dismember has been working though, doom blade works just as well with no life loss. I did have issues with an onboard siege rhino, but reality smasher doesn't care.
With the leylines, I do feel like 3 is the better number as well. Even thought we may have to deal with removal against decks like burn, even if it slows them down 2 turns, thats still 2 turns of setbacks, which may be enough to stabilize. Plus with ad nauseum and scapeshift, they are pretty amazing. Rest for the weary is good, but can't hold off those decks for long. PLus there's always timely reinforcements.
My concern is 2 flaying tendrils going to be enough to sideboard against things like zoo and robots? I know I also have 6 main boad removal spells.
I feel that 3 ghost quarters are too much. I have yet to play against tron locally, but the normal tron players aren't playing tron anymore. In my local meta affinity isn't played so much either, at least the proper version. Jund always has had a low showing, with more eldrazi players popping up.
I saw some talk of using the leyline of sanctity and I keep 2 in the side and it usually comes in handy. I do like rest for the weary, but haven't tested it out just yet. I also like the added benefits of being hexproof besides just gaining life.
Yea, I was having trouble cutitng sources down to get the mana exactly where I want it. The bigest issue I have with eldrazi is stramlinging them down and why I was asking for suggestions. I was thinking about taking it down to 2 eyes and putting in another swamp. The caverns got me back to back uncounterable thought-knots and were pretty great. I like the vault, but it may go to make room for another swamp.
I do like the blight herders, I was having a lot more proactive matches with the reality smashers and may just sideboard the surgical for it as suggested.
- 1 eye, 1 vault, 2 surgical extraction
+2 swamp(or 1 swamp/godless shrine), MB Blight herder and Sorin, Solemn Visitor to replace vault for lifelink.
Sevenworlds -
With ratchet bomb I didn't play against anything that actually needed to md this card. I kind of have to to hedge against random decks I play against, but honestly I'd rather have another languish/damnation.
I use a ratchet bomb as a catch all, but also use 2 disenchants as well. I imagine chalice would be a huge pain.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
I love using cavern of souls in the Eldrazi, Im just having a hard time on which lands to cut back. I'm going to give sorin a try tomorrow night though and see how he holds up. I dont have IOK so Ill be using 2 duress and 4 TS in the main. Got to get in the final tweaks before regionals next week.
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I did go 4-3 overall and dropped after that because my buddy was done as well adn we were out of prize contention after that.
Round 1 vs. Jund 0-2
We beign with some back and forth discard, but IOK left a couple reality smashers smasher apart the board. He top decked a damnation followed up by a tasigur which quickly took over game one.
Game 2 I kept a heavy removal and disruption hand with thought-knot, 2 paths, 2 TS, and a couple lands. He had a couple TS himself and ripped away part my seer and dropped a top decked liliana. I never drew a creature and she ultimated, which I couldnt recover from. I did have a shambling vents, but it mattered very little with a fulminator mage online.
Round 2 vs. American Control 2-0
Opened with 2 TS in hand and drew the next 2 in succession. he had nothing while cratures tore him up.
Game 2 I opened with all 3 Seers in hand with 2 temples and proceeded to rip out his creatures. It ended pretty quick.
Round 3 vs. B/W Control 0-2
This was a terrible match. Even with opening TS both games, he had multiple removal spells, vendilion cliques, and a supreme verdict. He continued to just gain value between remands and Revelations. The cliques tore my plans apart as well.
Round 4 vs. Jund 2-1
These games were back and forth with a lot of drawing nothing but lands and stalemating. Game 1 he was able to use liliana to break it and won there. Game 2 the reality smashers took over the game. Game 3 was pretty bad at the start, with a mulligan to 5 and getting Iok I wasnt feeling too great with just a couple paths in hand after this. He hollowed up with liliana and was able to ultimate her to make me have 2 lands and a strangler. He followed it up with another liliana and made me sac the strangler. We both whiffed on draws just getting lands and hand removal for awhile. It finally broke apart when I was able to draw and flashback lingerning souls. They started to fight the lilana and one got terminated. I drew a blight herder after that and continued to push back against another terminate and murderous cut. Liliana bit the dust and the linger souls began to drop his life back. He top decked a goyf, which was a 0/1. He continued to top deck lands and the souls won over.
Round 5 vs. American Control 2-0
This game was a bit more drawn out but reality smasher took his time and broke the 1st game wide open unti Gideon Jura showed up and destroyed him. Ulamog finally made his debut and I took the gideon and a colonnade. He conceded when Ulamog went to attack.
Game 2 was reality smahser and lingering souls to just make it a drawn out fight against electroize and snapcaster. The smasher ate a path. Blight herder arrived, followed up by my sower and a restoration angel later and he had nothing and was dead.
Round 6 vs. Red/White Kiki combo 2-1
This match went to time. I was able to TS and Surgical extract kiki on turn one and that made me feel great. I saw he had 4 blood moons main board and even played one.I was set back but sill making my plays very careful and used reality smasher and lingering souls to work the game in my favor.
Game 2 was really close with a lot of removal but Ajani vengeant keeping my reality smasher in check with restos keeping the trample damage light. He was able to to get there with the resto.
Game 3 was much of the same, but I Extracted his angels after a TS. On my next TS I saw a blood moon and took his crumble to dust, which utterly confused him. I had a map on the field as well as a swamp, with a plain in hand. I just fetched a waste. Next turn I played a ratchet bomb and the game stalled out to land drops. He played a finks and next turn wrathed the board, but I path the finks to make sure he wasn't going to gain life and have a beater. I had 2 temples on the field when the bomb went off to get rid of a blood moon, followed up by a sower which hit 3 lands. I dropped my Smasher the turn after that. He hid hit another ajani, which with another path put me back on attacks. i top decked 2 lingering souls, and with 4 tokens, he played a resto. The next turn he double bolted. I finally had an opportunity to activate eye and fetched a relaity smasher and played him. The next turn I was able to get thought-knot and made sure the coast was clear before swinging for lethal.
Round 7 vs. Melira Combo 0-2
Game 1 I mulliganed to 5. I was a bit slow with stranglers being played. After a couple turns he went infinite life. He did use scavenging ooze, which I waa glad to process my strangelers with and a couple blight herders. I top decked relic and was able to keep him off the red cap until he chorded for a reclamation sage. He collected company int witness and got back the coco. It was top deck ulamog or relic to stop the combo and I got a land.
Game 2 I mulliganed to 6 and keep a 2 relic hand with 2 paths and 2 lands. I was feeling pretty good until he emptied his hand with noble on turn 3. I never drew a creature and just got worked over by seers and Melira.
Overall I had a really fun time and rahter enjoyed most of the matches. I was annoyed at the amount of aggro which I prepared for and didn't get to play once. I was expecting a better match up with Melira combo, I just had a rough time with mulligans both games.
I feel like my lands aren't as generous though, but don't wanna give up the caverns since I feel that countermagic will be a thing. I've got 12 black mana, 10 white mana, and 12 colorless mana.
1x Bojuka Bog
2x Cavern of Souls
4x Caves of Koilos
4x Eldrazi Temple
2x Eye of Ugin
3x Godless Shrine
2x Plains
1x Shambling Vent
2x Swamp
1x Urborg, Tomb of Yawgmoth
1x Vault of the Archangel
1x Wastes
1x Eldrazi Displacer
1x Oblivion Sower
3x Reality Smasher
3x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
3x Wasteland Strangler
4x Path to Exile
2x Surgical Extraction
2x Expedition Map
4x Relic of Progenitus
4x Thoughtseize
1x Sorin, Solemn Visitor
1x Disenchant
1x Doom Blade
2x Duress
2x Flaying Tendrils
3x Leyline of Sanctity
2x Ratchet Bomb
2x Stony Silence
2x Timely Reinforcements
When playing against the infinite melira combo or kitchen finks, you can surgical extraction it or break the relic while the persist trigger is on the stack to remove it and stop those shenanigans.
I've dealt with a goyfs by processing a strangler,flaying tendrils, and a surgical extraction. They combo well together to break apart any graveyard synergy creatures.
Wasteland strangler is great at processing rift bolts and lotus blooms.
In the mirror match, I've found reality smasher to be game breaking and the opponent was convinced to add them to his deck. I cannot stress how awesome the smasher is. I love Oblivion sower, but the threat is real.
I've dropped my number of Eye/Urborg/Map to 2/1/2. Land destruction doesn't cripple me as much as they want. The real weakness is the temples. But as long as they think they can remove 4 eyes or urborgs, I'm more than happy to reveal less. It's also a reason I've been playing less full playsets. Makes surical and slaughter games less effective.
Tutoring up bojuka bog is a thing.(or any land for that matter) Totally changed my mind and made me include a couple of maps since we have some decent lands.
I also feel like my thoughtseizes may hurt but since I lack IOK, ill just have to deal with it. With Md Sorin and the vault, I already feel much better. Dismember has been working though, doom blade works just as well with no life loss. I did have issues with an onboard siege rhino, but reality smasher doesn't care.
With the leylines, I do feel like 3 is the better number as well. Even thought we may have to deal with removal against decks like burn, even if it slows them down 2 turns, thats still 2 turns of setbacks, which may be enough to stabilize. Plus with ad nauseum and scapeshift, they are pretty amazing. Rest for the weary is good, but can't hold off those decks for long. PLus there's always timely reinforcements.
My concern is 2 flaying tendrils going to be enough to sideboard against things like zoo and robots? I know I also have 6 main boad removal spells.
I do like the blight herders, I was having a lot more proactive matches with the reality smashers and may just sideboard the surgical for it as suggested.
- 1 eye, 1 vault, 2 surgical extraction
+2 swamp(or 1 swamp/godless shrine), MB Blight herder and Sorin, Solemn Visitor to replace vault for lifelink.
Sevenworlds -
With ratchet bomb I didn't play against anything that actually needed to md this card. I kind of have to to hedge against random decks I play against, but honestly I'd rather have another languish/damnation.
I will say that reality smasher is the real deal. I ran 2 in place of a herder and a sower. I wanna put another one in there. I may drop it down to one ulamog and go up to 3 smashers. With b/w being more grindy, Ulamog as a 2 of seems iffy.
My biggest issues is the lack of marshes, I have all the current fetches, but still have trouble from time to time with mana. I also only have 3 shrines but will grab the last on friday before SCG Regionals in Seattle.
I've been on the fence with MD surgical extraction as its been a decent play, but it really is hit and miss. Not sure if I want scarbbling claws, more dismember, or doom blade in it's place. Any suggestions would be much appreciated.
Edited with my current deck list
2x Cavern of Souls
4x Caves of Koilos
4x Eldrazi Temple
3x Eye of Ugin
3x Godless Shrine
2x Plains
2x Swamp
3x Urborg, Tomb of Yawgmoth
1x Vault of the Archangel
1x Wastes
3x Blight Herder
1x Eldrazi Displacer
2x Oblivion Sower
3x Reality Smasher
3x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
2x Wasteland Strangler
4x Path to Exile
2x Surgical Extraction
4x Lingering Souls
4x Thoughtseize