Just a heads up guys, worship and painter's servant are spiking in price. I think these are going to be the sideboard cards of choice. Be prepared with disenchants, Ulamog and AiD.
We shouldn't have to worry too much about servant. We have 6-8 removal spells and 10 discard effects.
The RU and the Colorless versions however may have to worry a bit more.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I dont think its enough of a threat. 3 dismember MB and some list run 1 spatial contortion and 1 Warping Wail in SB. In addition to the slower 2 ratchet bomb MB and 1 in SB.
Sure, but if you're playing a blue deck you can keep in SOME counter magic to protect servant. Despite your counter magic being bad against their sets of caverns.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Do we have any other sideboard tech besides Leyline/Rest for the Weary/Timely Reinforcements against burn?
I went into the Regionals and lost to 2 burn decks and had leyline starts with 50% of those games and still lost due to Atarka's Command and Deflecting Palm.
Could Vampiric Links be the answer? Put this on Smasher and just go to town sounds good.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I don't like the idea of cutting Marsh Flats entirely, but I could appreciate reducing the numbers to 2-3 to accommodate a 1-off Wastes.
I agree, plus bring able to have a godless shrine Turns 1-3 is awesome for a deck like this.
I took out a Bojuka Bog and a Cavern of Souls to accommodate 2 Caves of Koilos. I also ditched a Ruin Processor for a Spellskite, I'll see how it tests out.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
My mana base is as follows and I find it very strong. I no longer feel worried about slow or inconsistent mana at all (lots of duals, few colorless, no taplands). I plan to run Thought-Knot Seer post-OGW and then I will have 4 Caves of Koilos and probably lose a Shrine and a Flats maybe, or maybe 2 Shrines and keep the Flats.
If you do what you say you're going to do, you are going to have 10 sources of C. I suspect it will be difficult for you to cast Thought-Knot Seer consistently on so few C sources.
I count 11 4 Cave, 4 temple, 2 GQ, 1 Vault but I am with you in thinking.... I am probably going to cut out my fetches altogether. Here is my future landbase (most likely, it does keep changing)
First of all, NO stranglers in my build. I do not think this card is as good people think it is. Honestly, if I wanted to -3/-3 something, I'd run bile blight which can 2-5 for 1 things sometimes. I also don't run enough exile effects in the deck. When I tried him, he simply was a 2-3 mana for 3/2 body in the early game. I dropped my 3 I had in the main for: Damnation, Go for the Throat, and a 2nd Ruin Processor.
1. The manabase is a bit clunky, any suggestions to make it less clunky? I did mull alot due to seeing hands of consisting of: GQ and Temple, Plains and Temple, Eye and Plains or 1 landers even.
2. Any sweet anti-tron tech people want to share? I would like to make my MU better but I don't feel GQ's and discard are enough.
Your color balance is super-low to cast B and W spells early. You need many dual sources and few mono-W or B (or C!). Post-Oath, Caves of Koilos will a mandatory 4-of. I agree that Strangler is too conditional and I run 3 MB Spellskites, which are such a surprise, and so strong (fetch off Eye!).
For Tron (and Scapeshift it should be added) I have warped my board to have 2x Map and 3x Surgical Extraction but no Celestial Purge. (This set-up drew me a match post-board vs. Scapeshift after GQing and Extracting his Valakut in G2.) Ghost Quarter is not enough by itself, you need Extraction, because the land decks are too consistent. Map will also help with Blood Moon-type effects where Quarter would not.
For sweepers I am considering Languish over Damnation but own only the latter; the rhino, the Banana King and the zombie fish are still a thing, so I don't know.
I only own 1 damnation. Any suggestions to remove/add to help fix my mana?
Your curve is WAY too high. Ruin Processors cost way too much for what they do and should be SB if included at all. Secondly, I highly disagree with your assessment of Strangler. Between 4 Relics and 4 Paths, I have almost never gotten value off it. It also sits low enough in the curve to chump block aggro decks if you need it to. I'd include the 4x Cave of Kolios if you need help with your mana base.
I can see cutting one, but I want to hedge my bets against burn game 1 if possible.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
First of all, NO stranglers in my build. I do not think this card is as good people think it is. Honestly, if I wanted to -3/-3 something, I'd run bile blight which can 2-5 for 1 things sometimes. I also don't run enough exile effects in the deck. When I tried him, he simply was a 2-3 mana for 3/2 body in the early game. I dropped my 3 I had in the main for: Damnation, Go for the Throat, and a 2nd Ruin Processor.
1. The manabase is a bit clunky, any suggestions to make it less clunky? I did mull alot due to seeing hands of consisting of: GQ and Temple, Plains and Temple, Eye and Plains or 1 landers even.
2. Any sweet anti-tron tech people want to share? I would like to make my MU better but I don't feel GQ's and discard are enough.
Your color balance is super-low to cast B and W spells early. You need many dual sources and few mono-W or B (or C!). Post-Oath, Caves of Koilos will a mandatory 4-of. I agree that Strangler is too conditional and I run 3 MB Spellskites, which are such a surprise, and so strong (fetch off Eye!).
For Tron (and Scapeshift it should be added) I have warped my board to have 2x Map and 3x Surgical Extraction but no Celestial Purge. (This set-up drew me a match post-board vs. Scapeshift after GQing and Extracting his Valakut in G2.) Ghost Quarter is not enough by itself, you need Extraction, because the land decks are too consistent. Map will also help with Blood Moon-type effects where Quarter would not.
For sweepers I am considering Languish over Damnation but own only the latter; the rhino, the Banana King and the zombie fish are still a thing, so I don't know.
I only own 1 damnation. Any suggestions to remove/add to help fix my mana?
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
First of all, NO stranglers in my build. I do not think this card is as good people think it is. Honestly, if I wanted to -3/-3 something, I'd run bile blight which can 2-5 for 1 things sometimes. I also don't run enough exile effects in the deck. When I tried him, he simply was a 2-3 mana for 3/2 body in the early game. I dropped my 3 I had in the main for: Damnation, Go for the Throat, and a 2nd Ruin Processor.
Game 1: Kept a 2 lander when I shouldn't of couldn't get past 3-4 mana for the longest time and slowly died to a lone doomed traveler with blood artist and cutthroat on the board so removal was pointless.
Game 2: Really grindy game but eventually I got there with 8 life left and landed a deaths hold and he scooped.
Game 3: Turn 0 Leyline, auto scoop. I felt bad, for I knew him well and he's a nice guy.
Game 1: Again mulled to oblivion with stuck on 2-3 lands he natural draws tron eventually and lands Karn followed by Ugin, into Ulamog. Scoop.
Game 2: Again stuck on 4 Mana this time but Karn into Conduit of Ruin into Ulamog seals the deal again.
-1 Doomblade
-1 Dismember
-1 Damnation
-1 All of Dust
+2 Duress
+2 Stony Silence
Round 3: Mono R Burn
Game 1: Couldn't get there and drew into way too much burn for me to live.
Game 2: Grindy game where he kept a risky hand and stalled out long enough for me to get the herder beats.
Game 3: Now HERE is where I lived the decks ABSOLUTE DREAM! I am at 9 life with 2 cards in my hand: Path and Blight Herder I have 6 mana available he empties his hand and casts 2 suspended rift bolts. At first I was like: well... butts. I then pray for a top decked leyline so I can cast it, didn't get it but then I realize: wait a sec... I can put them from exile into the grave and make them fizzle! So I do that and explain the interaction with processing suspended cards and is blown away by it but takes it lightly and we have a good laugh as he bricks on lands and get the 7 power beats. We shake hands and have a good laugh at the blow out.
This made my night.
+1 Weary
+3 Leyline
+2 Purge
+2 Duress
-3 Thoughtseize
-1 Damnation
-1 All is Dust
-1 Kozilek
-2 Ulamog
Round 4: Abzan Human Tribal
Game 1: Again mulled to 5 and stalled on 3 mana, he got his human beats on got too many dudes for my 1 for 1 removal to handle.
Game 2: Kept a 4 lander on 7 card hand and slowly grinded my life away but I managed to 1 for 1 more effectivlely as well as make enough souls to chump and grind our his guys, eventually blight herder and sower got their beats after I cursed him with a death's hold.
Game 3: A much closer game which may been his game but he used a thoughtseize on a damnation and not on ulamog when he could of duress'd it away instead but the same thing happened with me blocking with souls and 1 for 1'ing him slowly and cast my 2nd ulamog which I eye'd for and that was that.
1. The manabase is a bit clunky, any suggestions to make it less clunky? I did mull alot due to seeing hands of consisting of: GQ and Temple, Plains and Temple, Eye and Plains or 1 landers even.
2. Any sweet anti-tron tech people want to share? I would like to make my MU better but I don't feel GQ's and discard are enough.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
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Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
We shouldn't have to worry too much about servant. We have 6-8 removal spells and 10 discard effects.
The RU and the Colorless versions however may have to worry a bit more.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Sure, but if you're playing a blue deck you can keep in SOME counter magic to protect servant. Despite your counter magic being bad against their sets of caverns.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I went into the Regionals and lost to 2 burn decks and had leyline starts with 50% of those games and still lost due to Atarka's Command and Deflecting Palm.
Could Vampiric Links be the answer? Put this on Smasher and just go to town sounds good.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I agree, plus bring able to have a godless shrine Turns 1-3 is awesome for a deck like this.
I took out a Bojuka Bog and a Cavern of Souls to accommodate 2 Caves of Koilos. I also ditched a Ruin Processor for a Spellskite, I'll see how it tests out.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I'm liking the 1 of Wreckage, that card I can see doing work.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I can see cutting one, but I want to hedge my bets against burn game 1 if possible.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I only own 1 damnation. Any suggestions to remove/add to help fix my mana?
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
First of all, NO stranglers in my build. I do not think this card is as good people think it is. Honestly, if I wanted to -3/-3 something, I'd run bile blight which can 2-5 for 1 things sometimes. I also don't run enough exile effects in the deck. When I tried him, he simply was a 2-3 mana for 3/2 body in the early game. I dropped my 3 I had in the main for: Damnation, Go for the Throat, and a 2nd Ruin Processor.
3 Swamp
3 Marsh Flats
2 Urborg, Tomb of Yawgmoth
1 Shambling Vents
3 Godless Shrine
4 Eldrazi Temple
2 Eye of Ugin
2 Ghost Quarter
1 Cavern of Souls
1 Bojuka Bog
4 Oblivion Sower
2 Ruin Processor
2 Ulamog, Ceaseless Hunger
1 Kozilek, Butcher of Truth
4 Path to Exile
1 Go for the Throat
1 Doomblade
1 Dismember
3 Thoughtseize
3 Inquisition of Kozilek
4 Lingering Souls
1 All is Dust
1 Damnation
1 Expedition Map
4 Relic of Progenitus
Sideboard
2 Duress
1 Rest for the Weary
3 Leyline of Sanctity
3 Spellskite
1 Curse of Death's Hold
2 Celestial Purge
2 Stony Silince
Round 1: WBr Aristocrats?
Game 1: Kept a 2 lander when I shouldn't of couldn't get past 3-4 mana for the longest time and slowly died to a lone doomed traveler with blood artist and cutthroat on the board so removal was pointless.
Game 2: Really grindy game but eventually I got there with 8 life left and landed a deaths hold and he scooped.
Game 3: Turn 0 Leyline, auto scoop. I felt bad, for I knew him well and he's a nice guy.
-3 Thoughtseize
-1 Ulamog
-1 Kozilek
-1 Doomblade
-1 Dismember
+3 Leyline
+1 Languish
+1 Weary
+2 Purge
Round 2: Not the Usual U Tron but a brew of it.
Game 1: Again mulled to oblivion with stuck on 2-3 lands he natural draws tron eventually and lands Karn followed by Ugin, into Ulamog. Scoop.
Game 2: Again stuck on 4 Mana this time but Karn into Conduit of Ruin into Ulamog seals the deal again.
-1 Doomblade
-1 Dismember
-1 Damnation
-1 All of Dust
+2 Duress
+2 Stony Silence
Round 3: Mono R Burn
Game 1: Couldn't get there and drew into way too much burn for me to live.
Game 2: Grindy game where he kept a risky hand and stalled out long enough for me to get the herder beats.
Game 3: Now HERE is where I lived the decks ABSOLUTE DREAM! I am at 9 life with 2 cards in my hand: Path and Blight Herder I have 6 mana available he empties his hand and casts 2 suspended rift bolts. At first I was like: well... butts. I then pray for a top decked leyline so I can cast it, didn't get it but then I realize: wait a sec... I can put them from exile into the grave and make them fizzle! So I do that and explain the interaction with processing suspended cards and is blown away by it but takes it lightly and we have a good laugh as he bricks on lands and get the 7 power beats. We shake hands and have a good laugh at the blow out.
This made my night.
+1 Weary
+3 Leyline
+2 Purge
+2 Duress
-3 Thoughtseize
-1 Damnation
-1 All is Dust
-1 Kozilek
-2 Ulamog
Round 4: Abzan Human Tribal
Game 1: Again mulled to 5 and stalled on 3 mana, he got his human beats on got too many dudes for my 1 for 1 removal to handle.
Game 2: Kept a 4 lander on 7 card hand and slowly grinded my life away but I managed to 1 for 1 more effectivlely as well as make enough souls to chump and grind our his guys, eventually blight herder and sower got their beats after I cursed him with a death's hold.
Game 3: A much closer game which may been his game but he used a thoughtseize on a damnation and not on ulamog when he could of duress'd it away instead but the same thing happened with me blocking with souls and 1 for 1'ing him slowly and cast my 2nd ulamog which I eye'd for and that was that.
-3 Thoughtseize
-1 Kozilek
-1 Doomblade
+1 Death's hold
+1 Weary
+1 Languish
+2 Purge
Some concerns on my build:
1. The manabase is a bit clunky, any suggestions to make it less clunky? I did mull alot due to seeing hands of consisting of: GQ and Temple, Plains and Temple, Eye and Plains or 1 landers even.
2. Any sweet anti-tron tech people want to share? I would like to make my MU better but I don't feel GQ's and discard are enough.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi