Even with the territories you are running 10 lands that don't help you cast him and only 10 that can cast him. That does not seem like a good ratio for a double color requirement 2 drop that is best on curve.
That's one greedy mana base. If you look at the terrible budget list I posted a few posts back I only had 9 lands that allowed me to cast turn 1 discard. I managed to go 6-1 in swiss (loss was to pod but I also beat a pod deck in the swiss). I really can only contribute that to being lucky though. I wouldn't recommend it. If the tournament was 15 rounds I surely would've lost a few just to not being able to play my spells. The format has only gotten faster since then and made it even more crucial to be able to play your spells on time.
It is probably fine for an FNM event but it is clearly not maximizing your percentage points over a long tournament. If you think the games you lose to consistency issues are outweighed by the games you win due to the increase in power then that is a decision only you can make, but I'd be skeptical that mathematically it is the correct one.
It will lead to more mulligans than necessary and some outright non games. I just don't see the need for 4 caverns in a deck with less than 20 creatures, not even all of which share a creature type. Especially in this meta where the most played counterspell stubborn denial doesn't hit the threats anyway.
I also can't get behind 4 fetches/4 targets. You seem pretty convinced on it so go for it but it has screwed me way too many times. I've learned my lesson. This is a deck that will gladly play with 6 or 7 mana if we get to that point.
That list I posted was when M15 dropped, before the new eldrazi were printed. No longer have the budget concerns that I had back then. I've been back and forth between the more traditional deadguy ale type deck, and a hybrid of that and eldrazi processor. I really just wish they would unban stoneforge so we can use her to grab grafted wargear because the card is awesome with percy and souls tokens. I feel the deadguy ale list would be a tier 1 deck with her.
For tron I just try to strip their hand with discard and tidehollows while beating in with them and mutavaults. Pack rat helped here by being a quick clock that they really only have one turn to answer properly. Post board LtLH shenanigans with fulminator can help but without early discard you will just fall behind. It's a bad matchup for sure, but it isn't unwinnable.
I think the big strength of this strategy over something like Jund is that we can afford to play more colorless sources like ghost quarters and mutavaults. If you can manage T1 discard, T2 tidehollow, T3 LotV you should be in a good spot to allow mutavaults to speed up the clock or ghost quarter to slow them down. Eldrazi tron certainly is tougher than the old tron lists which weren't a good matchup to begin with, but again it isn't unwinnable.
I'm leaning toward the more traditional dead guy ale lists at the moment because I think it is better against our bad matchups while not being that much worse against our good ones, but that is likely more my bias towards just liking the dead guy ale list better and being sick of eldrazi.
I don't like Kalitas in either list. We run too many exile effects to truly get the full benefit of him; I'd just prefer a board wipe in the matches where you want him.
I did a little bit of testing with hidden stockpile in the dead guy list and it was actually pretty good. It's a hard to get rid of threat that can really slow the game down to a halt where we shine. If you can get two of them out it can really help the deck turn the corner. I also really liked the synergy with bob (helps mitigate the damage from him by scrying and can sac him when you get low on life) and percy.
EDIT: @ Deadrift. I remember you from the old BW thread a few years ago when we had the naming poll for the deck (still sour my BW attrition name didn't win). Glad to see you're still enjoying the deck. I'm usually not one of those "there is a secretly awesome underplayed deck!" kind of people, but if there is one I think it is some form of BW midrange.
My loss in the top 8 was to burn, I was on the play with a turn 2 rat and my opponent goes "You know a creature is powerful when I have to use a lightning bolt to kill it". I lost that match. The majority of the day people just ignored the rat thinking it was a standard card and I was just some noob. It is a good card.
I haven't been playing modern in ages, but I regularly read Modern Reddit. It had a thread about budget Midrange decks, and this deck was mentioned by the person who is deaddrift here I believe. I've read posts from the last 20 pages and I've een playtesting this deck on cockatrice with surprisingly good results (although hardly ever against tier decks).
I'm considering purchasing it. I've been playing B/W tokens and this deck is basically a souped up version of it. That said; I'm wary of buying a deck that's not even classified as competitive by MTG Salvation. What is the honest opinion of you guys? Will this deck ever compete against the likes of Collected Company Combo, Merfolk or - dare I say it - Affinity, Delver and Jund? Because that's basically my FNM location. The one good thing about where I play FNMs is that it's mostly all tier decks (even visited by some pro tour players), but never seen ANY tron there! Lucky me, huh? \
tl;dr: Do you think this deck will ever become a tier deck again?
Tiered decks on MTG salvation are not a representation of power, rather of abundance of play. This is a good deck for sure. I top 8ed a PTQ a few years ago with deadguy ale and have since moved it more towards eldrazi ale and it just feels like it has gotten better. There is no deck that I feel I can't beat (soul sisters and burn are the two worst matchups in my opinion but that changes a lot based on your deck construction). Keep in mind though that the deck rewards tight play better than most decks in modern, and similarly punishes mistakes hard. You won't win many games where you make 2 or 3 mistakes but other games you feel like you are playing a legacy deck against a standard deck.
This deck destroys affinity. You can lose obviously, but with lingering souls, tons of removal, and a good clock I would absolutely say the match is in our favor.
Anyone other than deaddrift here from the ole Dead guy ale modern thread? I took the spirit of that deck and just upgraded some of the outdated cards with eldrazi. It has been extremely effective.
*my sideboard was not ideal. Waiting on 2 stony silence to replace Kataki, flaying tendrils to replace drown in sorrows and a night of souls betrayal to replace a curse of deaths hold
It is probably fine for an FNM event but it is clearly not maximizing your percentage points over a long tournament. If you think the games you lose to consistency issues are outweighed by the games you win due to the increase in power then that is a decision only you can make, but I'd be skeptical that mathematically it is the correct one.
It will lead to more mulligans than necessary and some outright non games. I just don't see the need for 4 caverns in a deck with less than 20 creatures, not even all of which share a creature type. Especially in this meta where the most played counterspell stubborn denial doesn't hit the threats anyway.
I also can't get behind 4 fetches/4 targets. You seem pretty convinced on it so go for it but it has screwed me way too many times. I've learned my lesson. This is a deck that will gladly play with 6 or 7 mana if we get to that point.
For tron I just try to strip their hand with discard and tidehollows while beating in with them and mutavaults. Pack rat helped here by being a quick clock that they really only have one turn to answer properly. Post board LtLH shenanigans with fulminator can help but without early discard you will just fall behind. It's a bad matchup for sure, but it isn't unwinnable.
I think the big strength of this strategy over something like Jund is that we can afford to play more colorless sources like ghost quarters and mutavaults. If you can manage T1 discard, T2 tidehollow, T3 LotV you should be in a good spot to allow mutavaults to speed up the clock or ghost quarter to slow them down. Eldrazi tron certainly is tougher than the old tron lists which weren't a good matchup to begin with, but again it isn't unwinnable.
I'm leaning toward the more traditional dead guy ale lists at the moment because I think it is better against our bad matchups while not being that much worse against our good ones, but that is likely more my bias towards just liking the dead guy ale list better and being sick of eldrazi.
I don't like Kalitas in either list. We run too many exile effects to truly get the full benefit of him; I'd just prefer a board wipe in the matches where you want him.
I did a little bit of testing with hidden stockpile in the dead guy list and it was actually pretty good. It's a hard to get rid of threat that can really slow the game down to a halt where we shine. If you can get two of them out it can really help the deck turn the corner. I also really liked the synergy with bob (helps mitigate the damage from him by scrying and can sac him when you get low on life) and percy.
EDIT: @ Deadrift. I remember you from the old BW thread a few years ago when we had the naming poll for the deck (still sour my BW attrition name didn't win). Glad to see you're still enjoying the deck. I'm usually not one of those "there is a secretly awesome underplayed deck!" kind of people, but if there is one I think it is some form of BW midrange.
http://www.mtgmintcard.com/mtg/decks/eventdecks/khans-of-tarkir-ptq-roanoke/jason-freischlag/wb-midrange
My loss in the top 8 was to burn, I was on the play with a turn 2 rat and my opponent goes "You know a creature is powerful when I have to use a lightning bolt to kill it". I lost that match. The majority of the day people just ignored the rat thinking it was a standard card and I was just some noob. It is a good card.
Creatures with protection from white still die to wrath of god.
Tiered decks on MTG salvation are not a representation of power, rather of abundance of play. This is a good deck for sure. I top 8ed a PTQ a few years ago with deadguy ale and have since moved it more towards eldrazi ale and it just feels like it has gotten better. There is no deck that I feel I can't beat (soul sisters and burn are the two worst matchups in my opinion but that changes a lot based on your deck construction). Keep in mind though that the deck rewards tight play better than most decks in modern, and similarly punishes mistakes hard. You won't win many games where you make 2 or 3 mistakes but other games you feel like you are playing a legacy deck against a standard deck.
This deck destroys affinity. You can lose obviously, but with lingering souls, tons of removal, and a good clock I would absolutely say the match is in our favor.
At work so don't have time to watch, but who won?
It is technically a creature with CMC of zero but explosives specifically states "non-land".
I love explosives but I don't like it in decks where I don't have the option to cast it on 3. I would use ratchet bomb, zealous persecution, or languish