To be honest this list looks incredibly loose. 3 Tarmo's - why not 4? Tarmo's dont work very well in this shell anyway. I dont see how opposing Tarmo's are a problem for this deck - it is designed to go bigger than Tarmo - that is the point of Eldrazi. Endless One is far superior in this slot as they are often bigger then Tarmo - dismember opposing tarmo's and relic them g2/3. Harmonize? Play sea gate wreckage for gas - at least you can tutor for it. The numbers of cards are just plain strange - 3 talismans? Raging Ravine also seems super loose. Id be surprised to see this list do well in a competitive setting..
That is Gerry T. list
Greetings,
Kathal
PS: Do not underestimate Ravine in that shell, it is awesome.
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I would love to see his suggestions too. Does he still like RG? I'm in the middle of trading for it and I got everything but the mana base. Does he suggest another color or cards? Would love to know more.
Goyfs, because he wants another early threat, which can "remove" opp Goyfs, since those guys are most of the times 5/6 due to Artefacts and PW. Ravine was overperforming, since he was probably thread light, hence, the second one. Not happy with the manabase, since it offered to little utility (nothing like Eye to tutor out creatures, not enough manlands,...), hence a shift towards the Sanctums to be able to "tutor" up creatures in the mid to late game.
SB is a rough scratch, since he didn't need the Artefact hate at all (no Affinity and co), while he want some form of gas in the SB (Harmonize).
Edit says: Funny enough, my MD version is really close to that list, only my manabase is different (no Groves, no Sanctums) and a Dismember instead of the Flame Slash. Through, I have to get some testing in first.
Greetings,
Kathal
Private Mod Note
():
Rollback Post to RevisionRollBack
What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
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That is Gerry T. list
Greetings,
Kathal
PS: Do not underestimate Ravine in that shell, it is awesome.
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
3 Forest
1 Mountain
1 Cavern of Souls
4 Eldrazi Temple
2 Ghost Quarter
4 Grove of the Burnwillows
4 Karplusan Forest
1 Kessig Wolf Run
2 Raging Ravine
2 Sanctum of Ugin
3 Tarmogoyf
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
3 World Breaker
//Spells
4 Lightning Bolt
4 Ancient Stirrings
1 Flame Slash
3 Talisman of Impulse
3 Sylvan Scrying
3 Kozilek's Return
2 Grafdigger's Cage
2 Ancient Grudge
3 Feed the Clan
1 Kozilek's Return
1 Natural State
2 Warping Wail
2 Crumble to Dust
2 Harmonize
Goyfs, because he wants another early threat, which can "remove" opp Goyfs, since those guys are most of the times 5/6 due to Artefacts and PW. Ravine was overperforming, since he was probably thread light, hence, the second one. Not happy with the manabase, since it offered to little utility (nothing like Eye to tutor out creatures, not enough manlands,...), hence a shift towards the Sanctums to be able to "tutor" up creatures in the mid to late game.
SB is a rough scratch, since he didn't need the Artefact hate at all (no Affinity and co), while he want some form of gas in the SB (Harmonize).
Edit says: Funny enough, my MD version is really close to that list, only my manabase is different (no Groves, no Sanctums) and a Dismember instead of the Flame Slash. Through, I have to get some testing in first.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)