Oath hasn't been as good at Stirrings late in the game (obviously), but is still very serviceable. It does grab a BBE! I like to use it first early since I'm probably just digging for a land or bird.
Domri sounds like a more flexible Shapers' Sanctuary. It's probably very good, but what matchups is it actually helping in? Beast Within sounds interesting, but it's a little more control-ly for what I want to do maindeck. It is flexible enough to hit your own permanents, but I don't know what I'd do if I hit it off of a BBE on an empty board against blue decks.
Keep in mind my deck is 22 lands, 4 mana dorks, and 2 mana rocks. That's 28 sources for mana with 4 sol lands for most of my creatures and only 2 fetchlands. With expensive creatures on the top end and 5 cards to dig for them, it's surprisingly resilient to Ponza and Blood Moon decks. Additionally, if I untap with endbringer, I end up using that mana up.
I honestly haven't thought of the Gods too much. Rhonas can be cast with BBE or Reshaper, and gives creatures a trample & power boost effect that has been very, very good with Kessig Wolf Run. The problem is that Rhonas is not a land and doesn't attack immediately. Hazoret I'm a little more skeptical of since I rarely have a low hand total until very late in the game, when I'm grinding out with Endbringer(s) or World Breakers. If KWR is the equivalent of Rhonas, Hazoret seems like Sea Gate Ruins - just a little slow, but good for grinding if you ever get there. Hazoret is also about to receive a small nerf to PW damage with Dominaria.
I think I want to replace World Breaker with Rhonas when I get one and see how it is. Oddly, the reach on WB can be relevant. I also want to replace the pithing needles with basilisk collars to also help the burn and wide-creature matchups.
So maybe I'm looking at this wrong, but I feel the decks adding Finks, Scooze, Hazoret, etc. are losing out on the primary strength of the deck, which is its raw power and speed. I understand how these tools help balance the deck out, but wouldn't reducing the game by a turn through efficiently deploying Eldrazi be better and leave the powerful silver bullets for the sideboard?
My list tries to push the tempo against other midrange decks, forcing them to inefficiently use removal (if they can), grinding them out of usable cards quickly while dealing damage. I tried to maximize 3 mana on turn 2 or 4 mana on turn 3 for Eldrazi by adding an Oath of Nissa to find ramp critters or Temples if I needed them on turn 1 much like tron uses mana eggs. It is also a fine 1 mana option to dig for late action. The deck has been a blast to play and I really want to get better with it. I don't have much experience against all decks in the format, but I've found that applying pressure early has helped me beat matchups I would consider bad.
I really want to improve the SB. I haven't had enough experience with Crumble to Dust, but the Pithing Needles are useless against PWs just because the haste creatures are so good. I have them in because Lantern is still a thing, and I'm terrified of that matchup. Shapers' Sanctuary is insane on turn 1, but I think it just helps already good matchups against grindy mindrange decks. I don't like a lot of cards in the SB of most lists because they are awful hits with BBE. I could just not play the cascaded spell, but then I'm not maximizing the elf when there are plenty of cards that can do the job just as well in this shell. RoP is over Graf Cage because the relic can at least dig if I really need to.
Thoughts? I've only been on the deck for a few weeks now, but it feels exactly like what I want a stompy deck to be in modern.
Domri sounds like a more flexible Shapers' Sanctuary. It's probably very good, but what matchups is it actually helping in? Beast Within sounds interesting, but it's a little more control-ly for what I want to do maindeck. It is flexible enough to hit your own permanents, but I don't know what I'd do if I hit it off of a BBE on an empty board against blue decks.
Keep in mind my deck is 22 lands, 4 mana dorks, and 2 mana rocks. That's 28 sources for mana with 4 sol lands for most of my creatures and only 2 fetchlands. With expensive creatures on the top end and 5 cards to dig for them, it's surprisingly resilient to Ponza and Blood Moon decks. Additionally, if I untap with endbringer, I end up using that mana up.
I honestly haven't thought of the Gods too much. Rhonas can be cast with BBE or Reshaper, and gives creatures a trample & power boost effect that has been very, very good with Kessig Wolf Run. The problem is that Rhonas is not a land and doesn't attack immediately. Hazoret I'm a little more skeptical of since I rarely have a low hand total until very late in the game, when I'm grinding out with Endbringer(s) or World Breakers. If KWR is the equivalent of Rhonas, Hazoret seems like Sea Gate Ruins - just a little slow, but good for grinding if you ever get there. Hazoret is also about to receive a small nerf to PW damage with Dominaria.
I think I want to replace World Breaker with Rhonas when I get one and see how it is. Oddly, the reach on WB can be relevant. I also want to replace the pithing needles with basilisk collars to also help the burn and wide-creature matchups.
Thanks for the input!
My list tries to push the tempo against other midrange decks, forcing them to inefficiently use removal (if they can), grinding them out of usable cards quickly while dealing damage. I tried to maximize 3 mana on turn 2 or 4 mana on turn 3 for Eldrazi by adding an Oath of Nissa to find ramp critters or Temples if I needed them on turn 1 much like tron uses mana eggs. It is also a fine 1 mana option to dig for late action. The deck has been a blast to play and I really want to get better with it. I don't have much experience against all decks in the format, but I've found that applying pressure early has helped me beat matchups I would consider bad.
I really want to improve the SB. I haven't had enough experience with Crumble to Dust, but the Pithing Needles are useless against PWs just because the haste creatures are so good. I have them in because Lantern is still a thing, and I'm terrified of that matchup. Shapers' Sanctuary is insane on turn 1, but I think it just helps already good matchups against grindy mindrange decks. I don't like a lot of cards in the SB of most lists because they are awful hits with BBE. I could just not play the cascaded spell, but then I'm not maximizing the elf when there are plenty of cards that can do the job just as well in this shell. RoP is over Graf Cage because the relic can at least dig if I really need to.
Thoughts? I've only been on the deck for a few weeks now, but it feels exactly like what I want a stompy deck to be in modern.
4 Birds of Paradise
4 Matter Reshaper
4 Eldrazi Obligator
4 Bloodbraid Elf
4 Thought-Knot Seer
4 Reality Smasher
2 Endbringer
1 World Breaker
Spells
4 Lightning Bolt
4 Ancient Stirrings
1 Oath of Nissa
1 Mind Stone
1 Talisman of Impulse
2 Forest
1 Stomping Ground
2 Wooded Foothills
4 Grove of the Burnwillows
4 Karplusan Forest
4 Cavern of Souls
4 Eldrazi Temple
1 Kessig Wolf Run
1 Talisman of Impulse
1 Pulse of Murasa
2 Pithing Needle
2 Relic of Progenitus
2 Forked Bolt
4 Destructive Revelry
1 Shapers' Sanctuary
2 Crumble to Dust