I could do something like this. I removed Jace in this build. Could be fine with the FV, but I have been liking Jace as a removal magnet and the draw and creature bounce effects. The one thing I notice though is that with the 2 Pedals, I have 11 accelerators, and normally 8 1-drops is plenty. Yet I want to fixing for Red, and then I can run REB and others in the board to hopefully help the matches (?)
Changing it may look like this:
+3 Suppression Field, -3 Probe
+2 Authority of the Consuls, -1 Thalia and -1 Probe (Or some combination of the two. Maybe 3 Thalia)
+1 Eathersworn Canonist, -1 Jace
I may just have to make one Sterling Grove in there. I have limited experience with the deck, but is only 2 creatures fine for a win condition? I just worry about swords or bolts. My meta varies, but usually contains a few red decks(Jund, goblin stompy, and UWr Miracles) that play REB or what not. How is the miracles match-up?
It probably makes sense to play Probe and some number of Vision.
Is there any consideration for Ghostly Prison/Propaganda in the elves match and things like Nic Fit?
I have enjoyed the idea pf stasis deck ever since I started playing. I play infect and DnT usually, but I am looking for something different. The Bant list I am thinking of is roughly the following, but without testing, I do not know how I will like it. Thoughts?
I have been revising my list here, and I will discuss my decisions.
Basic Forest is for Blood moon and chalice etc, so I can use k.grip.
Jace, Black Vise, and Derevi are win conditions.
2 E.Tutors to grab Stasis and Vise. I may make one of them a sterling grove though.
You will see misdirection and divert. This is to fend solely for decay, but it helps after game 1 if they side in more. The split is to help in different situations of having mana or not.
2 Ponder is to offer more draw because there is little with this iteration of the deck.
2 Thalia to work with Stasis. I had a 1/1 split with BoP, which I like, but the consistency of Thalia is needed. Although I want another mana dork to have more consistency with opening hands.
8 Direct counters and 3 additional for changing target may be a lot. I may Move 1 FoW to the side and lose the Thwart for more card drawing. I believe 6 counters is the minimum for free spells (3 FoW, 3 Daze) and at least a few more that use mana because mana needs to be used elsewhere like with Stasis.
Is the addition of Black Vise warranted if hand size is low with the Forsaken City and similar effects? And is it needed with Derevi and Karakas protection?
4 Windswept Heath
3 Flooded Strand
1 Misty Rainforest
1 Plains
1 Island
1 Forest
3 Forsaken City
3 Tropical Island
2 Tundra
1 Savannah
1 Volcanic Island (Maybe Taiga)
4 Noble Hierarch
4 Quirion Ranger
2 Derevi, Empyrial Tactician
3 Thalia, Heretic Cathar
1 Birds of Paradise
Other Spells 26
4 Stasis
1 Enlightened Tutor
1 Sterling Grove
1 Sylvan Libary
4 Force of Will
3 Daze
1 Misdirection
1 Chain of Vapor
4 Brainstorm
2 Fevered Visions
1 Ancestral Vision
2 Lotus Pedal
I could do something like this. I removed Jace in this build. Could be fine with the FV, but I have been liking Jace as a removal magnet and the draw and creature bounce effects. The one thing I notice though is that with the 2 Pedals, I have 11 accelerators, and normally 8 1-drops is plenty. Yet I want to fixing for Red, and then I can run REB and others in the board to hopefully help the matches (?)
4 Windswept Heath
3 Flooded Strand
1 Misty Rainforest
1 Plains
1 Island
2 Forest
3 Forsaken City
3 Tropical Island
2 Tundra
1 Savannah
4 Noble Hierarch
4 Quirion Ranger
2 Derevi, Empyrial Tactician
2 Thalia, Heretic Cathar
1 Birds of Paradise
Other Spells
4 Stasis
1 Enlightened Tutor
1 Sterling Grove
1 Sylvan Libary
4 Force of Will
3 Daze
1 Misdirection
1 Chain of Vapor
1 Jace, The Mindsculpter
4 Brainstorm
4 Gitaxian Probe
1 Ancestral Vision
Changing it may look like this:
+3 Suppression Field, -3 Probe
+2 Authority of the Consuls, -1 Thalia and -1 Probe (Or some combination of the two. Maybe 3 Thalia)
+1 Eathersworn Canonist, -1 Jace
It probably makes sense to play Probe and some number of Vision.
Is there any consideration for Ghostly Prison/Propaganda in the elves match and things like Nic Fit?
What would you use Tezzeret for? I could see grabbing a Black Vise, but what artifacts would you untap? Artifact lands?
I have enjoyed the idea pf stasis deck ever since I started playing. I play infect and DnT usually, but I am looking for something different. The Bant list I am thinking of is roughly the following, but without testing, I do not know how I will like it. Thoughts?
3 Tropical Island
2 Tundra
4 Forsaken City
1 Karakas
1 Savannah
1 Forest
1 Island
4 Flooded Strand
4 Windswept Heath
4 Quirion Ranger
4 Noble Hierarch
2 Derevi
2 Thalia Heretic Cathar
SPELLLS 27
4 Stasis
4 Force of Will
3 Daze
1 Misdirection
2 Divert
4 Brainstorm
1 Chain of Vapor
2 Enlightened Tutor
2 Black Vise
1 Thwart
1 Jace, the Mind Sculpter
2 Ponder
I have been revising my list here, and I will discuss my decisions.
Basic Forest is for Blood moon and chalice etc, so I can use k.grip.
Jace, Black Vise, and Derevi are win conditions.
2 E.Tutors to grab Stasis and Vise. I may make one of them a sterling grove though.
You will see misdirection and divert. This is to fend solely for decay, but it helps after game 1 if they side in more. The split is to help in different situations of having mana or not.
2 Ponder is to offer more draw because there is little with this iteration of the deck.
2 Thalia to work with Stasis. I had a 1/1 split with BoP, which I like, but the consistency of Thalia is needed. Although I want another mana dork to have more consistency with opening hands.
8 Direct counters and 3 additional for changing target may be a lot. I may Move 1 FoW to the side and lose the Thwart for more card drawing. I believe 6 counters is the minimum for free spells (3 FoW, 3 Daze) and at least a few more that use mana because mana needs to be used elsewhere like with Stasis.
Is the addition of Black Vise warranted if hand size is low with the Forsaken City and similar effects? And is it needed with Derevi and Karakas protection?