Here is the issue with this new card. You dropped an Archdruid, Ezuri, and Shaman for them. I wouldn’t do that. Ever. Lol
Archdruid is one of the best cards in the deck, Ezuri wins games and Shaman can get you the oops I won CoCo. Steel gets you a vanilla beater.
I totally agree. Eventually he can remove three cards among the two prowess the two lead or the two chord
The two Prowess aren't in the deck. They are maybe board and I haven't decided if I like it or not. Chord is an absolute must so you can dig for a specific elf when you need it. I think maybe the Leads need to come out.
Yes, sorry. I haven't see the maybeboard
I see now that you have changed the deck.
Up to me now is better even if I will insert the fourth SOTP for a Nettle. I have some doubt on the sideboard (2 choke are not too much? 1 single graveyard hate?) but it strongly depends on your meta
----- Edit ---
Also two lands that does not produce G is risky
Yeah, I haven't changed SB or any part of the deck since GP Las Vegas last summer until yesterday. The SB would need more work when I go back to a competitive event. I added Urborg since the deck had a lot of black SB cards. Westvale was added because of the ton of sweepers last summer. I would likely take both of those out now and a fourth Blooming Marsh and third Palace.
Here is the issue with this new card. You dropped an Archdruid, Ezuri, and Shaman for them. I wouldn’t do that. Ever. Lol
Archdruid is one of the best cards in the deck, Ezuri wins games and Shaman can get you the oops I won CoCo. Steel gets you a vanilla beater.
I totally agree. Eventually he can remove three cards among the two prowess the two lead or the two chord
The two Prowess aren't in the deck. They are maybe board and I haven't decided if I like it or not. Chord is an absolute must so you can dig for a specific elf when you need it. I think maybe the Leads need to come out.
Put in two Thrones in my BG elves. Took out one Lead the Stampede and one Eternal Witness. So far it seems like an easy 4 damage by end of turn 2 and another 3-6 by end of turn 3.
Finished a disappointing 9-6 at GP Vancouver. Here are the decks I faced:
Day 1
Round 1 - Beat Jund 2-0
Round 2 - Beat Abzan Midrage 2-0
Round 3 - Lost to Infect 1-2
Round 4 - Beat Mono Red Burn 2-1
Round 5 - Beat Dredge 2-1
Round 6 - Lost to a weird Jund deck 1-2
Round 7 - Lost to Mono Red Burn 0-2
Round 8 - Beat Merfolk 2-0
Round 9 - Beat Abzan Midrange 2-1
Day 2
Round 10 - Opponent failed to show. Won by forfeit 2-0.
Round 11 - Lost to Eldrazi Tron 0-2
Round 12 - Beat Ad Nauseum 2-1
Round 13 - Beat Boggles 1-0 (its a lengthy story with me winning with :40 seconds left in the round)
Round 14 - Lost to Ad Nauseum 0-2
Round 15 - Lost to a strange Naya Midrange deck 0-2
If anyone wants specifics on any particular match, I did a short one or two paragraph write up in my notes.
After a 4-1 solid start, I finished a disappointing 5-5 in the remaining matches. Overall for the tournament, 9-6 matches, 19-16 games.
Finished day 1 at GP Vancouver with my GB Elves I posted a few days ago. Finished 6-3 so on to Day 2! I screwed up one game and miscounted, otherwise I would be sitting at 7-2. Cest la vie. I was 4-1 at one point but ran up against burn back-to-back so dropped me to 4-3. I just have no real way of dealing Eidolon of the Great Revel. But I pulled out rounds 8 and 9, with round 9 being an epic game winning on turn 2 of extra turns. A summary of Round 9, play to advance.
Match 9 I am playing Logan from Toronto. He is playing Persist Combo. This was a play to get in to day 2. Lose and you go home.
Match 1, I get a ton of elves and run through him quick. I win in round 3 or 4.
Match 2, he gets the Melira, Viscera Seer, Kitchen Finks infinite life combo. I scoop.
Match 3 I cast a Phyrexian Revoker on turn 2 naming Viscera Seer. We build huge board states. I flip a Westvale Abbey into Ormendahl in response to him blocking my three Nettle Sentinels and they die. He gets a huge, 14/14 Voice of Resurgence token. I am swinging with Ormendahl each turn, getting it blocked by Birds of Paradise, and then it coming back to battle field because of Revolt shenanigans. We go to turns. I am down to 11 life and he is at 5. He has 16 or so creatures on board to my 5. I top deck a Chord of Calling, tap my Archdruid for 3, and my three lands. I grab an Elvish Champion and drop it. It gives both my Llanowar elves an extra +1/+1 and forest walk. They are now 3/3s because of my Archdruid. I forest walk, he can't block, and I hit for six damage. Game, set, match.
Tons of great feedback here. I've adjusted the deck and think this is my final 75 since we leave early in the morning for the drive from Reno to Vancouver. I am sure I will find things that need to be adjusted and can do so for GP Las Vegas in June. Let me know what you think!
BG Elves
Lands (18)
3x Blooming Marsh
2x Overgrown Tomb
1x Urborg, Tomb of Yawgmoth
1x Oran-Rief, the Vastwood
3x Cavern of Souls
2x Gilt Leaf Palace
1x Westvale Abbey
4x Forest
1x Swamp
I'm going to leave most of this up to those with more experience, but I don't think Grafdigger's Cage fits. It shuts off both Chord of Calling and AFAIK also Collected Company. Is there a specific deck or set of decks you're hoping to hose with this? It may be good to look for alternate hate.
During playtesting, I had problems with both Breaking/Entering and Through the Breach dropping Emrakul Aeons Torn. Breaking/Entering was especially difficult to deal with as they would cast a card, such as Kari Zev's Expertise on Turn 3, trigger the Breaking/Entering for free on the Breaking side, and then activating Entering for free due to wording. This allowed them to move the top 8 cards from library to Graveyard, and every time, they hit an Emrakul Aeons Torn. Not only do they get to Annihalte 6 when it enters (which completely destroys my side of the table), Emrakul gains haste and stays on the board, unlike Through the Breach. Maybe 2 Leyline of the Void in and take out the 2 Grafdigger Cages?
Daiko, thanks for the feedback. Definitely don't feel you are ****ing on the deck or me. I don't take things in a game personally. I appreciate all feedback here that gives me the best chance to win. If I didn't want honest critique, I wouldn't have posted the deck here in the first place
If I pullout Westvale Abbey, and put in a basic forest, that would give me 16 lands I could access on turn 1. Is that better positioning or should I keep reevaluating and possibly take out Urborg for another Overgrown Tomb or Blossoming Marsh to up the turn one green mana to 17?
As for putting Eternal Witness, Regal Force, and Elvish Champion in the SB to get Visionaries up to 4, what comes out of the SB? I could see dropping Regal Force entirely, only necessitating pulling two things out of the SB. I'm going to guess Choke, though the few times I have playtested, it has done a fair amount of work. Also, I considered Phyrexian Revoker, but in my limited experience, creatures are more easily removed than artifacts. Additionally, being able to play Needle on turn one as compared to Revoker on turn 2 seemed better, but I have limited experience with Modern so relying on those with more knowledge than I. I do like the fact Revoker can be had with Lead, CoCo, and Chord (if needed) so that is definitely an advantage.
Yes
Is Nurturing Peatland needed in this list? I’ve been trying to figure what I would pull out to add it and nothing really jumps out.
Yeah, I haven't changed SB or any part of the deck since GP Las Vegas last summer until yesterday. The SB would need more work when I go back to a competitive event. I added Urborg since the deck had a lot of black SB cards. Westvale was added because of the ton of sweepers last summer. I would likely take both of those out now and a fourth Blooming Marsh and third Palace.
The two Prowess aren't in the deck. They are maybe board and I haven't decided if I like it or not. Chord is an absolute must so you can dig for a specific elf when you need it. I think maybe the Leads need to come out.
Here is what I am considering at the moment - https://tappedout.net/mtg-decks/12-06-17-fWM-gb-elves/
Day 1
Round 1 - Beat Jund 2-0
Round 2 - Beat Abzan Midrage 2-0
Round 3 - Lost to Infect 1-2
Round 4 - Beat Mono Red Burn 2-1
Round 5 - Beat Dredge 2-1
Round 6 - Lost to a weird Jund deck 1-2
Round 7 - Lost to Mono Red Burn 0-2
Round 8 - Beat Merfolk 2-0
Round 9 - Beat Abzan Midrange 2-1
Day 2
Round 10 - Opponent failed to show. Won by forfeit 2-0.
Round 11 - Lost to Eldrazi Tron 0-2
Round 12 - Beat Ad Nauseum 2-1
Round 13 - Beat Boggles 1-0 (its a lengthy story with me winning with :40 seconds left in the round)
Round 14 - Lost to Ad Nauseum 0-2
Round 15 - Lost to a strange Naya Midrange deck 0-2
If anyone wants specifics on any particular match, I did a short one or two paragraph write up in my notes.
After a 4-1 solid start, I finished a disappointing 5-5 in the remaining matches. Overall for the tournament, 9-6 matches, 19-16 games.
Match 9 I am playing Logan from Toronto. He is playing Persist Combo. This was a play to get in to day 2. Lose and you go home.
Match 1, I get a ton of elves and run through him quick. I win in round 3 or 4.
Match 2, he gets the Melira, Viscera Seer, Kitchen Finks infinite life combo. I scoop.
Match 3 I cast a Phyrexian Revoker on turn 2 naming Viscera Seer. We build huge board states. I flip a Westvale Abbey into Ormendahl in response to him blocking my three Nettle Sentinels and they die. He gets a huge, 14/14 Voice of Resurgence token. I am swinging with Ormendahl each turn, getting it blocked by Birds of Paradise, and then it coming back to battle field because of Revolt shenanigans. We go to turns. I am down to 11 life and he is at 5. He has 16 or so creatures on board to my 5. I top deck a Chord of Calling, tap my Archdruid for 3, and my three lands. I grab an Elvish Champion and drop it. It gives both my Llanowar elves an extra +1/+1 and forest walk. They are now 3/3s because of my Archdruid. I forest walk, he can't block, and I hit for six damage. Game, set, match.
BG Elves
Lands (18)
3x Blooming Marsh
2x Overgrown Tomb
1x Urborg, Tomb of Yawgmoth
1x Oran-Rief, the Vastwood
3x Cavern of Souls
2x Gilt Leaf Palace
1x Westvale Abbey
4x Forest
1x Swamp
Creatures (33)
4x Elvish Mystic
4x Llanowar Elves
4x Heritage Druid
4x Nettle Sentinel
4x Dwynen's Elite
2x Elvish Visionary
4x Elvish Archdruid
3x Shaman of the Pack
1x Reclamation Sage
1x Eternal Witness
2x Ezuri
Spells (9)
4x Collected Company
3x Lead the Stampede
2x Chord of Calling
SB (15)
1x Spellskite
1x Elvish Champion
1x Melira
1x Scavenging Ooze
2x Phyrexian Revoker
1x Fracturing Gust
2x Thoughtseize
2x Abrupt Decay
2x Leyline of the Void
2x Stain the Mind
1x Spellskite
2x Phyrexian Revoker
1x Melira
1x Elvish Champion
1x Reclamation Sage
1x Scavenging Ooze
1x Fracturing Gust
2x Thoughtseize
2x Abrupt Decay
2x Leyline of the Void
1x Stain the Mind
1x Spellskite
1x Fracturing Gust
1x Reclamation Sage
1x Melira
2x Choke
1x Scavenging Ooze
2x Abrupt Decay
2x Phyrexian Revoker
2x Leyline of the Void
2x Stain the Mind
If I decide to go 4 Visionaries in main, I will likely put Eternal Witness and Elvish Champion in SB and remove the two Chokes.
During playtesting, I had problems with both Breaking/Entering and Through the Breach dropping Emrakul Aeons Torn. Breaking/Entering was especially difficult to deal with as they would cast a card, such as Kari Zev's Expertise on Turn 3, trigger the Breaking/Entering for free on the Breaking side, and then activating Entering for free due to wording. This allowed them to move the top 8 cards from library to Graveyard, and every time, they hit an Emrakul Aeons Torn. Not only do they get to Annihalte 6 when it enters (which completely destroys my side of the table), Emrakul gains haste and stays on the board, unlike Through the Breach. Maybe 2 Leyline of the Void in and take out the 2 Grafdigger Cages?
If I pullout Westvale Abbey, and put in a basic forest, that would give me 16 lands I could access on turn 1. Is that better positioning or should I keep reevaluating and possibly take out Urborg for another Overgrown Tomb or Blossoming Marsh to up the turn one green mana to 17?
As for putting Eternal Witness, Regal Force, and Elvish Champion in the SB to get Visionaries up to 4, what comes out of the SB? I could see dropping Regal Force entirely, only necessitating pulling two things out of the SB. I'm going to guess Choke, though the few times I have playtested, it has done a fair amount of work. Also, I considered Phyrexian Revoker, but in my limited experience, creatures are more easily removed than artifacts. Additionally, being able to play Needle on turn one as compared to Revoker on turn 2 seemed better, but I have limited experience with Modern so relying on those with more knowledge than I. I do like the fact Revoker can be had with Lead, CoCo, and Chord (if needed) so that is definitely an advantage.