If you want to take advantage of beast whisperer, I wonder if throne of the god-pharaoh might be of use? Getting lots of draw with a heritage druid out you can ensure you do a lot of damage on the same turn as your 'elf storm'. Just a thought.
PS. Far out is there any word harder to spell than pharaoh?
After some play testing there is another odd problem the card has. The combination of: not being fetchable and being legendary. You don't want to run too many, but also when you need it it's hard to get. Compare with shaman who is nearly always a welcome draw, and when you don't have him and need him you can tutor him easily enough with evolution or chord.
With my love for beast whisperer I wonder if cloudstone could see a revival? If you have the mana you can bounce your own creatures in order to get more draw.
Can I ask why more decks don't run throne of the god-pharaoh? To my novice eyes it seems very good - a repeatable shaman of the pack that you don't need to splash with and rarely gets removed.
I've tried to get you guys sold on gilt-leaf archdruid and what do you know after loads of me playing around I can admit it's not that good.
But at 1CMC less, not needing to restrict yourself to druids, it is going to be crazy. I actually think it will combine well with the pharaoh throne. Because with some heritage and nettle action, a constant draw is going to see you flood the board quickly and not run out of cards.
Can't wait to see how testing goes!
edit: just playing around with it. You draw a beast whisperer in your opening hand and its not that hard to unload your library onto the board in the fourth turn, even possible in the third turn. heritage and nettle is easy, having a archdruid even can work if you get lucky initially.
Yes I have been very tempted by it - but it isn't a druid. The Mul-Daya Channellers would be the ones to go and they are sort of a glue, able to attack at 5/5 early if I can't get the swarm off, and able to add 2 mana if it's needed.
Nettle Sentinel would be good no doubt - generally only when I already have glit-leaf and a heritage out. In that case, the odds are I'm pretty happy anyway.
Yup great advice. I will certainly keep an eye out for my glit leaf draw, and see if I would be better playing with less, and perhaps some tutors instead.
The main worry I have for your deck is how you need to reset every time the opponent wipes. At the typical FNM you can expect to run into a lot of Supreme Verdicts, Terminus, Anger of the Gods, Damnations. It'll be in the sideboards, sometime mainboards of most established or semi competitive decks, so you'll need to be prepared for that.
Yes... Heroic Intervention might need to become a main part of my deck. Time will tell, I should have some opportunity to see how the deck goes before I compete. Besides, I am not going in to win. At least, not until I really get my head around modern, then I might try to design/copy a deck that is competitive.
Then again I've never played druid tribal with 16 mana dorks (20 if you count heritage).
Reading this primer made my understand Heritage Druid, and discovering Boreal Druid from a search made this deck (casually) playable. 12 was just not enough for it to be worthwhile. 16/20 is.
Then again, I am coming in with a unique design in a format I do not understand - so, yeah, I am not expecting to be competitive.
But when it goes off, it's a lot of fun. Without the land grab, with both archdruids and enough dorks, 15+ elves out on turn 4 is the norm. It would be interesting to test what the theoretical maximum would be... my guess is close to 25.
Well, my bad for not noticing you were on Druid tribal more than elf tribal.
I sense that you're operating in a casual environment, since what you suggested your deck does is not very possible in even the FNM environment (tapping 7 druids to steal all lands is a very EDH thing, not Modern).
No surprise then that wipes would disrupt you, since your deck relies a lot on that long game. Given what your deck needs to accomplish I would not suggest fecundity, but instead Heroic Intervention. For GY hate, Scavenging Ooze covers a wider range of strategies, letting you recover from wipes with a fatty, gaining life against Aggro, and also eating up important cards in opponent's graveyards.
You mentioned using Vines on the opponent's creatures, I haven't seen that since Splinter Twin was banned, what are you stopping exactly?
Awesome advice, thank you very much!
Yes I am a casual player whose mates don't quite give me as many games as I would like. So I am thinking of going to a store to play modern once in a while. FYI the land grab is just the johnny-fun for the deck, actually the big advantage of the glit leaf the draw. With so many weenies the board gets flooded quickly. Ezuri wins me more games than grabbing land, and early Mul Daya has been very effective too.
Heroic Intervention is an amazing card, more expensive then I would like but then Fecundity is not cheap either.
Scavanging Ooze was originally in but it was moved for Loaming Shaman due to cost concerns. Also I've run the Ooze in a few decks and those with graveyard action tend to also have creature destruction and the poor guy doesn't last too long. But, yeah, I guess I can get the ooze if you think its a definite upgrade.
Vines has always been useful but keep in mind I am a legacy player. I have no idea if it is that useful in Modern. I presume you think it is not?
[quote from="discomute »" url="/forums/the-game/modern/established-modern/aggro-tempo/767834-collected-company-elves?comment=2238"]
Here are some affordable additions that you should consider:
Dwynen's Elite - replace some of your high mana dorks count. Arbor and Boreal are first to go. Elvish Visionary - also replacing dorks Sylvan Messenger - replace Harbinger Obstinate Baloth - for aggro match ups, like Burn
2 more copies of Ezuri - this is your best card and without Chord, you want to see at least 1 copy every game. So play 4.
So you can play: Shaman of the Pack - Maindeck reach, which closes games a lot faster. Please replace Gilt-Leaf Archdruid with this. Duress, Fatal Push, Golgari Charm in the sideboard
Duress and Golgari will proactively and reactively save your elves from wipes and other such troublesome cards, respectively. Fatal Push is useful if any of your group is into Baral or Devoted Druid.
Of all the cards above, probably only Ezuri and Fatal Push constitute any real $$. Ezuris are priority. You can take your time with Fatal Push.
Thank for your help. If I love modern I have no doubt I will gravitate to a more competitive deck. Neverthless your suggestions are all cards I don't already own. Like I said my current deck is a lot of fun. Without interruption 40% of the time I can steal my opponents land on turn 4. 95% of the time I can do it turn 5. Even without that, Glit-Leaf druid (while alive) gives me very nice draw as every creature aside from Ezuri is a druid.
Anyway - I have read the FAQ and I agree that your deck is better than my deck. But I am going to persist with the main 60 cards for the time being. The part I am really unfamiliar about is the sideboard.
2x Choke - Blue decks
2x Essence Warden - Creature heavy or instant burn
2x Fecundity - Board wipes
2x Hunt the Hunter - Where weaker creatures form key parts of strategy
2x Loaming Shaman - Using graveyard
2x Reclamation Sage - Reliance of Artifacts / Enchantments
2x Tajuru Preserver - Forcing me to sacrifice my creatures
1x Vines of Vastwood - General all round card when they try to knock off my glit leaf or elvish archdruid. I actually really love it as I can play it on their creatures to prevent certain strategy I wonder if I would be better with more.
These are my theories, are they remotely sound? Is there anything I am missing?
Hello everyone I am here to get some advice about my sideboard.
I am slowly converting to modern and consider entering the scene. I know this deck isn't optimal but it is a lot of fun. Soon I will be running some test games with my friends (I have never used a sideboard before). My ground tend to run a lot of W and B and boardwipes and sacrificing is a common occurrence! I may have been unduly influenced compared to some of the sideboards I have looked at.
There is a big emphasis on affordability as I cannot spend a lot on cards.
Sorry blazing archon was just an example, the only card I could think of that was necessary to take out. Didn't mean I had seen it in competitive modern decks.
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PS. Far out is there any word harder to spell than pharaoh?
After some play testing there is another odd problem the card has. The combination of: not being fetchable and being legendary. You don't want to run too many, but also when you need it it's hard to get. Compare with shaman who is nearly always a welcome draw, and when you don't have him and need him you can tutor him easily enough with evolution or chord.
With my love for beast whisperer I wonder if cloudstone could see a revival? If you have the mana you can bounce your own creatures in order to get more draw.
I've tried to get you guys sold on gilt-leaf archdruid and what do you know after loads of me playing around I can admit it's not that good.
But at 1CMC less, not needing to restrict yourself to druids, it is going to be crazy. I actually think it will combine well with the pharaoh throne. Because with some heritage and nettle action, a constant draw is going to see you flood the board quickly and not run out of cards.
Can't wait to see how testing goes!
edit: just playing around with it. You draw a beast whisperer in your opening hand and its not that hard to unload your library onto the board in the fourth turn, even possible in the third turn. heritage and nettle is easy, having a archdruid even can work if you get lucky initially.
Nettle Sentinel would be good no doubt - generally only when I already have glit-leaf and a heritage out. In that case, the odds are I'm pretty happy anyway.
Yes... Heroic Intervention might need to become a main part of my deck. Time will tell, I should have some opportunity to see how the deck goes before I compete. Besides, I am not going in to win. At least, not until I really get my head around modern, then I might try to design/copy a deck that is competitive.
Reading this primer made my understand Heritage Druid, and discovering Boreal Druid from a search made this deck (casually) playable. 12 was just not enough for it to be worthwhile. 16/20 is.
Then again, I am coming in with a unique design in a format I do not understand - so, yeah, I am not expecting to be competitive.
But when it goes off, it's a lot of fun. Without the land grab, with both archdruids and enough dorks, 15+ elves out on turn 4 is the norm. It would be interesting to test what the theoretical maximum would be... my guess is close to 25.
Awesome advice, thank you very much!
Yes I am a casual player whose mates don't quite give me as many games as I would like. So I am thinking of going to a store to play modern once in a while. FYI the land grab is just the johnny-fun for the deck, actually the big advantage of the glit leaf the draw. With so many weenies the board gets flooded quickly. Ezuri wins me more games than grabbing land, and early Mul Daya has been very effective too.
Heroic Intervention is an amazing card, more expensive then I would like but then Fecundity is not cheap either.
Scavanging Ooze was originally in but it was moved for Loaming Shaman due to cost concerns. Also I've run the Ooze in a few decks and those with graveyard action tend to also have creature destruction and the poor guy doesn't last too long. But, yeah, I guess I can get the ooze if you think its a definite upgrade.
Vines has always been useful but keep in mind I am a legacy player. I have no idea if it is that useful in Modern. I presume you think it is not?
Thanks again.
Thank for your help. If I love modern I have no doubt I will gravitate to a more competitive deck. Neverthless your suggestions are all cards I don't already own. Like I said my current deck is a lot of fun. Without interruption 40% of the time I can steal my opponents land on turn 4. 95% of the time I can do it turn 5. Even without that, Glit-Leaf druid (while alive) gives me very nice draw as every creature aside from Ezuri is a druid.
Anyway - I have read the FAQ and I agree that your deck is better than my deck. But I am going to persist with the main 60 cards for the time being. The part I am really unfamiliar about is the sideboard.
2x Choke - Blue decks
2x Essence Warden - Creature heavy or instant burn
2x Fecundity - Board wipes
2x Hunt the Hunter - Where weaker creatures form key parts of strategy
2x Loaming Shaman - Using graveyard
2x Reclamation Sage - Reliance of Artifacts / Enchantments
2x Tajuru Preserver - Forcing me to sacrifice my creatures
1x Vines of Vastwood - General all round card when they try to knock off my glit leaf or elvish archdruid. I actually really love it as I can play it on their creatures to prevent certain strategy I wonder if I would be better with more.
These are my theories, are they remotely sound? Is there anything I am missing?
I am slowly converting to modern and consider entering the scene. I know this deck isn't optimal but it is a lot of fun. Soon I will be running some test games with my friends (I have never used a sideboard before). My ground tend to run a lot of W and B and boardwipes and sacrificing is a common occurrence! I may have been unduly influenced compared to some of the sideboards I have looked at.
There is a big emphasis on affordability as I cannot spend a lot on cards.
4x Arbor Elf
4x Boreal Druid
4x Elvish Archdruid
4x Elvish Harbinger
4x Elvish Mystic
2x Ezuri, Renegade Leader
4x Gilt-Leaf Archdruid
4x Heritage Druid
4x Llanowar Elves
4x Mul Daya Channelers
3x Lead the Stampede
Land (18)
19x Forest
2x Choke
2x Essence Warden
2x Fecundity
2x Hunt the Hunter
2x Loaming Shaman
2x Reclamation Sage
2x Tajuru Preserver
1x Vines of Vastwood
But I wouldn't recommend any over CC or LtS.
If you've got 4 of each I can't see room for the other draw mechanisms.
(Note I'm a beginner at this)